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Tips marrakech: Difference between revisions
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Sammy McSam (talk | contribs) m (Gamehelpmarrakech link) |
Blockmonoid (talk | contribs) (added more info on the relative probabilities of the rolls. Minor edits to the other wording.) |
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For the rules of marrakech, see <b>[[Gamehelpmarrakech|GameHelpMarrakech]]</b> | For the rules of marrakech, see <b>[[Gamehelpmarrakech|GameHelpMarrakech]]</b> | ||
* The die is a special die with sides 1, 2, 2, 3, 3 and 4 slippers. Rolls of 2 or 3 are the most common. | * The die is a special die with sides 1, 2, 2, 3, 3 and 4 slippers. Rolls of 2 or 3 are the most common. Specifically, you can expect a 1 to occur 1/6 of the time, a 2 to occur 1/3 of the time, a 3 to occur 1/3 of the time, and a 4 to occur 1/6 of the time. So 2's and 3's are twice as common as 1's and 4's. | ||
* Remember that you get a point for each square of rug showing at the end of the game. Rugs in the centre of the board are the most likely to get covered up, while rugs in the corners are harder to cover. | * Remember that you get a point for each square of rug showing at the end of the game. Rugs in the centre of the board are the most likely to get covered up, while rugs in the corners are harder to cover. | ||
* Creating a large rug can give you a big reward if someone lands on it, but other players will be avoiding your rug at all costs, even if it means landing | * Creating a large rug can give you a big reward if someone lands on it, but other players will be avoiding your rug at all costs, even if it means landing on other players' smaller rugs. You want to set it up so that other players are forced to risk landing on your rug. | ||
* Take note of how Assam moves when he passes the edge of the map. | * Take note of how Assam moves when he passes the edge of the map, especially in the corners. In two of the corners he can land twice in a row on the same corner space, when he follows the arrows on the board. | ||
Latest revision as of 23:43, 28 March 2023
For the rules of marrakech, see GameHelpMarrakech
- The die is a special die with sides 1, 2, 2, 3, 3 and 4 slippers. Rolls of 2 or 3 are the most common. Specifically, you can expect a 1 to occur 1/6 of the time, a 2 to occur 1/3 of the time, a 3 to occur 1/3 of the time, and a 4 to occur 1/6 of the time. So 2's and 3's are twice as common as 1's and 4's.
- Remember that you get a point for each square of rug showing at the end of the game. Rugs in the centre of the board are the most likely to get covered up, while rugs in the corners are harder to cover.
- Creating a large rug can give you a big reward if someone lands on it, but other players will be avoiding your rug at all costs, even if it means landing on other players' smaller rugs. You want to set it up so that other players are forced to risk landing on your rug.
- Take note of how Assam moves when he passes the edge of the map, especially in the corners. In two of the corners he can land twice in a row on the same corner space, when he follows the arrows on the board.