This is a documentation for Board Game Arena: play board games online !

Tips solarsentinels: Difference between revisions

From Board Game Arena
Jump to navigation Jump to search
Created page with "==Heroes== {| class="wikitable" style="width:auto;style="text-align:center;" border="2" |+ Caption text |- style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" ! NAME !! SPECIAL ABILITY !! DESCRIPTION !! HEALTH File:solarSentinels_healthIcon.jpg !! STRATEGY File:solarSentinels_strategyIcon.jpg!! RECOVERY File:solarSentinels_recoveryIcon.jpg!! NOTES |- ! style="background-color: #eaecf0;text-align: center;font-style: norma..."
 
No edit summary
Line 7: Line 7:
|-
|-
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | P.I.K.E. MASTER ORLO
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | P.I.K.E. MASTER ORLO
|Solar Flares || '''{{Text|Yellow|c=gold}}''' die [[File:solarSentinels_yellowDieIcon.png]] misses may be changed to hits when applied to a Level 2 enemy. || 2 || 2 || 2 ||  
|'''Solar Flares'''|| '''{{Text|Yellow|c=gold}}''' die [[File:solarSentinels_yellowDieIcon.png]] misses may be changed to hits when applied to a Level 2 enemy. || 2 || 2 || 2 ||  
|-
|-
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | ASTRAL SCOUT RAVEN
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | ASTRAL SCOUT RAVEN
|X-Ray Binoculars || At game beginning, you may swap the positions of 2 Mission cards. At the start of each round, you may put a stack's top card on its bottom up to two times. || 3 || 2 || 2 ||  
|'''X-Ray Binoculars'''|| At game beginning, you may swap the positions of 2 Mission cards. At the start of each round, you may put a stack's top card on its bottom up to two times. || 3 || 2 || 2 ||  
|-
|-
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | STELLAR BLADE ISOLDE
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | STELLAR BLADE ISOLDE
|Green Energy|| Before you Exhaust Dice, choose any color except '''{{Text|green|c=green}}''' [[File:solarSentinels_greenDieIcon.png]]. For each committed die of that chosen color, return 1 '''{{Text|green|c=green}}''' [[File:solarSentinels_greenDieIcon.png]] die. || 3 || 2 || 1 ||  
|'''Green Energy'''|| Before you Exhaust Dice, choose any color except '''{{Text|green|c=green}}''' [[File:solarSentinels_greenDieIcon.png]]. For each committed die of that chosen color, return 1 '''{{Text|green|c=green}}''' [[File:solarSentinels_greenDieIcon.png]] die. || 3 || 2 || 1 ||  
|-
|-
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | VALKYRIE, MK. 7
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | VALKYRIE, MK. 7
|Adaptive Armor || At game beginning, increase each stat die by 2. || 3 || 2 || 2 ||  
|'''Adaptive Armor'''|| At game beginning, increase each stat die by 2. || 3 || 2 || 2 ||  
|-
|-
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | BECKETT SUN FORGER
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | BECKETT SUN FORGER
|Matter Reshaper || Each time you use a one-time use item [[File:solarSentinels_itemRewardSingleUseIcon.jpg]] you may either add 2 HP [[File:solarSentinels_healthIcon.jpg]] or recover 2 dice. || 4 || 2 || 1 ||  
|'''Matter Reshaper'''|| Each time you use a one-time use item [[File:solarSentinels_itemRewardSingleUseIcon.jpg]] you may either add 2 HP [[File:solarSentinels_healthIcon.jpg]] or recover 2 dice. || 4 || 2 || 1 ||  
|-
|-
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | GAL'HAD THE LANCER
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | GAL'HAD THE LANCER
|Auto-Javelin || Before you exhaust dice, you may return up to 2 committed crit dice [[File:solarSentinels_critIcon.jpg]]. || 1 || 3 || 2 ||  
|'''Auto-Javelin'''|| Before you exhaust dice, you may return up to 2 committed crit dice [[File:solarSentinels_critIcon.jpg]]. || 1 || 3 || 2 ||  
|}
|}



Revision as of 21:05, 16 September 2026

Heroes

Caption text
NAME SPECIAL ABILITY DESCRIPTION HEALTH STRATEGY RECOVERY NOTES
P.I.K.E. MASTER ORLO Solar Flares Yellow die misses may be changed to hits when applied to a Level 2 enemy. 2 2 2
ASTRAL SCOUT RAVEN X-Ray Binoculars At game beginning, you may swap the positions of 2 Mission cards. At the start of each round, you may put a stack's top card on its bottom up to two times. 3 2 2
STELLAR BLADE ISOLDE Green Energy Before you Exhaust Dice, choose any color except green . For each committed die of that chosen color, return 1 green die. 3 2 1
VALKYRIE, MK. 7 Adaptive Armor At game beginning, increase each stat die by 2. 3 2 2
BECKETT SUN FORGER Matter Reshaper Each time you use a one-time use item you may either add 2 HP or recover 2 dice. 4 2 1
GAL'HAD THE LANCER Auto-Javelin Before you exhaust dice, you may return up to 2 committed crit dice . 1 3 2

Enemies

Missions