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Publish people rules from repository GAMEHELP.wiki
Publish people rules from repository GAMEHELP.wiki
 
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==Goal==
==Goal==


'''People''' is a dystopian economic strategy game for 2–4 players designed by Néstor Romeral Andrés (a tribute to *Soylent Green*). Build licensed food-processing factories between city districts. Each factory scores the number of humans on its two adjacent districts multiplied together. The player with the highest score wins!
'''People''' is a dystopian economic strategy game for 2–4 players designed by Néstor Romeral Andrés (a tribute to ''Soylent Green''). Build licensed food-processing factories on the borders between city districts. Each factory scores the number of humans in its two adjacent districts multiplied together. Unspent bitcoins score 1 point each. The player with the highest total score wins!


==Components==
==Components==
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! Component !! Icon !! Description
! Component !! Icon !! Description
|-
|-
| '''Factories''' || [[File:People_factory_red.png|28px|middle]] [[File:People_factory_blue.png|28px|middle]] [[File:People_factory_yellow.png|28px|middle]] [[File:People_factory_green.png|28px|middle]] || Food production plants in 4 player colors (Red, Blue, Yellow, Green) placed on district borders.
| '''Factories''' || [[File:People_factory_red.png|28px|middle]] [[File:People_factory_blue.png|28px|middle]] [[File:People_factory_yellow.png|28px|middle]] [[File:People_factory_green.png|28px|middle]] || Food production plants in 4 player colours (Red, Blue, Yellow, Green) placed on district borders.
|-
|-
| '''Humans''' || [[File:People_human.png|28px|middle]] || Citizens populating city districts that feed adjacent factories.
| '''Humans''' || [[File:People_human.png|28px|middle]] || Citizens populating city districts that feed adjacent factories (72 start on the board, 8 in the outside pool).
|-
|-
| '''Bitcoins''' || [[File:People_coin.png|28px|middle]] || Currency used to bribe city authorities or kept for +1 victory point each at game end.
| '''Bitcoins''' || [[File:People_coin.png|28px|middle]] || Currency used to bribe city authorities, or saved for +1 point each at game end.
|-
|-
| '''Roadblocks''' || [[File:People_roadblock.png|28px|middle]] || Barriers blocking movement and factory placement along street edges.
| '''Roadblocks''' || [[File:People_roadblock.png|28px|middle]] || 12 barriers that block human movement and factory placement along street edges.
|-
|-
| '''Bulldozer''' || [[File:People_bulldozer.png|28px|middle]] || Heavy vehicle used to scoop up citizens and redistribute them along a straight avenue.
| '''Bulldozer''' || [[File:People_bulldozer.png|28px|middle]] || Heavy vehicle used to scoop up citizens and redistribute them along a straight street.
|-
|-
| '''Riot Police & Shield''' || [[File:People_police.png|28px|middle]] || Police unit used to disperse dense citizen crowds into surrounding open districts.
| '''Riot Police & Shield''' || [[File:People_police.png|28px|middle]] || Police unit used to disperse citizens from a crowded district into surrounding districts.
|-
| '''Board''' || — || 6×6 city grid. The active play area adapts to the player count.
|}
|}


==Setup==
==Setup==


* City dimensions: 6×6 grid (divided into player areas: 2P: 5×5; 3P: 5×6; 4P: full 6×6 city).
* '''City Area''':
* 72 citizens [[File:People_human.png|20px|middle]] start distributed across the board (at least 1 in every district). 8 citizens start in an outer reserve pool.
** 2 players: 5×5 area (25 districts).
* Each player receives 10 bitcoins [[File:People_coin.png|20px|middle]] and their colored factories (2P: 15; 3P: 14; 4P: 13). Colors follow turn order: Red [[File:People_factory_red.png|18px|middle]], Blue [[File:People_factory_blue.png|18px|middle]], Yellow [[File:People_factory_yellow.png|18px|middle]], Green [[File:People_factory_green.png|18px|middle]].
** 3 players: 5×6 area (30 districts).
* The bulldozer [[File:People_bulldozer.png|20px|middle]] starts on a random district.
** 4 players: full 6×6 city (36 districts).
** Inactive districts outside the play area are fenced off with roadblocks.
* 72 citizens [[File:People_human.png|20px|middle]] start distributed across the active area (at least 1 in every district). 8 citizens start in the outside pool.
* Each player starts with 10 bitcoins [[File:People_coin.png|20px|middle]] and their supply of factories: 2 players: 15; 3 players: 14; 4 players: 13.
* Turn order determines colours: 1st: Red [[File:People_factory_red.png|18px|middle]], 2nd: Blue [[File:People_factory_blue.png|18px|middle]], 3rd: Yellow [[File:People_factory_yellow.png|18px|middle]], 4th: Green [[File:People_factory_green.png|18px|middle]].
* The bulldozer [[File:People_bulldozer.png|20px|middle]] starts on a random district. The riot shield starts off-board.


