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(Created page with "===Overview=== X ===Core Concepts=== There is no hand limit Magic stones are limited to a quantity of 4 regardless of their value, e.g. 4 red 1s or 4 purple 6s Furthermore, Magic Stones cannot be freely traded to make room for others, e.g. if you have 4 red 1s, you cannot trade 3 of them for 1 blue 3 If a player overspends their magic stones, they cannot make change e.g. using a purple 6 for something that costs 4 does not grant you 2 red 1s back The number of ca...") |
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The actions are: Sell, Tame, Summon, Remove | The actions are: Sell, Tame, Summon, Remove | ||
Sell - Pick a card you chose during the Hunting Phase and discard it, receive Magic Stones based on its family (this is NOT its cost). Red Fire gives 3 Red Stones, Blue Water gives 1 Blue Stones, Green Earth gives 4 Red Stones, Pink Wind gives 1 Red & 1 Blue stone, Purple Dragon gives 1 Purple Stone | |||
Tame - Pick a card you chose during the Hunting Phase and put it into your hand | |||
Summon - If you have open areas, you may pay the cost of a card and place it into your playing area, this cost may be reduced by the effect of cards already in your playing area. After which, resolve any instant effects if it has one. | |||
Remove - You may remove a card from your own playing area at the cost of the current round, e.g. in round 2 the cost is 2 |
Revision as of 19:08, 8 December 2023
Overview
X
Core Concepts
There is no hand limit
Magic stones are limited to a quantity of 4 regardless of their value, e.g. 4 red 1s or 4 purple 6s
Furthermore, Magic Stones cannot be freely traded to make room for others, e.g. if you have 4 red 1s, you cannot trade 3 of them for 1 blue 3
If a player overspends their magic stones, they cannot make change e.g. using a purple 6 for something that costs 4 does not grant you 2 red 1s back
The number of cards a player can summon is equal to the current round
Due to various effects, players can gain or lose points throughout the game, although minimum score at any time is 0 (i.e. no negatives)
Hunting Phase
To start the round, each player drafts two cards
First card is drafted clockwise from start player, second card is drafted anticlockwise from last player (this means the last player drafts both their cards at once essentially)
Turn
On your turn, you take as many of the actions as many times as desired
After all players have done this, the action phase ends
The actions are: Sell, Tame, Summon, Remove
Sell - Pick a card you chose during the Hunting Phase and discard it, receive Magic Stones based on its family (this is NOT its cost). Red Fire gives 3 Red Stones, Blue Water gives 1 Blue Stones, Green Earth gives 4 Red Stones, Pink Wind gives 1 Red & 1 Blue stone, Purple Dragon gives 1 Purple Stone
Tame - Pick a card you chose during the Hunting Phase and put it into your hand
Summon - If you have open areas, you may pay the cost of a card and place it into your playing area, this cost may be reduced by the effect of cards already in your playing area. After which, resolve any instant effects if it has one.
Remove - You may remove a card from your own playing area at the cost of the current round, e.g. in round 2 the cost is 2