This is a documentation for Board Game Arena: play board games online !
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;Table.isSoloGame | ;Table.isSoloGame | ||
;Table.notifyAllPlayers | ;Table.notifyAllPlayers | ||
:notification function, see https://en.doc.boardgamearena.com/Main_game_logic:_yourgamename.game.php | |||
;Table.notifyPlayer | ;Table.notifyPlayer | ||
:notification function, see https://en.doc.boardgamearena.com/Main_game_logic:_yourgamename.game.php | |||
;Table.onEndAjaxAction | ;Table.onEndAjaxAction | ||
:can be overriden to be executed before end of ajax action, unclear why would anybody need that | |||
;Table.checkReturnState | ;Table.checkReturnState | ||
:framework internal check action, do not call or override | |||
;Table.sendNotifications | ;Table.sendNotifications | ||
:framework internal function, do not call or override | |||
;Table.getCurrentNotificationNextNo | ;Table.getCurrentNotificationNextNo | ||
;Table.getNotificationHistory | ;Table.getNotificationHistory | ||
;Table.debugChat | ;Table.debugChat | ||
:studio only - execute php code from chat | |||
;Table.timeout | ;Table.timeout | ||
;Table.eliminatePlayer | ;Table.eliminatePlayer | ||
:eliminate player, https://en.doc.boardgamearena.com/Main_game_logic:_yourgamename.game.php | |||
;Table.isAsync | ;Table.isAsync | ||
:return true is game is turn based, false if realtime, undocumented (why?) | :return true is game is turn based, false if realtime, undocumented (why?) | ||
;Table.getTimeLimits | ;Table.getTimeLimits | ||
:internal framework function, do not call or override | |||
;Table.getAsyncTimeLimits | ;Table.getAsyncTimeLimits | ||
:return time limits for turn based games | |||
;Table.checkAsyncActivePlayersChange | ;Table.checkAsyncActivePlayersChange | ||
:framework internal check action, do not call or override | |||
;Table.upgradeTableDb | ;Table.upgradeTableDb | ||
:override to perform db upgrade, see game template, also some notes in https://en.doc.boardgamearena.com/Post-release_phase | |||
;Table.getReplayPoints | ;Table.getReplayPoints | ||
;Table.saveReplayPoint | ;Table.saveReplayPoint | ||
;Table.undoAndReplayInit | ;Table.undoAndReplayInit | ||
;Table.removeAutoIncrementFromTable | ;Table.removeAutoIncrementFromTable | ||
:@deprecated | |||
;Table.getFieldsListOfTable | ;Table.getFieldsListOfTable | ||
;Table.undoInit | ;Table.undoInit |
Revision as of 02:15, 30 October 2020
This is reference for public and protected method defined in Table and its ancestors, this information obtained by using php reflection.
Most of these methods documented on various other wikis, this is just refeference for completeness and in case you run into accidental overloading of undocumented functions...
Its a long list please help with editing this wiki
If you need these method for IDE autocompletion and validation there is unofficial project that has stubs to documented methods:
https://github.com/danielholmes/bga-workbench/tree/master/src/BGAWorkbench/Stubs
Class hierarchy
- APP_Object
- APP_DbObject
- APP_GameClass
- Table
- Deck
- APP_GameClass
- APP_DbObject
Methods in the Table class
- Table.getGameName
- part of template, return game name, not to be modified by developer, not document on wiki
- Table._
- translation wrapper function, see Translations
- Table.setTable
- undocumented
- Table.initTable
- undocumented
- Table.getAllTableDatas
- undocumented
- Table.getAllDatas
- part of template, override, see Main game logic: yourgamename.game.php
- Table.setupNewGameTable
- undocumented
- Table.setupNewGame
- part of template, override, see Main game logic: yourgamename.game.php
- Table.getTableOptionsForGame
- undocumented
- Table.getTableOptions
- undocumented, likely return gameoptions (i.e. variants of the games)
- Table.getTablePreferencesForGame
- undocumented
- Table.getTablePreferences
- undocumented, likely return UI preferences (i.e. display tooltips or not)
- Table.getGameInfosForGame