==Your turn==
==Your turn==
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Each turn consists of two steps:
Each turn consists of two steps:


# '''Build a factory (mandatory)''': Tap an empty edge between two districts in the active city area. An edge can hold either a factory or a roadblock, never both.
# '''Build a factory (mandatory)''': Click an empty edge between two districts in the active city area. Your factory is built immediately.
# '''Bribe city authorities (optional)''': Pay 1 bitcoin [[File:People_coin.png|20px|middle]] to execute one bribe, or click '''Skip bribe'''. You may bribe only once per turn.
# '''Bribe city authorities (optional)''': Spend 1 bitcoin [[File:People_coin.png|20px|middle]] to execute one bribe, or click '''Skip bribe'''. If you wish to reposition your factory, you can click red '''Undo''' before bribing.


===Available Bribes (1 bitcoin each)===
===Available Bribes (cost 1 bitcoin each)===


* [[File:People_police.png|24px|middle]] '''Riot Police''': Select any district with humans (except where the bulldozer sits). The riot shield moves there, dispersing 1 human into each adjacent district without a roadblock.
* [[File:People_police.png|24px|middle]] '''Police''': select any district with humans (except where the bulldozer sits). The riot shield moves there, dispersing 1 human into each adjacent district that is not blocked by a roadblock.
* [[File:People_bulldozer.png|24px|middle]] '''Bulldozer''': Scoop up 1 to 5 humans from its current district. Drive straight in any cardinal direction, dropping at least 1 human in each district passed through until all scooped humans are distributed. Cannot drive through roadblocks [[File:People_roadblock.png|18px|middle]] or off the board.
* [[File:People_bulldozer.png|24px|middle]] '''Bulldozer''': scoop up 1 to 5 humans from its current district. Drive in a straight line in any cardinal direction, dropping at least 1 human in each district passed through until all scooped humans are distributed. The bulldozer cannot pass through roadblocks [[File:People_roadblock.png|18px|middle]] or leave the active city area.
* [[File:People_roadblock.png|24px|middle]] '''Roadblock''': Place 1 roadblock from supply onto any empty street edge in the city.
* [[File:People_roadblock.png|24px|middle]] '''Roadblock''': place 1 roadblock from the supply onto any empty street edge in the active city area.
* [[File:People_human.png|24px|middle]] '''More People''': Bring 4 citizens from the external pool into the city. Tap the intersection of 4 districts; each of the 4 surrounding districts gains 1 human.
* [[File:People_human.png|24px|middle]] '''Outside (More People)''': bring 4 citizens from the outside pool into the city. Choose a 2×2 block of districts; each of the 4 districts receives 1 human.


==End of the game and scoring==
==End of the game and scoring==


The game ends immediately when the active player cannot build a factory (either running out of factories or having no legal empty edge remaining).
The game ends immediately when the active player cannot build a factory (either having 0 factories left in their reserve or no legal empty edges remaining).


Final scoring is calculated:
Final score calculation:
* '''Factory points''': For each factory you built, multiply the number of humans in the district on one side by the number of humans in the district on the other side.
* '''Factory points''': For each factory you built, multiply the number of humans in the district on one side by the number of humans in the district on the other side.
* '''Bitcoin points''': +1 point for each unspent bitcoin [[File:People_coin.png|20px|middle]] in your possession.
* '''Bitcoin points''': +1 point for each unspent bitcoin [[File:People_coin.png|20px|middle]] in your possession.


The player with the highest total score wins! Ties share victory.
The player with the highest total score wins! Ties share victory (no tie-breaker).


