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==Main Strategy==
For the rules of martian dice, see <b>[[Gamehelpmartiandice|GameHelpMartianDice]]</b>
The rule of thumb of Martian Dice is to get the most without pushing too far. It can be getting many of a kind, or aim for 3 types and that 3 extra points. But in my opinion, the latter is better. This is because getting lots of a kind is not common, and you may already have 1 or 2 of that kind because you must set aside something if you can. If you aim for 3 types, you need at least 3 dices, which is easier.


==First Roll==
== Main Strategy ==
If there are 4-7 death rays, set aside them. Else, set aside the smallest samples.


==Second Roll and Onward==
* The rule of thumb of Martian Dice is to get the most without pushing too far.
If you don't have enough death rays, set aside some. Else set aside the smallest uncollected samples.
* It can be getting many of a kind, or aim for 3 types and that 3 extra points.
** But in my opinion, the latter is better.
* This is because getting lots of a kind is not common, and you may already have 1 or 2 of that kind because you must set aside something if you can.
* If you aim for 3 types, you need at least 3 dices, which is easier.


==When to Stop==
== First Roll ==
Stop when:
* You get at least 5 points
* or you collect all 3 types
if the death rays are enough to defeat the tanks-who knows what will be next?


==Conclusion==
* If there are 4-7 death rays, set aside them.
Be cautious, or you will get nothing. Just aim for 3 types and score high.
* Else, set aside the smallest samples.


==Probability Analysis and Trainer==
== Second Roll and Onward ==
If you're interested in how to calculate the most advantageous path through the rolls, you may be interested in this probability analysis. The article also contains a link to a Martian Dice trainer that the author created.
 
* If you don't have enough death rays, set aside some.
* Else set aside the smallest uncollected samples.
 
== When to Stop ==
 
* Stop when:
** You get at least 5 points
** or you collect all 3 types
* If the death rays are enough to defeat the tanks-who knows what will be next?
 
== Conclusion ==
 
* Be cautious, or you will get nothing.
* Just aim for 3 types and score high.
 
== Probability Analysis and Trainer ==
 
* If you're interested in how to calculate the most advantageous path through the rolls, you may be interested in this probability analysis.
* The article also contains a link to a Martian Dice trainer that the author created.


http://jrsaathoff.com/posts/martian-dice.html.
http://jrsaathoff.com/posts/martian-dice.html.

Revision as of 02:38, 26 December 2021

For the rules of martian dice, see GameHelpMartianDice

Main Strategy

  • The rule of thumb of Martian Dice is to get the most without pushing too far.
  • It can be getting many of a kind, or aim for 3 types and that 3 extra points.
    • But in my opinion, the latter is better.
  • This is because getting lots of a kind is not common, and you may already have 1 or 2 of that kind because you must set aside something if you can.
  • If you aim for 3 types, you need at least 3 dices, which is easier.

First Roll

  • If there are 4-7 death rays, set aside them.
  • Else, set aside the smallest samples.

Second Roll and Onward

  • If you don't have enough death rays, set aside some.
  • Else set aside the smallest uncollected samples.

When to Stop

  • Stop when:
    • You get at least 5 points
    • or you collect all 3 types
  • If the death rays are enough to defeat the tanks-who knows what will be next?

Conclusion

  • Be cautious, or you will get nothing.
  • Just aim for 3 types and score high.

Probability Analysis and Trainer

  • If you're interested in how to calculate the most advantageous path through the rolls, you may be interested in this probability analysis.
  • The article also contains a link to a Martian Dice trainer that the author created.

http://jrsaathoff.com/posts/martian-dice.html.