This is a documentation for Board Game Arena: play board games online !
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Events: | Events: | ||
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed | Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed | ||
Buddy system - Choose a player and move their piece onto your current tile | |||
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card | |||
Crash! - If there are no active alarms on your floor, then the guard's new destination will be the current tile you are on | |||
Daydreaming - The guard on your floor has one less movement this turn |
Revision as of 22:20, 7 October 2021
Goal : Open all Safes (1 per floor) and then escape with the Loot through the Stairs on the top floor without getting caught.
Player Turn : Take up to 4 actions (if you take 2 or fewer actions draw an event card and immediately resolve it) then the guard will move on your current floor.
Actions :
Peek : reveal adjacent room tile
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile
Character specific action :
Tool specific action :
Events: Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed
Buddy system - Choose a player and move their piece onto your current tile
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card
Crash! - If there are no active alarms on your floor, then the guard's new destination will be the current tile you are on
Daydreaming - The guard on your floor has one less movement this turn