==Controls on BGA==
==Controls on BGA==


* '''Building''': Click any valid yellow-highlighted border edge to build your factory.
* '''Building a factory''': click any highlighted border edge between two districts to place your factory immediately.
* '''Bribing''': Click one of the 4 bribe action buttons in the status bar, select your target districts or edges, and click blue '''Confirm'''. Click red '''Undo''' before bribing if you wish to relocate your factory.
* '''Bribing''': click one of the 4 bribe buttons in the supply bar above the board (Police, Bulldozer, Roadblocks, Outside), then click the required board targets. For the bulldozer, click '''Humans: [N]''' in the status bar to adjust how many humans to scoop (1 to 5). Then click blue '''Confirm''' (or red '''Cancel''').
* '''Tooltips''': Hover over any factory or district to preview current multiplication scoring values.
* '''Skipping & Undoing''': click '''Skip bribe''' to end your turn without bribing, or click red '''Undo''' to take back your factory placement.
* '''Tooltips''': hover over bitcoins and factories in player panels to view counts, and over bribe buttons in the supply bar.
* '''Preferences''':
** '''Colorblind support''' (Preference 100, default: Off): adds distinctive geometric shapes to factories and the bulldozer.
** '''Sound effects''' (Preference 101, default: On).

Latest revision as of 13:33, 2 November 2026

Goal

People is a dystopian economic strategy game for 2–4 players designed by Néstor Romeral Andrés (a tribute to Soylent Green). Build licensed food-processing factories on the borders between city districts. Each factory scores the number of humans in its two adjacent districts multiplied together. Unspent bitcoins score 1 point each. The player with the highest total score wins!

Components

Component Icon Description
Factories Food production plants in 4 player colours (Red, Blue, Yellow, Green) placed on district borders.
Humans Citizens populating city districts that feed adjacent factories (72 start on the board, 8 in the outside pool).
Bitcoins Currency used to bribe city authorities, or saved for +1 point each at game end.
Roadblocks 12 barriers that block human movement and factory placement along street edges.
Bulldozer Heavy vehicle used to scoop up citizens and redistribute them along a straight street.
Riot Police & Shield Police unit used to disperse citizens from a crowded district into surrounding districts.
Board — 6×6 city grid. The active play area adapts to the player count.

Setup

  • City Area:
    • 2 players: 5×5 area (25 districts).
    • 3 players: 5×6 area (30 districts).
    • 4 players: full 6×6 city (36 districts).
    • Inactive districts outside the play area are fenced off with roadblocks.
  • 72 citizens start distributed across the active area (at least 1 in every district). 8 citizens start in the outside pool.
  • Each player starts with 10 bitcoins and their supply of factories: 2 players: 15; 3 players: 14; 4 players: 13.
  • Turn order determines colours: 1st: Red , 2nd: Blue , 3rd: Yellow , 4th: Green .
  • The bulldozer starts on a random district. The riot shield starts off-board.

Your turn

Each turn consists of two steps:

  1. Build a factory (mandatory): Click an empty edge between two districts in the active city area. Your factory is built immediately.
  2. Bribe city authorities (optional): Spend 1 bitcoin to execute one bribe, or click Skip bribe. If you wish to reposition your factory, you can click red Undo before bribing.

Available Bribes (cost 1 bitcoin each)

  • Police: select any district with humans (except where the bulldozer sits). The riot shield moves there, dispersing 1 human into each adjacent district that is not blocked by a roadblock.
  • Bulldozer: scoop up 1 to 5 humans from its current district. Drive in a straight line in any cardinal direction, dropping at least 1 human in each district passed through until all scooped humans are distributed. The bulldozer cannot pass through roadblocks or leave the active city area.
  • Roadblock: place 1 roadblock from the supply onto any empty street edge in the active city area.
  • Outside (More People): bring 4 citizens from the outside pool into the city. Choose a 2×2 block of districts; each of the 4 districts receives 1 human.

End of the game and scoring

The game ends immediately when the active player cannot build a factory (either having 0 factories left in their reserve or no legal empty edges remaining).

Final score calculation:

  • Factory points: For each factory you built, multiply the number of humans in the district on one side by the number of humans in the district on the other side.
  • Bitcoin points: +1 point for each unspent bitcoin in your possession.

The player with the highest total score wins! Ties share victory (no tie-breaker).

Controls on BGA

  • Building a factory: click any highlighted border edge between two districts to place your factory immediately.
  • Bribing: click one of the 4 bribe buttons in the supply bar above the board (Police, Bulldozer, Roadblocks, Outside), then click the required board targets. For the bulldozer, click Humans: [N] in the status bar to adjust how many humans to scoop (1 to 5). Then click blue Confirm (or red Cancel).
  • Skipping & Undoing: click Skip bribe to end your turn without bribing, or click red Undo to take back your factory placement.
  • Tooltips: hover over bitcoins and factories in player panels to view counts, and over bribe buttons in the supply bar.
  • Preferences:
    • Colorblind support (Preference 100, default: Off): adds distinctive geometric shapes to factories and the bulldozer.
    • Sound effects (Preference 101, default: On).