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(added statement about # of cards decreasing by 1, as that's pretty darn important.)
 
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== Goal ==
== Goal ==


The game ends after 10 rounds, highest score wins; most correct bids breaks ties
The game ends after 10 rounds, highest score wins; most correct bids breaks ties.


== Cards in play ==
== Cards in play ==


* There are 4 suits (Red Green Blue & Yellow) with cards numbering 0-15
There are 112 cards:
* There are 5 (gray) action cards
* 96: There are six (6) suits (Yellow, Orange, Red, Purple, Green, & Blue) each with cards numbering 0-15
** Bonus Rage (+5)
* 16: There are five (5) types of action (Gray) cards
** Change Rage (❗) - changes trump color
** 3 (+5) - player taking the trick gets +5
** Mad Rage (-5)
** 4 Change Trump (❗) - randomly changes trump color
** Out Rage (🚫) - no more trump
** 3 (-5) - player taking the trick gets -5
** Wild Rage (W) - makes this card the highest number of whatever color the player wants (incl. trump)
** 4 No Trump (🚫) - no trump this trick, random trump chosen for the remainder of tricks
** 2 Joker (Jester hat) - makes this card the highest number of whatever color the player wants (incl. trump)


== Rules summary ==
== Rules summary ==
In this trick-taking game, the number of cards dealt to starting hands goes down by one each round.  The first round, 10 cards will be dealt to each player.


Each round starts with each playing bidding for how many tricks they will win (total may (far) outnumber available trick count)
Each round starts with each playing bidding for how many tricks they will win (total may (far) outnumber available trick count)


Each trick starts with a player leading a color, each other player follows suit, or, if they cannot, plays Action or any other color
Each trick starts with a player leading a color, each other player follows suit, or, if they cannot, plays Action or any other color.
Highest card following suit or highest trump card played wins the trick.
Highest card following suit or highest trump card played wins the trick.
Player that won the last trick leads the next trick.
Player that won the last trick leads the next trick.


At the end of hte round, scoring is as follows:
At the end of the round, scoring is as follows:
+1 for each trick you won
 
+/-5 for each Bonus or Mad Rage you took
* +1 for each trick you won
+10 for bidding exactly the number of tricks correctly (+5 if you bid 0)
* +/-5 for each Bonus you took
* -5 for missing your bid number
* +10 for bidding exactly the number of tricks correctly

Latest revision as of 02:50, 12 September 2021

Rage

Rage is a bidding trick taking game from Amigo games.

Goal

The game ends after 10 rounds, highest score wins; most correct bids breaks ties.

Cards in play

There are 112 cards:

  • 96: There are six (6) suits (Yellow, Orange, Red, Purple, Green, & Blue) each with cards numbering 0-15
  • 16: There are five (5) types of action (Gray) cards
    • 3 (+5) - player taking the trick gets +5
    • 4 Change Trump (❗) - randomly changes trump color
    • 3 (-5) - player taking the trick gets -5
    • 4 No Trump (🚫) - no trump this trick, random trump chosen for the remainder of tricks
    • 2 Joker (Jester hat) - makes this card the highest number of whatever color the player wants (incl. trump)

Rules summary

In this trick-taking game, the number of cards dealt to starting hands goes down by one each round. The first round, 10 cards will be dealt to each player.

Each round starts with each playing bidding for how many tricks they will win (total may (far) outnumber available trick count)

Each trick starts with a player leading a color, each other player follows suit, or, if they cannot, plays Action or any other color. Highest card following suit or highest trump card played wins the trick. Player that won the last trick leads the next trick.

At the end of the round, scoring is as follows:

  • +1 for each trick you won
  • +/-5 for each Bonus you took
  • -5 for missing your bid number
  • +10 for bidding exactly the number of tricks correctly