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== Standard 4 player rules == | == Standard 4 player rules == | ||
Euchre is a | Euchre is a fast-paced trick-taking game played with 4 players in two fixed partnerships (partners sit across from each other). | ||
In every hand, one team chooses a "Trump" suit (the power suit). That team becomes the '''Makers''' and must win at least '''3 out of 5 tricks'''. The other team acts as the '''Defenders''' trying to stop them. | |||
=== Card Rank === | |||
A 24-card deck is used (9, 10, Jack, Queen, King, Ace). In non-trump suits, the Ace is high. | |||
The Exception (The Bauers): | |||
When a suit is named Trump, the ranking changes. The Jacks of that color become the two most powerful cards. | |||
''' | * '''Right Bauer:''' The Jack of the Trump suit (The very best card). | ||
* '''Left Bauer:''' The Jack of the ''other suit of the same color''. (This card is now considered a Trump card, not its original suit). | |||
''' | '''Example:''' If '''Hearts''' ($♥$) are Trump, the rank is: | ||
'''10''' | # '''Right Bauer''' ($♥$ Jack) | ||
# '''Left Bauer''' ($♦$ Jack) — ''Treat this exactly like a Heart.'' | |||
# '''Ace''' ($♥$) | |||
# '''King''' ($♥$) | |||
# '''Queen''' ($♥$) | |||
# '''10 / 9''' ($♥$) | |||
=== Making Trump === | |||
After 5 cards are dealt to each player, the Dealer flips the top card of the remaining deck face-up. Players then have two chances to decide the Trump suit. | |||
Round 1 (The Face-Up Suit) | |||
The | |||
Going clockwise from the dealer's left, players can either Pass or "Order Up": | |||
* '''Order Up:''' If a player says "Pick it up," the suit of the face-up card becomes Trump. The Dealer ''must'' pick that card up and discard one card from their hand. | |||
* '''Pass:''' If all 3 players and the Dealer pass, the face-up card is turned face-down. | |||
Round 2 (Any Other Suit) | |||
If everyone passed in Round 1, players go around again. They can call any suit as Trump except the one that was just turned down. | |||
* '''Stick the Dealer:''' If everyone passes a second time, the Dealer is forced to call a Trump suit. | |||
Going Alone | |||
If you have a very strong hand, you can announce you are "Going Alone." Your partner places their cards face-down and sits out. You must try to win all 5 tricks by yourself for bonus points. | |||
=== | === Gameplay === | ||
# The player to the Dealer's left leads the first card. | |||
# '''The Golden Rule:''' You must '''follow suit''' if you have it. | |||
#* ''Critical Note:'' If the Trump is Hearts, the Jack of Diamonds is a Heart. You ''must'' play it if Hearts are led and you have no other Hearts. | |||
# If you cannot follow suit, you may play any card (a Trump card to win, or a junk card to discard). | |||
# '''Winning the Trick:''' The highest Trump played wins. If no Trump was played, the highest card of the ''suit led'' wins. | |||
# The winner of the trick leads the next one. | |||
=== Scoring === | |||
The team that chose Trump (The Makers) must win at least 3 tricks. | |||
* '''Makers win 3 or 4 tricks:''' 1 Point. | |||
* '''Makers win all 5 tricks:''' 2 Points. | |||
* '''Makers fail ("Euchred"):''' If the Makers get fewer than 3 tricks, the Defenders get 2 Points. | |||
* '''Loner Hand:''' | |||
** If a player goes "Alone" and wins all 5 tricks: '''4 Points'''. | |||
** If they win 3 or 4: '''1 Point'''. | |||
** If they fail: Defenders get '''2 Points'''. | |||
==Variants == | ==Variants == | ||
These are optional rules you can toggle on or off: | |||
* '''Stick the Dealer:''' (Default: On) Forces the dealer to pick a suit if everyone passes twice. This keeps the game moving so hands are never re-dealt. | |||
* '''No-trump call:''' Allows players to call "No Trump" in Round 2. Aces are high, and there are no Bauers (Jacks are just Jacks). | |||
* '''Loner starts last:''' If a player goes alone, the Defender to their left leads the first card (even if the Loner would normally have the lead). | |||
* '''Canadian Loner:''' The Dealer's partner is restricted: they cannot "Order Up" the face-up card unless they also choose to go alone. | |||
* '''Lone Defender:''' Allows a Defender to say "I'll defend alone." If they stop the Makers, they get 4 points instead of 2. | |||
* '''Benny:''' Adds a Joker to the deck. The Joker becomes the highest Trump card (above the Right Bauer) and is considered part of the Trump suit. | |||
Adds a | |||
Revision as of 05:11, 11 January 2026
Standard 4 player rules
Euchre is a fast-paced trick-taking game played with 4 players in two fixed partnerships (partners sit across from each other).
