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== Events == | == Events == | ||
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way | Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way. | ||
Buddy system - Choose a | Buddy system - Choose a character and move their meeple onto your current tile. | ||
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card | Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card | ||
Line 52: | Line 52: | ||
Crash! - If there are no active alarms on your floor, then the guard's new destination will be the current tile you are on | Crash! - If there are no active alarms on your floor, then the guard's new destination will be the current tile you are on | ||
Daydreaming - The guard on your floor has one less movement this turn | Daydreaming - The guard on your floor has one less movement this turn. | ||
Dead drop - Current player passes all tools and loot to the player on their right | Dead drop - Current player passes all tools and loot to the player on their right. | ||
Espresso - The guard on your floor has one additional movement this turn | Espresso - The guard on your floor has one additional movement this turn. | ||
Freight elevator - Fall up one floor | Freight elevator - Fall up one floor. | ||
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile | Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile. | ||
Gymnastics - Walkway tiles act as stairs for 1 round | Gymnastics - Walkway tiles act as stairs for 1 round. | ||
Heads up! - The next player gains an additional action on their turn | Heads up! - The next player gains an additional action on their turn. | ||
Jump the gun - Skip the next player's turn (including the guard movement) | Jump the gun - Skip the next player's turn (including the guard movement). | ||
Jury-rig - Gain a tool | Jury-rig - Gain a tool. | ||
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen | Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen. | ||
Lampshade - Gain a stealth token | Lampshade - Gain a stealth token. | ||
Lost grip - Fall one floor | Lost grip - Fall one floor. | ||
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event) | Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event). | ||
Reboot - Add or remove hack tokens on all computer rooms so that all revealed computer rooms now contain one hack token | Reboot - Add or remove hack tokens on all computer rooms so that all revealed computer rooms now contain one hack token |
Revision as of 01:54, 6 July 2022
How To Play
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving.
Objective
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens.
On Your Turn
Take up to 4 actions then the guard will move on your current floor. If you take 2 or fewer actions on your turn an event (see list below) will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.
Actions
Peek : reveal adjacent room tile
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile
Character specific action :
Tool specific action :
The Bank Job
The building is 3 floors arranged in a grid of 4x4 room tiles so 16 tiles per floor. There will be 1 safe and stairs per each floor. All the tiles listed in tile distribution will be in the building.
The Office Job
This job is good for beginners. The building is 2 floors and has 16 tiles per floor. There will be 1 safe and stairs per floor so a total of 2 safes and 2 stairs in the building. The tile distribution is different for the Office Job. There will be 3 camera tiles, 2 fingerprint tiles, 2 laser tiles, 2 motion tiles, 2 thermo tiles, 2 deadbolt tiles, 2 keypad tiles, 2 foyer tiles, 2 secret door tiles, 2 service duct tiles, 1 laboratory tile, 1 lavatory tile, 2 walkway tiles, and 3 computer tiles.
Tile Distribution
1 - Lavatory
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway
4 - Camera
Events
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way.
Buddy system - Choose a character and move their meeple onto your current tile.
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card
Crash! - If there are no active alarms on your floor, then the guard's new destination will be the current tile you are on
Daydreaming - The guard on your floor has one less movement this turn.
Dead drop - Current player passes all tools and loot to the player on their right.
Espresso - The guard on your floor has one additional movement this turn.
Freight elevator - Fall up one floor.
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile.
Gymnastics - Walkway tiles act as stairs for 1 round.
Heads up! - The next player gains an additional action on their turn.
Jump the gun - Skip the next player's turn (including the guard movement).
Jury-rig - Gain a tool.
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen.
Lampshade - Gain a stealth token.
Lost grip - Fall one floor.
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event).
Reboot - Add or remove hack tokens on all computer rooms so that all revealed computer rooms now contain one hack token