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Gamehelppeople: Difference between revisions
Publish people rules from repository GAMEHELP.wiki |
Publish people rules from repository GAMEHELP.wiki |
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==Goal== | ==Goal== | ||
'''People''' is a dystopian economic strategy game for 2–4 players designed by Néstor Romeral Andrés (a tribute to | '''People''' is a dystopian economic strategy game for 2–4 players designed by Néstor Romeral Andrés (a tribute to ''Soylent Green''). Build licensed food-processing factories on the borders between city districts. Each factory scores the number of humans in its two adjacent districts multiplied together. Unspent bitcoins score 1 point each. The player with the highest total score wins! | ||
==Components== | ==Components== | ||
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! Component !! Icon !! Description | ! Component !! Icon !! Description | ||
|- | |- | ||
| '''Factories''' || [[File:People_factory_red.png|28px|middle]] [[File:People_factory_blue.png|28px|middle]] [[File:People_factory_yellow.png|28px|middle]] [[File:People_factory_green.png|28px|middle]] || Food production plants in 4 player | | '''Factories''' || [[File:People_factory_red.png|28px|middle]] [[File:People_factory_blue.png|28px|middle]] [[File:People_factory_yellow.png|28px|middle]] [[File:People_factory_green.png|28px|middle]] || Food production plants in 4 player colours (Red, Blue, Yellow, Green) placed on district borders. | ||
|- | |- | ||
| '''Humans''' || [[File:People_human.png|28px|middle]] || Citizens populating city districts that feed adjacent factories. | | '''Humans''' || [[File:People_human.png|28px|middle]] || Citizens populating city districts that feed adjacent factories (72 start on the board, 8 in the outside pool). | ||
|- | |- | ||
| '''Bitcoins''' || [[File:People_coin.png|28px|middle]] || Currency used to bribe city authorities or | | '''Bitcoins''' || [[File:People_coin.png|28px|middle]] || Currency used to bribe city authorities, or saved for +1 point each at game end. | ||
|- | |- | ||
| '''Roadblocks''' || [[File:People_roadblock.png|28px|middle]] || | | '''Roadblocks''' || [[File:People_roadblock.png|28px|middle]] || 12 barriers that block human movement and factory placement along street edges. | ||
|- | |- | ||
| '''Bulldozer''' || [[File:People_bulldozer.png|28px|middle]] || Heavy vehicle used to scoop up citizens and redistribute them along a straight | | '''Bulldozer''' || [[File:People_bulldozer.png|28px|middle]] || Heavy vehicle used to scoop up citizens and redistribute them along a straight street. | ||
|- | |- | ||
| '''Riot Police & Shield''' || [[File:People_police.png|28px|middle]] || Police unit used to disperse | | '''Riot Police & Shield''' || [[File:People_police.png|28px|middle]] || Police unit used to disperse citizens from a crowded district into surrounding districts. | ||
|- | |||
| '''Board''' || — || 6×6 city grid. The active play area adapts to the player count. | |||
|} | |} | ||
==Setup== | ==Setup== | ||
* City | * '''City Area''': | ||
* 72 citizens [[File:People_human.png|20px|middle]] start distributed across the | ** 2 players: 5×5 area (25 districts). | ||
* Each player | ** 3 players: 5×6 area (30 districts). | ||
* The bulldozer [[File:People_bulldozer.png|20px|middle]] starts on a random district. | ** 4 players: full 6×6 city (36 districts). | ||
** Inactive districts outside the play area are fenced off with roadblocks. | |||
* 72 citizens [[File:People_human.png|20px|middle]] start distributed across the active area (at least 1 in every district). 8 citizens start in the outside pool. | |||
* Each player starts with 10 bitcoins [[File:People_coin.png|20px|middle]] and their supply of factories: 2 players: 15; 3 players: 14; 4 players: 13. | |||
* Turn order determines colours: 1st: Red [[File:People_factory_red.png|18px|middle]], 2nd: Blue [[File:People_factory_blue.png|18px|middle]], 3rd: Yellow [[File:People_factory_yellow.png|18px|middle]], 4th: Green [[File:People_factory_green.png|18px|middle]]. | |||
* The bulldozer [[File:People_bulldozer.png|20px|middle]] starts on a random district. The riot shield starts off-board. | |||
==Your turn== | ==Your turn== | ||
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Each turn consists of two steps: | Each turn consists of two steps: | ||
# '''Build a factory (mandatory)''': | # '''Build a factory (mandatory)''': Click an empty edge between two districts in the active city area. Your factory is built immediately. | ||
# '''Bribe city authorities (optional)''': | # '''Bribe city authorities (optional)''': Spend 1 bitcoin [[File:People_coin.png|20px|middle]] to execute one bribe, or click '''Skip bribe'''. If you wish to reposition your factory, you can click red '''Undo''' before bribing. | ||
===Available Bribes (1 bitcoin each)=== | ===Available Bribes (cost 1 bitcoin each)=== | ||
* [[File:People_police.png|24px|middle]] ''' | * [[File:People_police.png|24px|middle]] '''Police''': select any district with humans (except where the bulldozer sits). The riot shield moves there, dispersing 1 human into each adjacent district that is not blocked by a roadblock. | ||
* [[File:People_bulldozer.png|24px|middle]] '''Bulldozer''': | * [[File:People_bulldozer.png|24px|middle]] '''Bulldozer''': scoop up 1 to 5 humans from its current district. Drive in a straight line in any cardinal direction, dropping at least 1 human in each district passed through until all scooped humans are distributed. The bulldozer cannot pass through roadblocks [[File:People_roadblock.png|18px|middle]] or leave the active city area. | ||
* [[File:People_roadblock.png|24px|middle]] '''Roadblock''': | * [[File:People_roadblock.png|24px|middle]] '''Roadblock''': place 1 roadblock from the supply onto any empty street edge in the active city area. | ||
