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In [https://boardgamegeek.com/boardgame/269789/caravan Caravan] players create a caravan of camels to deliver goods to cities.  
[https://www.boardgamegeek.com/boardgame/284229/butterfly Butterfly] is simple tile set collection game by Rio Grande.  You take the hedgehog from tile to tile scoring points for the tiles you collect.
 


== Gameplay ==
== Gameplay ==
The starting player gets 1 action, the second player 2 actions, third player 3 actions, and every player after 4th has 4 actions per turn.  With their actions a player may do one of the following moves. 
=== Actions ===
For 1 action:
    Place or move a camel to an empty space.
    Pick up a good.
    Move a good along a line of adjacent camels.
    Steal a cube from an opponent. You must also pay a thief token to the person who was stolen from. A good that is thieved is placed under the camel and may not be thieved until it moved again.
For 2 actions:
    Place a camel in a square that already has a camel.


=== Refill ===
Each of the 8 numbered spaces are populated with goods from a goods bag that is made up of 9 of each common good and 3 of each rare good. Goods need to be delivered to their respective cities. Immediately when there are only 4 goods that haven't been picked up a refill is triggered where each space that has a good gets a demand coin and each empty numbered space gets a good.


=== End Game ===
SETUP:
Once the last refill is done and there are no more cubes in the bag. The next delivery IMMEDIATLY ends the game.
 
Tiles are randomly arranged in a grid so that every game is different.
 
The player to the left of the starting player places the hedgehog on any tile but doesn't add that tile to their collection.
 
 
TURN:
 
Players then take turns:
 
~ Move the hedgehog as many spaces as you like to its LEFT, RIGHT OR FORWARD. It may never be moved backward!
 
~ Then take the tile you moved to and immediately receive its points.
 
You can skip over empty spaces to reach a tile.
 
If the hedgehog moves over a net, you may press your luck by drawing and scoring a random tile from the bag.  
 


=== Scoring ===
=== Scoring ===
Each rare good delivered is worth 6 points, Each common good is worth 3 points, Each demand coin is 1 point and there are end game penalties for holding undelivered cubes 0-1 -0pt;  2 cubes=-1pt; 3 cubes=-3pts; 4cubes=-6pts.
[[File:Scoring.jpg|Scoring Chart]]
Ties are broken by the player who delivered the most goods.
 
 
BUTTERFLIES = score the points printed on the tile.
 
::~ There are x2 butterfly point multipliers in each colour, which may or may not be on the board.
 
DRAGONFLIES = score only the highest value dragonfly collected.
 
LIGHTNING BUGS = score only the lowest value lightning bug collected.
 
GRASSHOPPERS = score only the last grasshopper collected. Previous tiles are immediately discarded during play.
 
FLOWERS = are each worth the number of collected flowers.
 
::~ Example: if you have 4 flowers, each flower is worth 4 points = a total of 16 points in flowers.
 
BEES <u>paired with a Honeycomb</u> = the value printed on the honeycomb.
 
::~Bees are worth -3 without a Honeycomb to live in!


HONEYCOMBS = 0 points without a bee to live in them.


WASPS = negative points printed on each wasp tile.


==Rainbow Camel Expansion==
This expansion adds one rainbow camel and the following two actions


For 1 action and a gold coin:
=== End Game ===
    Place or move the rainbow camel to an empty space.
 
For 2 actions and a gold coin:
    Place or move the rainbow camel to a space with another camel.


The rainbow camel may not be placed on the edge of the board. Any player may place the rainbow camel and any player (at no cost) can use the rainbow camel as part of their path of adjacent camels when moving a good.  The rainbow camel cannot thieve cubes and the rainbow camel may not hold a cube,  however a rainbow camel may be the endpoint for a delivery.
The game is over when the hedgehog can no longer be moved. The player with the highest score at that time wins!

Latest revision as of 18:58, 22 December 2024

Butterfly is simple tile set collection game by Rio Grande. You take the hedgehog from tile to tile scoring points for the tiles you collect.


Gameplay

SETUP:

Tiles are randomly arranged in a grid so that every game is different.

The player to the left of the starting player places the hedgehog on any tile but doesn't add that tile to their collection.


TURN:

Players then take turns:

~ Move the hedgehog as many spaces as you like to its LEFT, RIGHT OR FORWARD. It may never be moved backward!

~ Then take the tile you moved to and immediately receive its points.

You can skip over empty spaces to reach a tile.

If the hedgehog moves over a net, you may press your luck by drawing and scoring a random tile from the bag.


Scoring

Scoring Chart


BUTTERFLIES = score the points printed on the tile.

~ There are x2 butterfly point multipliers in each colour, which may or may not be on the board.

DRAGONFLIES = score only the highest value dragonfly collected.

LIGHTNING BUGS = score only the lowest value lightning bug collected.

GRASSHOPPERS = score only the last grasshopper collected. Previous tiles are immediately discarded during play.

FLOWERS = are each worth the number of collected flowers.

~ Example: if you have 4 flowers, each flower is worth 4 points = a total of 16 points in flowers.

BEES paired with a Honeycomb = the value printed on the honeycomb.

~Bees are worth -3 without a Honeycomb to live in!

HONEYCOMBS = 0 points without a bee to live in them.

WASPS = negative points printed on each wasp tile.


End Game

The game is over when the hedgehog can no longer be moved. The player with the highest score at that time wins!