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It's a good idea to get investment buildings early on. Watch what your opponent is doing and play accordingly. If they are building cheap buildings fast to end the game early it might be a bad idea to go for slow investments for big cities.
__FORCETOC__




'''The Dilemma:'''
==Game Strategy==
Winners average 7 hearts, 7 people, and 8 income. How do you get there, and faster than your opponents?
 
- It's a good idea to get investment buildings early on.
 
- Watch what your opponent is doing and play accordingly.
 
- If they are building cheap buildings fast to end the game early it might be a bad idea to go for slow investments for big cities.
 
 
==Turn by Turn Thought Process==
 
===The Dilemma===
Winners average 7 hearts, 7 people, and 8 income. How do you get there? And faster than your opponents?
 
 
The key to Happy City is '''continuous assessment.'''
 
===The Solution===
 
====Turn by Turn Assessment====
 
- Keep your eye on the metrics: assess the potential impact of each card choice. Try to keep a pace of adding 1 income and 1 meeple or heart per turn.
 
 
- What cards do you need to complete your Special Card requirements? Your opponent?
 
 
- Understand what cards the 3 piles offer. Which cards (income, hearts, people) would be best for you this turn? Your opponent?
 
 
- How can get the card you need and also block what your opponent will want for the next turn?

Latest revision as of 22:39, 17 October 2021


Game Strategy

- It's a good idea to get investment buildings early on.

- Watch what your opponent is doing and play accordingly.

- If they are building cheap buildings fast to end the game early it might be a bad idea to go for slow investments for big cities.


Turn by Turn Thought Process

The Dilemma

Winners average 7 hearts, 7 people, and 8 income. How do you get there? And faster than your opponents?


The key to Happy City is continuous assessment.

The Solution

Turn by Turn Assessment

- Keep your eye on the metrics: assess the potential impact of each card choice. Try to keep a pace of adding 1 income and 1 meeple or heart per turn.


- What cards do you need to complete your Special Card requirements? Your opponent?


- Understand what cards the 3 piles offer. Which cards (income, hearts, people) would be best for you this turn? Your opponent?


- How can get the card you need and also block what your opponent will want for the next turn?