| NAME |
SPECIAL ABILITY |
DESCRIPTION |
HEALTH  |
STRATEGY  |
RECOVERY  |
NOTES
|
| P.I.K.E. MASTER ORLO
|
Solar Flares |
Yellow die misses may be changed to hits when applied to a Level 2 enemy. |
2 |
2 |
2 |
|
| ASTRAL SCOUT RAVEN
|
X-Ray Binoculars |
At game beginning, you may swap the positions of 2 Mission cards. At the start of each round, you may put a stack's top card on its bottom up to two times. |
3 |
2 |
2 |
|
| STELLAR BLADE ISOLDE
|
Green Energy |
Before you Exhaust Dice, choose any color except green . For each committed die of that chosen color, return 1 green die. |
3 |
2 |
1 |
|
| VALKYRIE, MK. 7
|
Adaptive Armor |
At game beginning, increase each stat die by 2. |
3 |
2 |
2 |
|
| BECKETT SUN FORGER
|
Matter Reshaper |
Each time you use a one-time use item you may either add 2 HP or recover 2 dice. |
4 |
2 |
1 |
|
| GAL'HAD THE LANCER
|
Auto-Javelin |
Before you exhaust dice, you may return up to 2 committed crit dice . |
1 |
3 |
2 |
|