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(Created page with "===Overview=== Fill your 6 dogs with correct dice to win ===Turn=== On your turn, you can either do a trick or declare a dog complete ===Perform a Trick=== Pick one of the face up trick cards, perform all the actions on it, then flip it face down These actions generally revolve around rolling and manipulating dice Once you've finished the trick (or chosen to finish if it has an optional limitless action) any dice faces are now assigned to your dogs If you can't...")
 
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These actions generally revolve around rolling and manipulating dice
These actions generally revolve around rolling and manipulating dice


Once you've finished the trick (or chosen to finish if it has an optional limitless action) any dice faces are now assigned to your dogs
Once you've finished a stage of the trick any dice faces are now assigned to your dogs


If you can't assign a dice, it goes to your yard
If you can't assign a dice, it goes to your yard
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Dice can only be placed if the number space is shown on a dog, and each space can only take one die
Dice can only be placed if the number space is shown on a dog, and each space can only take one die


Treats can be spent to reroll all dice in a final result before placement
Treats can be spent to reroll all dice in a stage of a trick before placement


If your yard dice ever total 7 or more, every dice in yard and dogs are discarded along with any unassigned dice and your turn ends
If your yard dice ever total 7 or more, every dice in yard and dogs are discarded along with any unassigned dice and your turn ends
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If you take the Perform a Trick action, and it results in ALL your active dogs being filled, you immediately score/flip them without having to additionally take the Complete a Dog action on your next turn
If you take the Perform a Trick action, and it results in ALL your active dogs being filled, you immediately score/flip them without having to additionally take the Complete a Dog action on your next turn


Remember this bonus occurs AFTER Perform a Trick, NOT after partial dice placement, i.e. if you fill your dogs AND get 7+ in your yard, you wipe everything as normal before checking for the bonus and as such wouldn't get a bonus as all dogs would now be empty
Remember this bonus occurs AFTER all dice from that stage of the trick are placed, i.e. if you fill your dogs AND get 7+ in your yard, you wipe everything as normal before checking for the bonus and as such wouldn't get a bonus as all dogs would now be empty




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The game ends when someone scores their 6th Dog and is declared winner of dogs
The game ends when someone scores their 6th Dog and is declared winner of dogs


In addition, you may not have more than 6 dogs ever, i.e. you'll never have 5 scored dogs and 2 actives, you'd have 5 scored and 1 active
In addition, you may not have more than 6 dogs ever, i.e. your final setup before a win would be 5 scored and 1 active

Revision as of 14:34, 12 February 2023

Overview

Fill your 6 dogs with correct dice to win


Turn

On your turn, you can either do a trick or declare a dog complete


Perform a Trick

Pick one of the face up trick cards, perform all the actions on it, then flip it face down

These actions generally revolve around rolling and manipulating dice

Once you've finished a stage of the trick any dice faces are now assigned to your dogs

If you can't assign a dice, it goes to your yard

Dice can only be placed if the number space is shown on a dog, and each space can only take one die

Treats can be spent to reroll all dice in a stage of a trick before placement

If your yard dice ever total 7 or more, every dice in yard and dogs are discarded along with any unassigned dice and your turn ends

If there's ever only one option for what trick to perform, give it a treat, then flip all tricks to their active side. The next person to perform that trick also gains the treat


Complete a Dog

Instead of performing a trick, you can instead declare a dog complete and score it

To do this, the dog must have all it's dice spaces filled, then discard them all and flip the dog to show it's complete

If you are able, you must complete multiple dogs at the same time (i.e. you can't hang on to a completed dog for another turn if you take this action)

Draw new dog cards to replace the ones you finished


Bonus Complete a Dog

If you take the Perform a Trick action, and it results in ALL your active dogs being filled, you immediately score/flip them without having to additionally take the Complete a Dog action on your next turn

Remember this bonus occurs AFTER all dice from that stage of the trick are placed, i.e. if you fill your dogs AND get 7+ in your yard, you wipe everything as normal before checking for the bonus and as such wouldn't get a bonus as all dogs would now be empty


End of Game

The game ends when someone scores their 6th Dog and is declared winner of dogs

In addition, you may not have more than 6 dogs ever, i.e. your final setup before a win would be 5 scored and 1 active