This is a documentation for Board Game Arena: play board games online !
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== Phase 2 - Player Actions (night) == | == Phase 2 - Player Actions (night) == | ||
Starting with the first player, then going clockwise, each player performs a first action. Then, each player | Starting with the first player, then going clockwise, each player performs a first action. Then, each player in turn must perform a second action. | ||
in turn must perform a second action. | |||
The first four actions in the list are resolved the same way. When you perform one of these actions: | The first four actions in the list are resolved the same way. When you perform one of these actions: | ||
Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action). | |||
*Play a number of cards equal to the rank of the chosen Guest card. | |||
Take back any cards played that have an affinity for the action you are performing; discard the other cards. | *Perform the action. | ||
*Take back any cards played that have an affinity for the action you are performing; discard the other cards. | |||
Revision as of 17:29, 15 September 2022
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.
Each round is divided into 3 phases: Welcome travelers (evening), Player Actions (night), End of Round (morning)
Phase 1 -Welcome Travelers (evening)
The First Player must perform the following steps:
- Draw the top card from the Entrance Stack
- Place the traveler in an unoccupied room of his choice.
- Repeat this process until there is a traveler in each open room.
The second time the Entrance Stack empties, if there are at least as many cards as the number of players, play a normal final round,
Phase 2 - Player Actions (night)
Starting with the first player, then going clockwise, each player performs a first action. Then, each player in turn must perform a second action.
The first four actions in the list are resolved the same way. When you perform one of these actions:
Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).
- Play a number of cards equal to the rank of the chosen Guest card.
- Perform the action.
- Take back any cards played that have an affinity for the action you are performing; discard the other cards.
1. Bribe a Guest
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your accomplices, who help you in your macabre enterprise. Th ere are 4 steps to bribing a traveler in a room of the inn: - Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that room. - Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards for a rank-0 traveler; 3 cards for a rank-3 traveler). - From the cards you just played, return cards with the icon to your hand (these guests have an affinity for bribery); place the other cards on the Exit Stack. (Exception: If you played any peasants, place them in the bistro, instead of the Exit Stack.) - Add the bribed guest to your hand. In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do not require playing any cards to bribe them.
2. Build an Annex
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front of you in order to benefit from its effect. You also need annexes to bury corpses, but more on that topic later… - Choose a Traveler card from your hand . - Play a number of accomplices equal to the rank of the card you chose. - From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes); place the other cards on the Exit Stack. (Exception: If you played any peasants, place them in the bistro, instead of the Exit Stack). - There is no limit to the number of annexes you can have in front of you, and you can have several copies of the same annex. The annex effects are explained on the card Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards), so they cannot be chosen to perform the Build action.
3. Kill a Guest
It pains you, but what can you do? This is the life you have chosen! Keep in mind that you have a code of honor: You only steal money from a guest when you bury him! Th ere are 4 steps to killing a guest: - Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro). - Play a number of accomplices equal to the rank of the card you chose. - From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests); - the Guest card is now front of you with its Dead side faceup; this now becomes a corpse. There is no limit to the number of corpses you can have in front of you, but watch out for the police!
4. Bury a Corpse
You can bury the corpse of a guest you previously killed. Th ere are 4 steps to burying a corpse: - Choose a corpse you want to bury from among those in front of you. - Play a number of accomplices equal to the rank of the card you just chose. - From the cards you just played, return cards with the coffin icon to your hand (these travelers have an affinity for burying corpses); Place the corpse under an annex of your choice, regardless of who owns it, The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).
Note: You can bury a corpse under the barn.
5. Pass (and Launder Money)
You can meet with the crooked village notary to launder money. You can then either: - Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the Wealth Track to gain two 10F checks). - Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned to the supply.
Phase 3 – End of Round (morning)
Th e end of the round is divided into 3 steps: police investigation, travelers leave, and pay wages.
a. police investigation,
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his unburied corpses to the box. Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy! b. travelers leave Each player gains 1F for each room of his color occupied by a Traveler card.
C pay Wages
Each player must pay his accomplices: Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the Wealth Track, you must let any unpaid accomplices go; The first player gives the First Player card to the player on his left and a new round can begin.
End of Game
The second time the Entrance Stack becomes empty,finish the round, and the game ends. Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends immediately. Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his unburied corpses to the box (pay using checks if needed).
Scoring
You still cannot have more than 40 francs on the Wealth Track!
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track. The richest player wins the game! In case of a tie, the winner is the richest player who has the most corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!