* [[File:People_human.png|24px|middle]] '''More People''': | * [[File:People_human.png|24px|middle]] '''Outside (More People)''': bring 4 citizens from the outside pool into the city. Choose a 2×2 block of districts; each of the 4 districts receives 1 human. | ||
==End of the game and scoring== | ==End of the game and scoring== | ||
The game ends immediately when the active player cannot build a factory (either | The game ends immediately when the active player cannot build a factory (either having 0 factories left in their reserve or no legal empty edges remaining). | ||
Final | Final score calculation: | ||
* '''Factory points''': For each factory you built, multiply the number of humans in the district on one side by the number of humans in the district on the other side. | * '''Factory points''': For each factory you built, multiply the number of humans in the district on one side by the number of humans in the district on the other side. | ||
* '''Bitcoin points''': +1 point for each unspent bitcoin [[File:People_coin.png|20px|middle]] in your possession. | * '''Bitcoin points''': +1 point for each unspent bitcoin [[File:People_coin.png|20px|middle]] in your possession. | ||
The player with the highest total score wins! Ties share victory. | The player with the highest total score wins! Ties share victory (no tie-breaker). | ||
==Controls on BGA== | ==Controls on BGA== | ||
* '''Building''': | * '''Building a factory''': click any highlighted border edge between two districts to place your factory immediately. | ||
* '''Bribing''': | * '''Bribing''': click one of the 4 bribe buttons in the supply bar above the board (Police, Bulldozer, Roadblocks, Outside), then click the required board targets. For the bulldozer, click '''Humans: [N]''' in the status bar to adjust how many humans to scoop (1 to 5). Then click blue '''Confirm''' (or red '''Cancel'''). | ||
* '''Tooltips''': | * '''Skipping & Undoing''': click '''Skip bribe''' to end your turn without bribing, or click red '''Undo''' to take back your factory placement. | ||
* '''Tooltips''': hover over bitcoins and factories in player panels to view counts, and over bribe buttons in the supply bar. | |||
* '''Preferences''': | |||
** '''Colorblind support''' (Preference 100, default: Off): adds distinctive geometric shapes to factories and the bulldozer. | |||
** '''Sound effects''' (Preference 101, default: On). | |||
Latest revision as of 13:33, 2 November 2026
Goal
People is a dystopian economic strategy game for 2–4 players designed by Néstor Romeral Andrés (a tribute to Soylent Green). Build licensed food-processing factories on the borders between city districts. Each factory scores the number of humans in its two adjacent districts multiplied together. Unspent bitcoins score 1 point each. The player with the highest total score wins!
Components
Setup
- City Area:
- 2 players: 5×5 area (25 districts).
- 3 players: 5×6 area (30 districts).
- 4 players: full 6×6 city (36 districts).
- Inactive districts outside the play area are fenced off with roadblocks.
- 72 citizens
start distributed across the active area (at least 1 in every district). 8 citizens start in the outside pool. - Each player starts with 10 bitcoins
and their supply of factories: 2 players: 15; 3 players: 14; 4 players: 13. - Turn order determines colours: 1st: Red
, 2nd: Blue
, 3rd: Yellow
, 4th: Green
. - The bulldozer
starts on a random district. The riot shield starts off-board.
Your turn
Each turn consists of two steps:
- Build a factory (mandatory): Click an empty edge between two districts in the active city area. Your factory is built immediately.
- Bribe city authorities (optional): Spend 1 bitcoin
to execute one bribe, or click Skip bribe. If you wish to reposition your factory, you can click red Undo before bribing.
Available Bribes (cost 1 bitcoin each)
Police: select any district with humans (except where the bulldozer sits). The riot shield moves there, dispersing 1 human into each adjacent district that is not blocked by a roadblock.
Bulldozer: scoop up 1 to 5 humans from its current district. Drive in a straight line in any cardinal direction, dropping at least 1 human in each district passed through until all scooped humans are distributed. The bulldozer cannot pass through roadblocks
or leave the active city area.
Roadblock: place 1 roadblock from the supply onto any empty street edge in the active city area.
Outside (More People): bring 4 citizens from the outside pool into the city. Choose a 2×2 block of districts; each of the 4 districts receives 1 human.
End of the game and scoring
The game ends immediately when the active player cannot build a factory (either having 0 factories left in their reserve or no legal empty edges remaining).
Final score calculation:
- Factory points: For each factory you built, multiply the number of humans in the district on one side by the number of humans in the district on the other side.
- Bitcoin points: +1 point for each unspent bitcoin
in your possession.
The player with the highest total score wins! Ties share victory (no tie-breaker).
Controls on BGA
- Building a factory: click any highlighted border edge between two districts to place your factory immediately.
- Bribing: click one of the 4 bribe buttons in the supply bar above the board (Police, Bulldozer, Roadblocks, Outside), then click the required board targets. For the bulldozer, click Humans: [N] in the status bar to adjust how many humans to scoop (1 to 5). Then click blue Confirm (or red Cancel).
- Skipping & Undoing: click Skip bribe to end your turn without bribing, or click red Undo to take back your factory placement.
- Tooltips: hover over bitcoins and factories in player panels to view counts, and over bribe buttons in the supply bar.
- Preferences:
- Colorblind support (Preference 100, default: Off): adds distinctive geometric shapes to factories and the bulldozer.
- Sound effects (Preference 101, default: On).