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m (→‎Escaping as Mr. Jack: clarified Jack Strategy)
 
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==Escaping as Mr. Jack==
For the rules of Mr Jack, see <b>[[Gamehelpmrjack|GameHelpMrJack]]</b>
Notice that on an even turn, you know which characters will be available next, and you get first pick next turn. Therefore, if on an odd turn you manage to put Mr. Jack in range of escape and in the dark, you win next turn.


Otherwise, the basic strategy is to keep as many suspects as possible in the light or in the dark, and Mr. Jack always in the larger group.
== Escaping as Mr. Jack ==


==Playing as a Detective==
* Notice that on an even turn, you know which characters will be available (the ones which were not available in the odd turn before) and you get first pick.
** Therefore, if on an odd turn you manage to put Mr. Jack in range of an escape and in the dark, you win next turn.
* Otherwise, the basic strategy is to keep as many suspects as possible in the light or in the dark, and Mr. Jack always in the larger group.


Try to split suspects as much as possible between light and dark. On odd turns, prefer to put suspects that are playable this turn in the dark, and other suspects in the light. That way Jack can't escape on the next turn.
== Playing as a Detective ==
 
* Try to split suspects as much as possible between light and dark.
** On odd turns, prefer to put suspects that are playable this turn in the dark, and other suspects in the light.
** That way Jack cannot escape on the next turn.

Latest revision as of 12:14, 20 February 2023

For the rules of Mr Jack, see GameHelpMrJack

Escaping as Mr. Jack

  • Notice that on an even turn, you know which characters will be available (the ones which were not available in the odd turn before) and you get first pick.
    • Therefore, if on an odd turn you manage to put Mr. Jack in range of an escape and in the dark, you win next turn.
  • Otherwise, the basic strategy is to keep as many suspects as possible in the light or in the dark, and Mr. Jack always in the larger group.

Playing as a Detective

  • Try to split suspects as much as possible between light and dark.
    • On odd turns, prefer to put suspects that are playable this turn in the dark, and other suspects in the light.
    • That way Jack cannot escape on the next turn.