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In the BGA version of this game, your goal stations are highlighted in a yellow border. Other player's tile placements from the turn preceeding have a dashed border in the color of the player who played them.
== Overview ==
 
The game is divided into two phase. In the first phase, you will conect terminals and building with track tiles. In the second phase, control your trolley from terminal to terminal and make the necessary stops in between. The first one to do so wins the game.
 
== Gameplay ==
 
In phase 1, players take turn to place 2 tiles on the board, until once you decide to move on to phase 2. When placing, tile must place on empty space of the board or replace a brown tile. Tracks '''never''' :
- Leads off of the board;
- Leads into a building;
- Have end(s) that cannot be continued.
 
Once the route is fulfill, you may select to start phase 2. From now on, on your turn you will act with phase 2 rules.
 
==== Phase 2 ====
 
Roll 3 dice and choose 1 to excute, then you can choose to pass or roll 2 dice and execute 1. Then you can choose to pass or roll 1 dice to execute. Then you must skip your turn.  


The dice have the following meaning:
The dice have the following meaning:
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<LI><B>Tools</B> - Train must go back to last station or terminal for repairs. This also ends the player's turn.</LI>
<LI><B>Tools</B> - Train must go back to last station or terminal for repairs. This also ends the player's turn.</LI>
</UL>
</UL>
This is a six sided die - each of the possibilities occurs on one face except for the "tools" which appears on two.

Revision as of 07:46, 5 December 2024

Overview

The game is divided into two phase. In the first phase, you will conect terminals and building with track tiles. In the second phase, control your trolley from terminal to terminal and make the necessary stops in between. The first one to do so wins the game.

Gameplay

In phase 1, players take turn to place 2 tiles on the board, until once you decide to move on to phase 2. When placing, tile must place on empty space of the board or replace a brown tile. Tracks never : - Leads off of the board; - Leads into a building; - Have end(s) that cannot be continued.

Once the route is fulfill, you may select to start phase 2. From now on, on your turn you will act with phase 2 rules.

Phase 2

Roll 3 dice and choose 1 to excute, then you can choose to pass or roll 2 dice and execute 1. Then you can choose to pass or roll 1 dice to execute. Then you must skip your turn.

The dice have the following meaning:

  • Red Light - Train does not move.
  • One or Two Green Lights - Train moves ahead one or two spaces.
  • H - Train moves to next stop or terminal spot.
  • Tools - Train must go back to last station or terminal for repairs. This also ends the player's turn.