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(Created page with "- Sides of the die has: 1, 2, 2, 3, 3, 4 slippers.<br /> - '''Be lucky!'''")
 
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- Sides of the die has: 1, 2, 2, 3, 3, 4 slippers.<br />
For the rules of marrakech, see <b>[[Gamehelpmarrakech|GameHelpMarrakech]]</b>
- '''Be lucky!'''
 
* The die is a special die with sides 1, 2, 2, 3, 3 and 4 slippers. Rolls of 2 or 3 are the most common. Specifically, you can expect a 1 to occur 1/6 of the time, a 2 to occur 1/3 of the time, a 3 to occur 1/3 of the time, and a 4 to occur 1/6 of the time. So 2's and 3's are twice as common as 1's and 4's.
* Remember that you get a point for each square of rug showing at the end of the game. Rugs in the centre of the board are the most likely to get covered up, while rugs in the corners are harder to cover.
* Creating large rugs can give you a big reward if someone lands on them, but other players will be avoiding your rugs at all costs, even if it means landing on other players' smaller rugs. You want to set it up so that other players are forced to risk landing on your rugs.
* In order to avoid or minimize reward payments (penalties) to your opponent; try to choose a direction for Assam to move that will most likely land him on a 1. an empty ( neutral ) spot, 2. one of your rugs, or 3. one of your opponents smaller rugs ( in order of preference ).
* Take note of how Assam moves when he passes the edge of the map, especially in the corners. In two of the corners he can land twice in a row on the same corner space, when he follows the arrows on the board.

Latest revision as of 21:44, 14 December 2025

For the rules of marrakech, see GameHelpMarrakech

  • The die is a special die with sides 1, 2, 2, 3, 3 and 4 slippers. Rolls of 2 or 3 are the most common. Specifically, you can expect a 1 to occur 1/6 of the time, a 2 to occur 1/3 of the time, a 3 to occur 1/3 of the time, and a 4 to occur 1/6 of the time. So 2's and 3's are twice as common as 1's and 4's.
  • Remember that you get a point for each square of rug showing at the end of the game. Rugs in the centre of the board are the most likely to get covered up, while rugs in the corners are harder to cover.
  • Creating large rugs can give you a big reward if someone lands on them, but other players will be avoiding your rugs at all costs, even if it means landing on other players' smaller rugs. You want to set it up so that other players are forced to risk landing on your rugs.
  • In order to avoid or minimize reward payments (penalties) to your opponent; try to choose a direction for Assam to move that will most likely land him on a 1. an empty ( neutral ) spot, 2. one of your rugs, or 3. one of your opponents smaller rugs ( in order of preference ).
  • Take note of how Assam moves when he passes the edge of the map, especially in the corners. In two of the corners he can land twice in a row on the same corner space, when he follows the arrows on the board.