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==Objective== | [[Category:Dice games]] | ||
The objective is to make sets of identical objects and score points. | For tips on how to play piraten kapern, see <b>[[Tips_piratenkapern|Tips_PiratenKapern]]</b> | ||
== Objective == | |||
* The objective is to make sets of identical objects and score points. | |||
== Player Turn == | |||
* Draw the top fortune card, which affects you for this turn. | * Draw the top fortune card, which affects you for this turn. | ||
* Roll all 8 dice. Each die has 6 faces: | * Roll all 8 dice. | ||
* Each die has 6 faces: | |||
** Coin, | |||
** Diamond, | |||
** Monkey, | |||
** Parrot, | |||
** Sabre (sword), | |||
** Skull. | |||
* If you roll 3 skulls, you forfeit your turn. | * If you roll 3 skulls, you forfeit your turn. | ||
* If you get 4 or more skulls, you go to the island of the dead | * If you get 4 or more skulls, you go to the island of the dead. | ||
* You can | * You can re-roll any of your dice, except skulls, but you must re-roll at least 2 dice. | ||
* If you get 3 or more skulls after the | * If you get 3 or more skulls after the re-roll, you are disqualified and score nothing. | ||
== Scoring == | |||
==Scoring | {|class="wikitable" style="text-align:center;" | ||
|+Scoring | |||
!# dice in set | |||
|style="width:2rem;"|3 | |||
|style="width:2rem;"|4 | |||
|style="width:2rem;"|5 | |||
|style="width:2rem;"|6 | |||
|style="width:2rem;"|7 | |||
|style="width:2rem;"|8 | |||
|- | |||
!Points | |||
|100 | |||
|200 | |||
|500 | |||
|1000 | |||
|2000 | |||
|4000 | |||
|} | |||
* Each diamond and coin is worth an additional 100 points. | * Each diamond and coin is worth an additional 100 points. | ||
* If the player generates points with all 8 dice, they score an extra 500 points. | * If the player generates points with all 8 dice, they score an extra 500 points. | ||
==End | == Game End == | ||
==Skulls Island== | * The final round is triggered when a player's score becomes greater than 6000 points. | ||
* If a player rolls 4 or more skulls in their first roll | * The winner is the player with the highest score. | ||
* They can | |||
* Opponents each lose 100 points per skull. Other objects have no value. | == Skulls Island == | ||
* If a player rolls 4 or more skulls in their first roll, they go to Skulls Island for that turn. | |||
* They can re-roll as normal, except they can only continue if they roll at least 1 skull. | |||
* If no skulls are rolled, their turn ends. | |||
* Opponents each lose 100 points per skull. | |||
* Other objects have no value on Skulls Island. | |||
== Fortune Cards == | |||
* Animals: Monkeys and parrots are grouped together and counted as a type. | * Animals: Monkeys and parrots are grouped together and counted as a type. | ||
* Diamond: You start with 1 extra diamond. | * Diamond: You start with 1 extra diamond. | ||
* Gold Coin: You start with 1 extra gold coin. | * Gold Coin: You start with 1 extra gold coin. | ||
* Guardian: Once during your turn, you can | * Guardian: Once during your turn, you can re-roll a skull. | ||
* Pirate: Double all points (positive or negative) in this turn. | * Pirate: Double all points (positive or negative) in this turn. | ||
* Pirate Ship (2-4): If you roll at least the number of | * Pirate Ship (2-4): If you roll at least the number of sabres on the card, you get bonus points (2:300, 3:500, 4:1000). | ||
** Otherwise, score nothing but the same number of negative points. | |||
* Skulls (1-2): You start with the amount of extra skulls on the card. | * Skulls (1-2): You start with the amount of extra skulls on the card. | ||
* Treasure Island: Place dice on this card if you want. They are protected and must score, even you roll 3 or more skulls. | * Treasure Island: Place dice on this card if you want. | ||
** They are protected and must score, even you roll 3 or more skulls. | |||
== Promo cards == | |||
* If you are playing with the promo cards the following also appear: | |||
=== After the Storm === | |||
* You are only allowed to re-roll your dice once. | |||
* You receive double points for diamond and coins. | |||
* If you visit Skull Island, you can only re-roll once. | |||
* If you roll 3 skulls, your turn ends but you score according to skull island rules. | |||
=== Peace === | |||
* | * You have to end your turn without any sabres, or you score -1000 per sabre and your other dice are worth zero. | ||
* If you succeed, you get double the points. | |||
* You are allowed to go to Skull Island, but you are not allowed to roll sabres there or your opponents will not lose points. |
Revision as of 18:57, 30 December 2021
For tips on how to play piraten kapern, see Tips_PiratenKapern
Objective
- The objective is to make sets of identical objects and score points.
Player Turn
- Draw the top fortune card, which affects you for this turn.
- Roll all 8 dice.
- Each die has 6 faces:
- Coin,
- Diamond,
- Monkey,
- Parrot,
- Sabre (sword),
- Skull.
- If you roll 3 skulls, you forfeit your turn.
- If you get 4 or more skulls, you go to the island of the dead.
- You can re-roll any of your dice, except skulls, but you must re-roll at least 2 dice.
- If you get 3 or more skulls after the re-roll, you are disqualified and score nothing.
Scoring
# dice in set | 3 | 4 | 5 | 6 | 7 | 8 |
---|---|---|---|---|---|---|
Points | 100 | 200 | 500 | 1000 | 2000 | 4000 |
- Each diamond and coin is worth an additional 100 points.
- If the player generates points with all 8 dice, they score an extra 500 points.
Game End
- The final round is triggered when a player's score becomes greater than 6000 points.
- The winner is the player with the highest score.
Skulls Island
- If a player rolls 4 or more skulls in their first roll, they go to Skulls Island for that turn.
- They can re-roll as normal, except they can only continue if they roll at least 1 skull.
- If no skulls are rolled, their turn ends.
- Opponents each lose 100 points per skull.
- Other objects have no value on Skulls Island.
Fortune Cards
- Animals: Monkeys and parrots are grouped together and counted as a type.
- Diamond: You start with 1 extra diamond.
- Gold Coin: You start with 1 extra gold coin.
- Guardian: Once during your turn, you can re-roll a skull.
- Pirate: Double all points (positive or negative) in this turn.
- Pirate Ship (2-4): If you roll at least the number of sabres on the card, you get bonus points (2:300, 3:500, 4:1000).
- Otherwise, score nothing but the same number of negative points.
- Skulls (1-2): You start with the amount of extra skulls on the card.
- Treasure Island: Place dice on this card if you want.
- They are protected and must score, even you roll 3 or more skulls.
Promo cards
- If you are playing with the promo cards the following also appear:
After the Storm
- You are only allowed to re-roll your dice once.
- You receive double points for diamond and coins.
- If you visit Skull Island, you can only re-roll once.
- If you roll 3 skulls, your turn ends but you score according to skull island rules.
Peace
- You have to end your turn without any sabres, or you score -1000 per sabre and your other dice are worth zero.
- If you succeed, you get double the points.
- You are allowed to go to Skull Island, but you are not allowed to roll sabres there or your opponents will not lose points.