In every hand, one team chooses a "Trump" suit (the power suit). That team becomes the Makers and must win at least 3 out of 5 tricks. The other team acts as the Defenders trying to stop them.
Card Rank
A 24-card deck is used (9, 10, Jack, Queen, King, Ace). In non-trump suits, the Ace is high.
The Exception (The Bauers):
When a suit is named Trump, the ranking changes. The Jacks of that color become the two most powerful cards.
- Right Bauer: The Jack of the Trump suit (The very best card).
- Left Bauer: The Jack of the other suit of the same color. (This card is now considered a Trump card, not its original suit).
Example: If Hearts ($♥$) are Trump, the rank is:
- Right Bauer ($♥$ Jack)
- Left Bauer ($♦$ Jack) — Treat this exactly like a Heart.
- Ace ($♥$)
- King ($♥$)
- Queen ($♥$)
- 10 / 9 ($♥$)
Making Trump
After 5 cards are dealt to each player, the Dealer flips the top card of the remaining deck face-up. Players then have two chances to decide the Trump suit.
Round 1 (The Face-Up Suit)
Going clockwise from the dealer's left, players can either Pass or "Order Up":
- Order Up: If a player says "Pick it up," the suit of the face-up card becomes Trump. The Dealer must pick that card up and discard one card from their hand.
- Pass: If all 3 players and the Dealer pass, the face-up card is turned face-down.
Round 2 (Any Other Suit)
If everyone passed in Round 1, players go around again. They can call any suit as Trump except the one that was just turned down.
- Stick the Dealer: If everyone passes a second time, the Dealer is forced to call a Trump suit.
Going Alone
If you have a very strong hand, you can announce you are "Going Alone." Your partner places their cards face-down and sits out. You must try to win all 5 tricks by yourself for bonus points.
Gameplay
- The player to the Dealer's left leads the first card.
- The Golden Rule: You must follow suit if you have it.
- Critical Note: If the Trump is Hearts, the Jack of Diamonds is a Heart. You must play it if Hearts are led and you have no other Hearts.
- If you cannot follow suit, you may play any card (a Trump card to win, or a junk card to discard).
- Winning the Trick: The highest Trump played wins. If no Trump was played, the highest card of the suit led wins.
- The winner of the trick leads the next one.
Scoring
The team that chose Trump (The Makers) must win at least 3 tricks.
- Makers win 3 or 4 tricks: 1 Point.
- Makers win all 5 tricks: 2 Points.
- Makers fail ("Euchred"): If the Makers get fewer than 3 tricks, the Defenders get 2 Points.
- Loner Hand:
- If a player goes "Alone" and wins all 5 tricks: 4 Points.
- If they win 3 or 4: 1 Point.
- If they fail: Defenders get 2 Points.
Variants
These are optional rules you can toggle on or off:
- Stick the Dealer: (Default: On) Forces the dealer to pick a suit if everyone passes twice. This keeps the game moving so hands are never re-dealt.
- No-trump call: Allows players to call "No Trump" in Round 2. Aces are high, and there are no Bauers (Jacks are just Jacks).
- Loner starts last: If a player goes alone, the Defender to their left leads the first card (even if the Loner would normally have the lead).
- Canadian Loner: The Dealer's partner is restricted: they cannot "Order Up" the face-up card unless they also choose to go alone.
- Lone Defender: Allows a Defender to say "I'll defend alone." If they stop the Makers, they get 4 points instead of 2.
- Benny: Adds a Joker to the deck. The Joker becomes the highest Trump card (above the Right Bauer) and is considered part of the Trump suit.