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Publish people rules from repository GAMEHELP.wiki |
Publish people rules from repository GAMEHELP.wiki |
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==Goal== | ==Goal== | ||
Build factories | '''People''' is a dystopian economic strategy game for 2–4 players designed by Néstor Romeral Andrés (a tribute to *Soylent Green*). Build licensed food-processing factories between city districts. Each factory scores the number of humans on its two adjacent districts multiplied together. The player with the highest score wins! | ||
== | ==Components== | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Component !! Icon !! Description | ||
|- | |||
| '''Factories''' || [[File:People_factory_red.png|28px|middle]] [[File:People_factory_blue.png|28px|middle]] [[File:People_factory_yellow.png|28px|middle]] [[File:People_factory_green.png|28px|middle]] || Food production plants in 4 player colors (Red, Blue, Yellow, Green) placed on district borders. | |||
|- | |||
| '''Humans''' || [[File:People_human.png|28px|middle]] || Citizens populating city districts that feed adjacent factories. | |||
|- | |||
| '''Bitcoins''' || [[File:People_coin.png|28px|middle]] || Currency used to bribe city authorities or kept for +1 victory point each at game end. | |||
|- | |- | ||
| | | '''Roadblocks''' || [[File:People_roadblock.png|28px|middle]] || Barriers blocking movement and factory placement along street edges. | ||
|- | |- | ||
| | | '''Bulldozer''' || [[File:People_bulldozer.png|28px|middle]] || Heavy vehicle used to scoop up citizens and redistribute them along a straight avenue. | ||
|- | |- | ||
| | | '''Riot Police & Shield''' || [[File:People_police.png|28px|middle]] || Police unit used to disperse dense citizen crowds into surrounding open districts. | ||
|} | |} | ||
==Setup== | |||
* City dimensions: 6×6 grid (divided into player areas: 2P: 5×5; 3P: 5×6; 4P: full 6×6 city). | |||
* 72 citizens [[File:People_human.png|20px|middle]] start distributed across the board (at least 1 in every district). 8 citizens start in an outer reserve pool. | |||
* Each player receives 10 bitcoins [[File:People_coin.png|20px|middle]] and their colored factories (2P: 15; 3P: 14; 4P: 13). Colors follow turn order: Red [[File:People_factory_red.png|18px|middle]], Blue [[File:People_factory_blue.png|18px|middle]], Yellow [[File:People_factory_yellow.png|18px|middle]], Green [[File:People_factory_green.png|18px|middle]]. | |||
* The bulldozer [[File:People_bulldozer.png|20px|middle]] starts on a random district. | |||
==Your turn== | ==Your turn== | ||
Each turn consists of two steps: | |||
# '''Build a factory (mandatory)''': Tap an empty edge between two districts in the active city area. An edge can hold either a factory or a roadblock, never both. | |||
# '''Bribe city authorities (optional)''': Pay 1 bitcoin [[File:People_coin.png|20px|middle]] to execute one bribe, or click '''Skip bribe'''. You may bribe only once per turn. | |||
===Available Bribes (1 bitcoin each)=== | |||
* [[File:People_police.png|24px|middle]] '''Riot Police''': Select any district with humans (except where the bulldozer sits). The riot shield moves there, dispersing 1 human into each adjacent district without a roadblock. | |||
* [[File:People_bulldozer.png|24px|middle]] '''Bulldozer''': Scoop up 1 to 5 humans from its current district. Drive straight in any cardinal direction, dropping at least 1 human in each district passed through until all scooped humans are distributed. Cannot drive through roadblocks [[File:People_roadblock.png|18px|middle]] or off the board. | |||
| | * [[File:People_roadblock.png|24px|middle]] '''Roadblock''': Place 1 roadblock from supply onto any empty street edge in the city. | ||
| '''Police''' | * [[File:People_human.png|24px|middle]] '''More People''': Bring 4 citizens from the external pool into the city. Tap the intersection of 4 districts; each of the 4 surrounding districts gains 1 human. | ||
| | |||
| '''Bulldozer''' | |||
| | |||
| '''Roadblock''' | |||
| | |||
| '''More | |||
==End of the game== | ==End of the game and scoring== | ||
The game ends when the player | The game ends immediately when the active player cannot build a factory (either running out of factories or having no legal empty edge remaining). | ||
* | Final scoring is calculated: | ||
* | * '''Factory points''': For each factory you built, multiply the number of humans in the district on one side by the number of humans in the district on the other side. | ||
* '''Bitcoin points''': +1 point for each unspent bitcoin [[File:People_coin.png|20px|middle]] in your possession. | |||
The highest total wins | The player with the highest total score wins! Ties share victory. | ||
== | ==Controls on BGA== | ||
* | * '''Building''': Click any valid yellow-highlighted border edge to build your factory. | ||
* | * '''Bribing''': Click one of the 4 bribe action buttons in the status bar, select your target districts or edges, and click blue '''Confirm'''. Click red '''Undo''' before bribing if you wish to relocate your factory. | ||
* | * '''Tooltips''': Hover over any factory or district to preview current multiplication scoring values. | ||
Revision as of 11:43, 2 November 2026
Goal
People is a dystopian economic strategy game for 2–4 players designed by Néstor Romeral Andrés (a tribute to *Soylent Green*). Build licensed food-processing factories between city districts. Each factory scores the number of humans on its two adjacent districts multiplied together. The player with the highest score wins!
Components
Setup
- City dimensions: 6×6 grid (divided into player areas: 2P: 5×5; 3P: 5×6; 4P: full 6×6 city).
- 72 citizens
start distributed across the board (at least 1 in every district). 8 citizens start in an outer reserve pool. - Each player receives 10 bitcoins
and their colored factories (2P: 15; 3P: 14; 4P: 13). Colors follow turn order: Red
, Blue
, Yellow
, Green
. - The bulldozer
starts on a random district.
Your turn
Each turn consists of two steps:
- Build a factory (mandatory): Tap an empty edge between two districts in the active city area. An edge can hold either a factory or a roadblock, never both.
- Bribe city authorities (optional): Pay 1 bitcoin
to execute one bribe, or click Skip bribe. You may bribe only once per turn.
Available Bribes (1 bitcoin each)
Riot Police: Select any district with humans (except where the bulldozer sits). The riot shield moves there, dispersing 1 human into each adjacent district without a roadblock.
Bulldozer: Scoop up 1 to 5 humans from its current district. Drive straight in any cardinal direction, dropping at least 1 human in each district passed through until all scooped humans are distributed. Cannot drive through roadblocks
or off the board.
Roadblock: Place 1 roadblock from supply onto any empty street edge in the city.
More People: Bring 4 citizens from the external pool into the city. Tap the intersection of 4 districts; each of the 4 surrounding districts gains 1 human.
End of the game and scoring
The game ends immediately when the active player cannot build a factory (either running out of factories or having no legal empty edge remaining).
Final scoring is calculated:
- Factory points: For each factory you built, multiply the number of humans in the district on one side by the number of humans in the district on the other side.
- Bitcoin points: +1 point for each unspent bitcoin
in your possession.
The player with the highest total score wins! Ties share victory.
Controls on BGA
- Building: Click any valid yellow-highlighted border edge to build your factory.
- Bribing: Click one of the 4 bribe action buttons in the status bar, select your target districts or edges, and click blue Confirm. Click red Undo before bribing if you wish to relocate your factory.
- Tooltips: Hover over any factory or district to preview current multiplication scoring values.