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France 1831: In a remote corner of Ardèche, the little village of Peyrebeille sees numerous travelers pass through… A family of greedy rural farmers is determined to make its fortune, and has devised a diabolical stratagem to achieve this goal: Invest in an inn so they can rob traveling guests, getting rich without arousing the suspicions of the police! Whether or not their plan will work out, one thing is certain: Not every guest will leave this inn alive…


The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.

Each round is divided into 3 phases: Welcome travelers (evening), Player Actions (night), End of Round (morning)

Phase 1 -Welcome Travelers (evening)

The First Player must perform the following steps:

  • Draw the top card from the Entrance Stack
  • Place the traveler in an unoccupied room of his choice.
  • Repeat this process until there is a traveler in each open room.

The second time the Entrance Stack empties, if there are at least as many cards as the number of players, play a normal final round,

Phase 2 - Player Actions (night)

Starting with the first player, then going clockwise, each player performs a first action. Then, each player in turn must perform a second action.

The first four actions in the list are resolved the same way. When you perform one of these actions:

  • Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).
  • Play a number of cards equal to the rank of the chosen Guest card.
  • Perform the action.
  • Take back any cards played that have an affinity for the action you are performing; discard the other cards.

Bribe a Guest

Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your accomplices, who help you in your macabre enterprise. There are 4 steps to bribing a traveler in a room of the inn: - Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that room. Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards for a rank-0 traveler; 3 cards for a rank-3 traveler). From the cards you just played, return cards with the bribe icon to your hand (these guests have an affinity for bribery);

In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do not require playing any cards to bribe them.

Build an Annex

Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front of you in order to benefit from its effect. You also need annexes to bury corpses

Choose a Traveler card from your hand. Play number of accomplices equal to the rank of the card you chose. - From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes); There is no limit to the number of annexes you can have in front of you, and you can have multiples of the same annex. The annex effects are explained on the card

Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards.

Kill a Guest

It pains you, but what can you do? This is the life you have chosen! Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!

Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro). Play a number of accomplices equal to the rank of the card you chose. Perform action. From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests);

The Guest card is now a corpse in front of you with its Dead side faceup. There is no limit to the number of corpses you can have in front of you, but watch out for the police!

Bury a Corpse

You can bury the corpse of a guest you previously killed.

Choose a corpse you want to bury from among those in front of you. Play a number of accomplices equal to the rank of the card you just chose. Perform action. From the cards you just played, return cards with the bury icon to your hand (these travelers have an affinity for burying corpses); Place the corpse under an annex of your choice, regardless of who owns it, The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).

Note: You can bury a corpse under the barn.

Pass (and Launder Money)

You can meet with the crooked village notary to launder money. You can then either: - Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the Wealth Track to gain two 10F checks). - Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned to the supply.

Phase 3 – End of Round (morning)

The end of the round is divided into 3 steps.

Police Investigation

if there is at least one Police card in an open room of the inn, the police investigates! Each player having at least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his unburied corpses to the box. Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!

Travelers Leave

Each player gains 1Franc for each room of his color occupied by a Traveler card.

Pay Wages

Each player must pay his accomplices: Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the Wealth Track, you must let any unpaid accomplices go;


Then The first player gives the First Player card to the player on his left and a new round can begin.

End of Game

The second time the Entrance Stack empties,finish the round, and the game ends. Note: After welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends immediately. Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each player must pay 10 francs ,using checks if needed, for each unburied corpse he has.

Scoring

You still cannot have more than 40 francs on the Wealth Track!

Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track. The richest player wins the game! In case of a tie, the winner is the richest player who has the most corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!

Note : This Wikipage paraphrased from The Bloody Inn Rule Book