This is a documentation for Board Game Arena: play board games online !
Gamehelprage: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 9: | Line 9: | ||
== Cards in play == | == Cards in play == | ||
There are 110 cards: | |||
* There are six (6) suits (Yellow Orange Red Purple Green & Blue) each with cards numbering 0-15 | * 96: There are six (6) suits (Yellow Orange Red Purple Green & Blue) each with cards numbering 0-15 | ||
* There are 5 (gray) action cards | * 14: There are 5 (gray) action cards | ||
** Bonus Rage (+5) | ** 2 Bonus Rage (+5) - player tacking the trick gets +5 | ||
** Change Rage (❗) - randomly changes trump color | ** 4 Change Rage (❗) - randomly changes trump color | ||
** Mad Rage (-5) | ** 2 Mad Rage (-5) - player tacking the trick gets -5 | ||
** Out Rage (🚫) - no trump this trick, random trump chosen for the remainder of tricks | ** 4 Out Rage (🚫) - no trump this trick, random trump chosen for the remainder of tricks | ||
** Wild Rage (Jester hat) - makes this card the highest number of whatever color the player wants (incl. trump) | ** 2 Wild Rage (Jester hat) - makes this card the highest number of whatever color the player wants (incl. trump) | ||
== Rules summary == | == Rules summary == |
Revision as of 23:50, 6 November 2020
Rage
Rage is a bidding trick taking game from Amigo games.
Goal
The game ends after 10 rounds, highest score wins; most correct bids breaks ties
Cards in play
There are 110 cards:
- 96: There are six (6) suits (Yellow Orange Red Purple Green & Blue) each with cards numbering 0-15
- 14: There are 5 (gray) action cards
- 2 Bonus Rage (+5) - player tacking the trick gets +5
- 4 Change Rage (❗) - randomly changes trump color
- 2 Mad Rage (-5) - player tacking the trick gets -5
- 4 Out Rage (🚫) - no trump this trick, random trump chosen for the remainder of tricks
- 2 Wild Rage (Jester hat) - makes this card the highest number of whatever color the player wants (incl. trump)
Rules summary
Each round starts with each playing bidding for how many tricks they will win (total may (far) outnumber available trick count)
Each trick starts with a player leading a color, each other player follows suit, or, if they cannot, plays Action or any other color Highest card following suit or highest trump card played wins the trick. Player that won the last trick leads the next trick.
At the end of the round, scoring is as follows:
- +1 for each trick you won
- +/-5 for each Bonus or Mad Rage you took
- -5 for missing your bid number
- +10 for bidding exactly the number of tricks correctly (+5 if you bid 0)