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= 216 =
= 216 =


“Alea iacta est” (The die is cast) – 3 dice, 216 possible combinations. The game combines classic dice-rolling luck with strategic hand management by fulfilling objective cards.
“Alea iacta est” (The die is cast) – 3 dice, 216 possible combinations. The game combines classic dice-rolling luck with strategic dice manipulation to fulfill objective cards.


== Game Components ==
* 70 Objective cards
* 30 Help cards / Hand cards
* 3 Dice


== Object of the Game ==
== GAME COMPONENTS ==
Players attempt to fulfill the requirements of the face-up objective cards through clever rolling of the three dice. The player with the most victory points (Puntos de Victoria) from collected cards at the end of the game wins.


== Gameplay ==
* 70 Objective cards - There are always 4 public objectives on display, which you complete for points...''and possibly bonuses!''
A player on their turn performs the following steps:


=== 1. Roll Dice & Form Combinations ===
* 30 Help cards - Earn one when you FAIL to complete an objective on your turn OR in lieu of bonus points when you DO complete an objective.  
* The player rolls all '''3 dice'''.
* A ''maximum of 2 rolls'' is available per turn (an initial roll and an optional re-roll).
* After the first roll, the player chooses which dice to keep and which to re-roll for the second roll.


=== 2. Use Help Cards (Optional) ===
* 3 Dice - A ''maximum of 2 rolls'' is available per turn (an initial roll and an optional re-roll).
* During their turn, the player can play '''help cards from their hand''' to strategically manipulate the dice results or the requirements.
* Help cards can, for example, modify values, grant additional rolls, or simplify assignments.


=== 3. Check and Claim Objectives ===
The final rolled result (combination of the 3 dice) is compared with the face-up objective cards in the display. The objective cards are divided into different categories:
* '''Orange Objectives (Sums):''' Require the total sum of the dice to match an exact value (sometimes in combination with a specific individual value).
* '''Green Objectives (Combinations):''' Require specific patterns, such as at least two dice showing the same value (a pair / double) or consecutive numbers.


To claim a card, the dice must match the requirements of the card exactly (e.g., Die 1 + Die 2 = Value X, Die 3 = Value Y).
== GAMEPLAY ==


=== 4. Scoring & Bonuses ===
On your turn:
If an objective is successfully fulfilled, the player claims the card and the '''victory points''' depicted on it. Depending on *how* the objective was achieved, different rewards are granted:
 
 
=== 1. Roll the Dice ===
 
The player rolls '''all 3 dice'''.
 
 
=== 2. Complete an Objective and Claim a Bonus (Optional) ===
 
If you fulfill an objective '''without re-rolling or using any help cards,''' you can claim the point value of the card PLUS its bonus: additional points OR a help card.
 
~ To claim an objective card, the dice must match the requirements of the card exactly.
 
~ Points and bonuses are locate at the top left corner of the card.
 
You may opt to keep rolling rather than complete an objective at this point.
 
 
=== 3. Reroll / Use Help Cards (Optional) ===
 
You may choose up to 3 dice to re-roll.
 
You can also play '''as many help cards from your hand as you like''' to strategically manipulate the dice results.
 
You can re-roll and/or use help cards in any order. This is your last chance!
 
 
=== 4. Complete an Objective or Take a Help Card ===
 
The final rolled result is compared with the face-up objective cards in the display.
 
~ If you fulfilled a card, earn its points.
 
~ If you didn't, take a help card.
 
~ Again you have the option to take a help card instead of claiming an objective.


* '''Perfect Success (First roll & without help):'''
: If the objective is fulfilled directly on the first roll and completely without using any help cards, the player receives the full victory points of the card plus an '''additional bonus of their choice''':
:* ''Option A:'' Additional bonus points.
:* ''Option B:'' Draw a new help card from the draw pile and add it to their hand.


* '''Standard Success:'''
: If the objective is fulfilled only after the second roll or by using one or more help cards, the player receives only the regular victory points of the objective card (no additional bonus).


=== 5. End of Turn ===
=== 5. End of Turn ===
* Used help cards are placed in the discard pile.
 
