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Gamehelppeople
Goal
People is a dystopian economic strategy game for 2–4 players designed by Néstor Romeral Andrés (a tribute to Soylent Green). Build licensed food-processing factories on the borders between city districts. Each factory scores the number of humans in its two adjacent districts multiplied together. Unspent bitcoins score 1 point each. The player with the highest total score wins!
Components
Setup
- City Area:
- 2 players: 5×5 area (25 districts).
- 3 players: 5×6 area (30 districts).
- 4 players: full 6×6 city (36 districts).
- Inactive districts outside the play area are fenced off with roadblocks.
- 72 citizens
start distributed across the active area (at least 1 in every district). 8 citizens start in the outside pool. - Each player starts with 10 bitcoins
and their supply of factories: 2 players: 15; 3 players: 14; 4 players: 13. - Turn order determines colours: 1st: Red
, 2nd: Blue
, 3rd: Yellow
, 4th: Green
. - The bulldozer
starts on a random district. The riot shield starts off-board.
Your turn
Each turn consists of two steps:
- Build a factory (mandatory): Click an empty edge between two districts in the active city area. Your factory is built immediately.
- Bribe city authorities (optional): Spend 1 bitcoin
to execute one bribe, or click Skip bribe. If you wish to reposition your factory, you can click red Undo before bribing.
Available Bribes (cost 1 bitcoin each)
Police: select any district with humans (except where the bulldozer sits). The riot shield moves there, dispersing 1 human into each adjacent district that is not blocked by a roadblock.
Bulldozer: scoop up 1 to 5 humans from its current district. Drive in a straight line in any cardinal direction, dropping at least 1 human in each district passed through until all scooped humans are distributed. The bulldozer cannot pass through roadblocks
or leave the active city area.
Roadblock: place 1 roadblock from the supply onto any empty street edge in the active city area.
Outside (More People): bring 4 citizens from the outside pool into the city. Choose a 2×2 block of districts; each of the 4 districts receives 1 human.
End of the game and scoring
The game ends immediately when the active player cannot build a factory (either having 0 factories left in their reserve or no legal empty edges remaining).
Final score calculation:
- Factory points: For each factory you built, multiply the number of humans in the district on one side by the number of humans in the district on the other side.
- Bitcoin points: +1 point for each unspent bitcoin
in your possession.
The player with the highest total score wins! Ties share victory (no tie-breaker).
Controls on BGA
- Building a factory: click any highlighted border edge between two districts to place your factory immediately.
- Bribing: click one of the 4 bribe buttons in the supply bar above the board (Police, Bulldozer, Roadblocks, Outside), then click the required board targets. For the bulldozer, click Humans: [N] in the status bar to adjust how many humans to scoop (1 to 5). Then click blue Confirm (or red Cancel).
- Skipping & Undoing: click Skip bribe to end your turn without bribing, or click red Undo to take back your factory placement.
- Tooltips: hover over bitcoins and factories in player panels to view counts, and over bribe buttons in the supply bar.
- Preferences:
- Colorblind support (Preference 100, default: Off): adds distinctive geometric shapes to factories and the bulldozer.
- Sound effects (Preference 101, default: On).