- undocuments, likely return $gameinfos from gameinfos.inc.php
- Table.getGameOptionsInfos
- undocumented
- Table.start
- undocumented, likely starts the game, do not call
- Table.loadPlayersBasicInfos
- very usefull function get players table, see Main game logic: yourgamename.game.php
- Table.reloadPlayersBasicInfos
- reload players info, see Main game logic: yourgamename.game.php
- Table.reattributeColorsBasedOnPreferences
- change players colors, see Main game logic: yourgamename.game.php
- Table.getBestColorFromColorPrefs
- undocumented
- Table.initSetupPlayersInfos
- undocumented
- Table.getPlayersNumber
- returns number of players, see Main game logic: yourgamename.game.php
- Table.checkAction
- check action on server, see Main game logic: yourgamename.game.php
- Table.checkGameStart
- Table.color_to_color_back
- @deprecated, undocumented
- Table.initGameStateLabels
- Table.setGameStateInitialValue
- Set initial state of global, technically same as setGameStateValue see Main_game_logic:_yourgamename.game.php#Use_globals
- Table.getGameStateValue
- get value of global see Main_game_logic:_yourgamename.game.php#Use_globals
- Table.setGameStateValue
- set value of global see Main_game_logic:_yourgamename.game.php#Use_globals
- Table.incGameStateValue
- increment value of global see Main_game_logic:_yourgamename.game.php#Use_globals
- Table.is_testmode
- @deprecated
- Table.testmodedatas
- @deprecated
- Table.applyTestModeDbFixture
- Table.getActivePlayerId
- get active player id, see Main_game_logic:_yourgamename.game.php#Game_states_and_active_players
- Table.getActivePlayerName
- get active player name, see Main_game_logic:_yourgamename.game.php#Game_states_and_active_players
- Table.getCurrentPlayerId
- get current player id, see Main_game_logic:_yourgamename.game.php#Game_states_and_active_players
- Table.getCurrentPlayerName
- get currrent player name, see Main_game_logic:_yourgamename.game.php#Game_states_and_active_players
- Table.getCurrentPlayerColor
- get current player color, see Main_game_logic:_yourgamename.game.php#Game_states_and_active_players
- Table.isCurrentPlayerZombie
- Table.getPlayerCount
- @deprecated, use getPlayersNumber,
- Table.createNextPlayerTable
- Table.getNextPlayerTable
- Table.createPrevPlayerTable
- Table.getPrevPlayerTable
- Table.getPlayerAfter
- Table.getPlayerBefore
- Table.activeNextPlayer
- Table.activePrevPlayer
- Table.forceEndOfGame
- Table.giveExtraTime
- Table.checkZombieTurn
- Table.skipPlayersOutOfTime
- Table.onPlayerHasBeenZombified
- Table.forceAbandon
- Table.zombieBack
- Table.aiPlayer
- Table.aiNotPlaying
- Table.aiError
- Table.say
- Table.getGameProgression
- Table.getStatTypesForGame
- Table.getStatTypes
- Table.stat_type_id_to_name
- Table.initStat
- Table.getStat
- Table.setStat
- Table.setStatForAllPlayers
- Table.incStat
- Table.getStatFromResult
- Table.setStatOnResult
- Table.setStatOnResultForPlayer
- Table.getStandardGameResultObject
- Table.getGameRankInfos
- Table.argGameEnd
- Table.stGameEnd
- Table.stTutorialStart
- Table.isSoloGame
- Table.notifyAllPlayers
- notification function, see https://en.doc.boardgamearena.com/Main_game_logic:_yourgamename.game.php
- Table.notifyPlayer
- notification function, see https://en.doc.boardgamearena.com/Main_game_logic:_yourgamename.game.php
- Table.onEndAjaxAction
- can be overriden to be executed before end of ajax action, unclear why would anybody need that
- Table.checkReturnState
- framework internal check action, do not call or override
- Table.sendNotifications
- framework internal function, do not call or override
- Table.getCurrentNotificationNextNo
- Table.getNotificationHistory
- Table.debugChat
- studio only - execute php code from chat
- Table.timeout
- Table.eliminatePlayer
- eliminate player, https://en.doc.boardgamearena.com/Main_game_logic:_yourgamename.game.php
- Table.isAsync
- return true is game is turn based, false if realtime, undocumented (why?)
