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(Created page with "===Overview=== X ===Core Concepts=== There are two core concepts to keep in mind Firstly, where you take an action determines what area will be used next, e.g. if you use the top right space of any area, the top right area will be the next used Secondly, although everyone will get a turn in a round, the next player is decided by the current player out of those who have not taken a turn yet ===Turn=== On a turn, a player may take one or two actions based on their...")
 
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In addition, they may complete a common project &/or use a Ploy
In addition, they may complete a common project &/or use a Ploy
The three actions to choose from are: Construct in an Empty Area, Construct on an Existing Building, Abandon an Existing Building
If a player truly can't do anything in the region they are designated, they can take their action(s) in the region in the next numerical value
===Construct in an Empty Area===
To build on an empty patch, spend Inhabitants equal to the number on that patch
To build on a Bramble (no value) spend 5 Inhabitants and choose what type of land it becomes
Either way, after which place a floor on the empty space
===Construct on an Existing Building===
If a player has previously made a floor, they can add a floor to this for the cost of the land as above +1 for each floor already there, e.g. a land cost of 3 with 2 floors already will cost 5 to add the third floor
There is no height limit, but you can only build on your own structures
===Abandon a Building===
Completely demolish a building, no part deconstructions, completely remove the tower and receive Inhabitants equal to 2 X the cost to build it





Revision as of 17:30, 30 November 2023

Overview

X


Core Concepts

There are two core concepts to keep in mind

Firstly, where you take an action determines what area will be used next, e.g. if you use the top right space of any area, the top right area will be the next used

Secondly, although everyone will get a turn in a round, the next player is decided by the current player out of those who have not taken a turn yet


Turn

On a turn, a player may take one or two actions based on their place in turn order

In addition, they may complete a common project &/or use a Ploy

The three actions to choose from are: Construct in an Empty Area, Construct on an Existing Building, Abandon an Existing Building

If a player truly can't do anything in the region they are designated, they can take their action(s) in the region in the next numerical value


Construct in an Empty Area

To build on an empty patch, spend Inhabitants equal to the number on that patch

To build on a Bramble (no value) spend 5 Inhabitants and choose what type of land it becomes

Either way, after which place a floor on the empty space


Construct on an Existing Building

If a player has previously made a floor, they can add a floor to this for the cost of the land as above +1 for each floor already there, e.g. a land cost of 3 with 2 floors already will cost 5 to add the third floor

There is no height limit, but you can only build on your own structures


Abandon a Building

Completely demolish a building, no part deconstructions, completely remove the tower and receive Inhabitants equal to 2 X the cost to build it


Territory Control & Preparations

After all players have had a turn, the current round ends

In each region, the player with the most floors gains 2 inhabitants, or 1 each if two players are tied

The player who played last this round now becomes first player for the next round