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(Reorganized the rules to include tables and reference images) |
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The game is | = Quartz = | ||
This is a set collection game. Collect high value crystals while avoiding theft and '''unstable/Autunite crystals'''. | |||
The game is played across six rounds. | |||
== Round Structure == | |||
The game is played in rounds. In each round: | |||
* every player takes one turn. | |||
* the player with the most Valuable crystals (not black) in their '''Cart''' at the end of the round becomes first player. | |||
* 2 '''unstable/Autunite crystals''' are added to the bag | |||
== Turn Structure == | |||
Players complete the following 3 steps in order: | |||
# '''Mine a crystal''' | |||
# '''Roll the dice''' | |||
# '''Perform actions''' | |||
=== Mine a crystal === | |||
* The player draws a crystal from the bag and places it in their cart. | |||
* If the mined crystal is an unstable (black) crystal, the player receives a reroll marker. | |||
* There is no limit to the number of reroll markers a player can have. | |||
=== | === Roll the dice === | ||
* Each player has up to three dice rolls per turn. | |||
* In the first, all 5 dice must be rolled. | |||
* In the second and third they can reroll as many dice as they want. | |||
* If they have a reroll marker, the player can discard it to perform an extra reroll. | |||
=== Perform actions === | |||
* According to the result of the dice, the player will be able to perform one or more actions. | |||
* Many actions require a minimum of 2 dice to perform the action. | |||
* Many actions are improved by additional dice. | |||
{| class="wikitable" style="width:auto;" border="2" | |||
| [[File:Pickaxe_dice.PNG|100px]] ||Pickaxe || Minimum 1 || Mine 1 crystal per '''Pickaxe die'''. | |||
|- | |||
| [[File:Jackhammer_dice.PNG|100px]] ||Jackhammer || Minimum 2 || Mine 1 crystal per '''Jackhammer die''' and return half to the bag (rounded down). | |||
|- | |||
| [[File:Chest_dice.PNG|100px]] ||Chest || Minimum 2 || Move 1 crystal to the chest for 2 '''Chest dice''', 2 crystals for 3 '''chest dice''', etc. | |||
|- | |||
| [[File:Transfer_dice.PNG|100px]] ||Transfer || Minimum 2 || Move 1 crystal to another player's cart for 2 '''Transfer dice''', 2 crystals for 3 '''Transfer dice''', etc. May be given to different opponents. | |||
|- | |||
| [[File:Steal_dice.PNG|100px]] ||Steal || Minimum 2 || Move 1 crystal from another player's cart to your own for 2 '''Steal dice''', 2 crystals for 3 '''Steal dice''', etc. May not be stolen from chests. May be stolen from different opponents. | |||
|- | |||
| [[File:Helmet_dice.PNG|100px]] ||Helmet || Multiples of 2 ||2 '''Helmet dice''' substitute for any other 1 die face. | |||
|} | |||
== Scoring == | |||
Points are awarded for each crystal according to colour/type: | |||
* crystals can be in the chest or cart | |||
* '''unstable/Autunite''' awards a penalty | |||
{| class="wikitable" style="width:auto;" border="2" | |||
| [[File:Quartz_stone.PNG|50px]] ||Quartz || 2 points each | |||
|- | |||
| [[File:Rubellite_stone.PNG|50px]] ||Rubellite || 3 points each | |||
|- | |||
| [[File:Emerald_stone.PNG|50px]] ||Emerald || 4 points each | |||
|- | |||
| [[File:Sapphire_stone.PNG|50px]] ||Sapphire || 5 points each | |||
|- | |||
| [[File:Ruby_stone.PNG|50px]] ||Ruby || 7 points each | |||
|- | |||
| [[File:Amber_stone.PNG|50px]] ||Amber || 9 points each | |||
|- | |||
| [[File:Autunite_stone.PNG|50px]] ||unstable/Autunite || style="color: red" |'''-3 points each''' | |||
|} | |||
Bonus points are awarded for collections of crystals of the same colour: | |||
* crystals can be in the chest or cart | |||
* does not include unstable/Autunite | |||
{| class="wikitable" style="width:auto;" border="2" | |||
| [[File:Quartz_stone.PNG|50px]][[File:Quartz_stone.PNG|50px]][[File:Quartz_stone.PNG|50px]] ||3 identical Crystals || 3 points | |||
|- | |||
| [[File:Quartz_stone.PNG|50px]][[File:Quartz_stone.PNG|50px]][[File:Quartz_stone.PNG|50px]][[File:Quartz_stone.PNG|50px]] ||4 identical Crystals || 6 points | |||
|- | |||
| [[File:Quartz_stone.PNG|50px]][[File:Quartz_stone.PNG|50px]][[File:Quartz_stone.PNG|50px]][[File:Quartz_stone.PNG|50px]][[File:Quartz_stone.PNG|50px]] ||5 identical Crystals || 10 points | |||
|- | |||
|} | |||
Reckless Penalty is awarded to the player with the fewest crystals '''in their chest''' | |||
* <span style="color: red"> '''-5 points''' </span> | |||
* In case of a tie, all tied players lose 5 points. | |||
The player with the most points after 6 rounds wins. | '''The player with the most points after 6 rounds wins.''' | ||
Revision as of 05:28, 6 May 2026
Quartz
This is a set collection game. Collect high value crystals while avoiding theft and unstable/Autunite crystals. The game is played across six rounds.
Round Structure
The game is played in rounds. In each round:
- every player takes one turn.
- the player with the most Valuable crystals (not black) in their Cart at the end of the round becomes first player.
- 2 unstable/Autunite crystals are added to the bag
Turn Structure
Players complete the following 3 steps in order:
- Mine a crystal
- Roll the dice
- Perform actions
Mine a crystal
- The player draws a crystal from the bag and places it in their cart.
- If the mined crystal is an unstable (black) crystal, the player receives a reroll marker.
- There is no limit to the number of reroll markers a player can have.
Roll the dice
- Each player has up to three dice rolls per turn.
- In the first, all 5 dice must be rolled.
- In the second and third they can reroll as many dice as they want.
- If they have a reroll marker, the player can discard it to perform an extra reroll.
Perform actions
- According to the result of the dice, the player will be able to perform one or more actions.
- Many actions require a minimum of 2 dice to perform the action.
- Many actions are improved by additional dice.
Scoring
Points are awarded for each crystal according to colour/type:
- crystals can be in the chest or cart
- unstable/Autunite awards a penalty
| Quartz | 2 points each | |
| Rubellite | 3 points each | |
| Emerald | 4 points each | |
| Sapphire | 5 points each | |
| Ruby | 7 points each | |
| Amber | 9 points each | |
| unstable/Autunite | -3 points each |
Bonus points are awarded for collections of crystals of the same colour:
- crystals can be in the chest or cart
- does not include unstable/Autunite
| 3 identical Crystals | 3 points | |
| 4 identical Crystals | 6 points | |
| 5 identical Crystals | 10 points |
Reckless Penalty is awarded to the player with the fewest crystals in their chest
- -5 points
- In case of a tie, all tied players lose 5 points.
The player with the most points after 6 rounds wins.