- Table.getTimeLimits
- internal framework function, do not call or override
- Table.getAsyncTimeLimits
- return time limits for turn based games
- Table.checkAsyncActivePlayersChange
- framework internal check action, do not call or override
- Table.upgradeTableDb
- override to perform db upgrade, see game template, also some notes in https://en.doc.boardgamearena.com/Post-release_phase
- Table.getReplayPoints
- Table.saveReplayPoint
- Table.undoAndReplayInit
- Table.removeAutoIncrementFromTable
- @deprecated
- Table.getFieldsListOfTable
- Table.undoInit
- Table.undoSavepoint
- Table.doUndoSavePoint
- Table.undoRestorePoint
- Table.showTutorial
- Table.seenTutorial
- Table.activeTutorial
- Table.forceGameTournamendEnd
- Table.showCursor
- APP_GameClass.getNewUnique
- APP_GameClass.getNew
- APP_GameClass.notifyNow
- APP_DbObject.ConnectDb
- APP_DbObject.DbQuery
- main query method, see https://en.doc.boardgamearena.com/Main_game_logic:_yourgamename.game.php#Accessing_the_database
- APP_DbObject.DbTraceTimeBefore
- APP_DbObject.DbTraceTimeAfter
- APP_DbObject.DbGetLastId
- APP_DbObject.DbDumpQueryHistory
- APP_DbObject.DbAffectedRow
- APP_DbObject.DbStartTransaction
- APP_DbObject.DbCommit
- APP_DbObject.DbRollback
- APP_DbObject.DbRestartTransaction
- APP_DbObject.DbSelect
- APP_DbObject.CommitAllAndRestart
- APP_DbObject.setDeadlockMode
- APP_DbObject.isDeadlockModeRetry
- APP_DbObject.enableMultiQueries
- APP_DbObject.sendMultiQueries
- APP_DbObject.escapeStringForDB
- APP_DbObject.getCollectionFromDB
- see https://en.doc.boardgamearena.com/Main_game_logic:_yourgamename.game.php#Accessing_the_database
- APP_DbObject.getNonEmptyCollectionFromDB
- APP_DbObject.getDoubleKeyCollectionFromDB
- see https://en.doc.boardgamearena.com/Main_game_logic:_yourgamename.game.php#Accessing_the_database
- APP_DbObject.getUniqueValueFromDB
- APP_DbObject.mysql_fetch_row
- APP_DbObject.mysql_fetch_assoc
- APP_DbObject.mysql_query
- APP_DbObject.getObjectFromDB
- see https://en.doc.boardgamearena.com/Main_game_logic:_yourgamename.game.php#Accessing_the_database
- APP_DbObject.getNonEmptyObjectFromDB
- see https://en.doc.boardgamearena.com/Main_game_logic:_yourgamename.game.php#Accessing_the_database
- APP_DbObject.getObjectListFromDB
- see https://en.doc.boardgamearena.com/Main_game_logic:_yourgamename.game.php#Accessing_the_database
- APP_DbObject.getSelectedDb
- APP_DbObject.sqlParsing
- APP_DbObject.DbUsePrefix
- APP_DbObject.applyPrefix
- APP_DbObject.cache_store
- APP_DbObject.cache_add
- APP_DbObject.cache_exists
- APP_DbObject.cache_fetch
- APP_DbObject.cache_delete
- APP_DbObject.cache_rollback
- APP_DbObject.cache_commit
- APP_DbObject.ensure_enough_time_since_last_action
- APP_DbObject.getMasterNodeDomain
- APP_DbObject.getMasterNodeUrl
- APP_DbObject.masterNodeRequest
- APP_DbObject.gameserverNodeRequest
- APP_DbObject.gameserverNodeRequestNoTable
- APP_DbObject.bgaCallUrl
- APP_Object.watch
- @deprecated, do not use
- APP_Object.debug
- see https://en.doc.boardgamearena.com/Practical_debugging
- APP_Object.trace
- see https://en.doc.boardgamearena.com/Practical_debugging
- APP_Object.warn
- see https://en.doc.boardgamearena.com/Practical_debugging
- APP_Object.error
- see https://en.doc.boardgamearena.com/Practical_debugging
- APP_Object.dump
- see https://en.doc.boardgamearena.com/Practical_debugging