This is a documentation for Board Game Arena: play board games online !
Gamehelpnidavellir: Difference between revisions
Jump to navigation
Jump to search
(added simplified Player Turn) |
Flipsidestx (talk | contribs) (Adding End of age 1 and End of Game sections) |
||
Line 34: | Line 34: | ||
# coins are put in the Royal Treasure | # coins are put in the Royal Treasure | ||
# cards marked with (5) are removed from the game, if there are less then 5 players | # cards marked with (5) are removed from the game, if there are less then 5 players | ||
# Age 1 cards are | # Age 1 cards are shuffled | ||
# Age 2 cards are | # Age 2 cards are shuffled | ||
== Player Turn == | == Player Turn == | ||
Line 45: | Line 45: | ||
## '''Recruit a Hero:''' If active player just filled up a new row, (s)he can take a hero card. | ## '''Recruit a Hero:''' If active player just filled up a new row, (s)he can take a hero card. | ||
## '''Replace coins:''' If active player played '''0''', add up the values of the 2 unused tokens, and replace the bigger with the coin showing the sum. | ## '''Replace coins:''' If active player played '''0''', add up the values of the 2 unused tokens, and replace the bigger with the coin showing the sum. | ||
==End of Age 1: Troop Evaluation== | |||
Majorities for the different classes are awarded the Distinction cards: | |||
# '''The King's Hand:''' <b style="color:#923425">Majority of Warriors</b> Add +5 to one of your coins. Count your highest coin a second time at end scoring. | |||
# '''Hunting Master:''' <b style="color:#158353">Majority of Hunters</b> Trade your 0 coin for a special coin with a value of 3. | |||
# '''Crown Jeweler:''' <b style="color:#ef7926">Majority of Miners</b> Gain special value 6 Gem. Does not get traded, you will always win ties. +3 to Final Bravery Value. | |||
# '''King's Great Armorer:''' <b style="color:#554696">Majority of Blacksmiths</b> Gain special Blacksmith worth 2 ranks. May trigger recruitment of a Hero card. | |||
# '''Pioneer of the Kingdom:''' <b style="color:#3e9bd6">Majority of Explores</b> Draw 3 cards from Age 2 deck, keep 1. Gain benefit accordingly. | |||
==End of Age 2 and End of Game== | |||
When all Age 2 cards have been taken total your Final Bravery Value: | |||
# Your Bravery Value for each class | |||
# The Bravery Value on each Neutral Hero in your Command Zone | |||
# The total value of your gold coins. | |||
# Specific Bonuses: | |||
## Special value 6 gem gains +3 to Bravery Value | |||
## '''The King's Hand''' will allow you to add your highest value coin a second time. |
Revision as of 19:39, 2 April 2021
Game Components
Cards:
- 18 Warrior cards
- 16 Hunter cards
- 16 Miner cards
- 20 Blacksmith cards
- 16 Explorer cards
- 1 Special Blacksmith card (Blacksmith Distinction)
- 5 Distinction cards
- 5 Royal Offering cards
- 21 Hero cards
Gold Coins:
- Base coins: 0×5 2×5 3×5 4×5 5×5
- 1 special coin 3 (Hunter Distinction)
- 34 Royal Treasure coins: 5×2 6×2 7×3 8×2 9×3 10×2 11×3 12×2 13×2 14×2 15×1 16×1 17×1 18×1 19×1 20×1 21×1 22×1 23×1 24×1 25×1
Gems:
- 5 Basic gems: 1, 2, 3, 4, 5
- 1 Special gem 6 (Miner Distinction)
Setup
- each player gets the 5 basic coins
- gems are distributed randomly
- 5 players → gems: 1 2 3 4 5
- 4 players → gems: 2 3 4 5
- 3 players → gems: 3 4 5
- 2 players → gems: 4 5
- tavern signs are placed on the table
- Hero cards can be viewed by clicking on the 6 colored arrow like stripe on the left
- Distinction cards can be viewed by ...
- coins are put in the Royal Treasure
- cards marked with (5) are removed from the game, if there are less then 5 players
- Age 1 cards are shuffled
- Age 2 cards are shuffled
Player Turn
- Enter the Dwarves: Dwarf cards equal to the number of players are placed below each tavern sign (this is automatic)
- Bids: Place one of your 5 coins to each of the 3 taverns.
- Resolve each tavern one by one
- Bid Revelation: The tokens placed by each player to the current tavern is revealed automatically.
- Choose a card: The active player takes a Dwarf or Royal Offering card.
- Recruit a Hero: If active player just filled up a new row, (s)he can take a hero card.
- Replace coins: If active player played 0, add up the values of the 2 unused tokens, and replace the bigger with the coin showing the sum.
End of Age 1: Troop Evaluation
Majorities for the different classes are awarded the Distinction cards:
- The King's Hand: Majority of Warriors Add +5 to one of your coins. Count your highest coin a second time at end scoring.
- Hunting Master: Majority of Hunters Trade your 0 coin for a special coin with a value of 3.
- Crown Jeweler: Majority of Miners Gain special value 6 Gem. Does not get traded, you will always win ties. +3 to Final Bravery Value.
- King's Great Armorer: Majority of Blacksmiths Gain special Blacksmith worth 2 ranks. May trigger recruitment of a Hero card.
- Pioneer of the Kingdom: Majority of Explores Draw 3 cards from Age 2 deck, keep 1. Gain benefit accordingly.
End of Age 2 and End of Game
When all Age 2 cards have been taken total your Final Bravery Value:
- Your Bravery Value for each class
- The Bravery Value on each Neutral Hero in your Command Zone
- The total value of your gold coins.
- Specific Bonuses:
- Special value 6 gem gains +3 to Bravery Value
- The King's Hand will allow you to add your highest value coin a second time.