* The face-up display of objective cards is immediately replenished from the draw pile.
* A new objective is added to the display if there were only 3.
* The dice are passed to the next player clockwise.
 
* Play passes clockwise.
 


== End of the Game ==
== End of the Game ==
The game ends as soon as a specific condition defined in the rulebook is met (typically when the objective card pile is exhausted or when a player has collected a set number of objective cards).


The final scoring follows: Players add up all victory points on their collected objective cards (as well as any bonus points). The player with the highest total score wins the game.
The game end is triggered as soon as a specific point value has been earned (100 points by default), then the other players have a final turn.  
 
The player with the highest total score wins the game.


= Solo Variant: AI Challenge =


The solo variant simulates a virtual opponent (the AI) that operates without dice or help cards, but snatches cards away from the player.


The regular turn of the player is always followed by an automatic AI turn:
= SOLO VARIANT: AI Challenge =
 
The solo variant provides a virtual opponent (the AI). Instead of rolling dice, the AI automatically takes '''the LEAST valuable objective card''' from the center of the table and adds its points to its score.


=== The AI Turn ===
* The AI does not roll. Each round, it automatically steals '''the most valuable face-up objective card''' (highest victory points) from the center of the table and adds it to its scoring pile.
* The display is immediately replenished afterward.


=== Penalty for Failed Attempts ===
=== Penalty for Failed Attempts ===
* If the player '''fails''' to fulfill an objective card during their turn, the AI immediately receives an ''additional'' card from the current display as a penalty.
* If you '''fail''' to fulfill an objective card on your turn, the AI receives a ''2nd'' objective card from the current display as a penalty.
 


== End of the Game & Scoring ==
== End of the Game & Scoring ==
The game ends as soon as '''100 points''' are reached. If the own score is higher than the AI's, the match is won. In the event of a tie, the multiplayer rules apply.
The game immediately ends as soon as your OR the AI reach '''100 points'''. If your score is higher than the AI's, you won!

Revision as of 16:25, 2 August 2026

216

“Alea iacta est” (The die is cast) – 3 dice, 216 possible combinations. The game combines classic dice-rolling luck with strategic dice manipulation to fulfill objective cards.


GAME COMPONENTS

  • 70 Objective cards - There are always 4 public objectives on display, which you complete for points...and possibly bonuses!
  • 30 Help cards - Earn one when you FAIL to complete an objective on your turn OR in lieu of bonus points when you DO complete an objective.
  • 3 Dice - A maximum of 2 rolls is available per turn (an initial roll and an optional re-roll).


GAMEPLAY

On your turn:


1. Roll the Dice

The player rolls all 3 dice.


2. Complete an Objective and Claim a Bonus (Optional)

If you fulfill an objective without re-rolling or using any help cards, you can claim the point value of the card PLUS its bonus: additional points OR a help card.

~ To claim an objective card, the dice must match the requirements of the card exactly.

~ Points and bonuses are locate at the top left corner of the card.

You may opt to keep rolling rather than complete an objective at this point.


3. Reroll / Use Help Cards (Optional)

You may choose up to 3 dice to re-roll.

You can also play as many help cards from your hand as you like to strategically manipulate the dice results.

You can re-roll and/or use help cards in any order. This is your last chance!


4. Complete an Objective or Take a Help Card

The final rolled result is compared with the face-up objective cards in the display.

~ If you fulfilled a card, earn its points.

~ If you didn't, take a help card.

~ Again you have the option to take a help card instead of claiming an objective.


5. End of Turn

  • A new objective is added to the display if there were only 3.
  • Play passes clockwise.


End of the Game

The game end is triggered as soon as a specific point value has been earned (100 points by default), then the other players have a final turn.

The player with the highest total score wins the game.


SOLO VARIANT: AI Challenge

The solo variant provides a virtual opponent (the AI). Instead of rolling dice, the AI automatically takes the LEAST valuable objective card from the center of the table and adds its points to its score.


Penalty for Failed Attempts

  • If you fail to fulfill an objective card on your turn, the AI receives a 2nd objective card from the current display as a penalty.


End of the Game & Scoring

The game immediately ends as soon as your OR the AI reach 100 points. If your score is higher than the AI's, you won!