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(Created page with "== Game Overview == In '''Bohemians''', you take on the role of an artist in 19th-century Paris. You strive to gather inspiration and create masterpieces while struggling against hunger and social decline (poverty). '''Objective:''' Collect the most '''Studio Points (Victory Points)'''. Be careful: accumulating too much poverty leads to point deductions or failure at the end. == Game Flow == The game is played over several rounds, each consisting of three phases: ===...") |
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== End of the Game == | == End of the Game == | ||
The game ends when the Art card deck is empty or a player completes a certain number of masterpieces. | The game ends when the Art card deck is empty or a player completes a certain number of masterpieces (5 in a two player game, 4 in a three or four player game). | ||
* '''Scoring:''' Add up the Studio Points from your artworks. | * '''Scoring:''' Add up the Studio Points from your artworks. | ||
* '''Deductions:''' Subtract points based on accumulated poverty markers. | * '''Deductions:''' Subtract points based on accumulated poverty markers. | ||
* The artist with the highest total score wins! | * The artist with the highest total score wins! | ||
Revision as of 15:16, 30 September 2026
Game Overview
In Bohemians, you take on the role of an artist in 19th-century Paris. You strive to gather inspiration and create masterpieces while struggling against hunger and social decline (poverty).
Objective: Collect the most Studio Points (Victory Points). Be careful: accumulating too much poverty leads to point deductions or failure at the end.
Game Flow
The game is played over several rounds, each consisting of three phases:
1. Waking Phase
- Draw Cards: Each player draws cards from their deck (standard: 5 cards).
- Create Daily Plan: Arrange your cards in a row. The sequence determines how you use resources (inspiration) and which actions you perform.
2. Day Phase
Players execute their actions in turn:
- Narrate Your Day: Cards are activated from left to right.
- Actions:
- Collect Inspiration: Gain markers of different colors.
- Create Work: Use inspiration to purchase Art cards from the display (grants Studio Points).
- Fulfill Needs: Spend resources to reduce hunger or poverty.
- Interaction: Some cards allow you to influence opponents or reserve cards from the market.
3. Sleeping Phase
- Check Hunger: If you couldn't satisfy your hunger, you receive poverty markers.
- Cleanup: All played cards go to the discard pile. The market is replenished.
Key Concepts
- Habits, Muses & Suffering: Muse cards enhance your actions, while Suffering cards provide negative effects that you must manage or remove.
- Poverty: A high poverty level is dangerous. it acts as a penalty during final scoring.
End of the Game
The game ends when the Art card deck is empty or a player completes a certain number of masterpieces (5 in a two player game, 4 in a three or four player game).
- Scoring: Add up the Studio Points from your artworks.
- Deductions: Subtract points based on accumulated poverty markers.
- The artist with the highest total score wins!