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= | [[Category:Card games]] | ||
== Components == | |||
* The pegging board represents each player's score. | |||
* Standard 52-card deck. | |||
* Suits are equal in status. | |||
* {{card|A}} = 1. | |||
* {{card|J}},{{card|Q}},{{card|K}} = 10. | |||
==The | == The deal == | ||
* The players cut for first deal, lowest card deals first. | |||
** If tied, the deck is re-shuffled and re-cut. | |||
{{player|2}}⇨{{hand|6}} | |||
{{player|3}}⇨{{hand|5}} + 1{{cardBack}} to the crib | |||
{{player|4}}⇨{{hand|5}} & players sitting opposite each other are on a team. | |||
| | |||
| | |||
| | |||
| | |||
| & | |||
== The crib == | |||
* Each player chooses four cards to keep and discards the remainder face-down to form the "crib" to be used later by the dealer. | |||
* Each player's hand and the crib are four cards. | |||
==The | {|class="wikitable" style="width:auto;color:white;text-align:center;border-spacing:0.05rem;" | ||
" | |+style="color:black;"|"The crib" example | ||
|- | |||
|style="background:#1a3;" colspan="2"|'''Alice's deal''' | |||
|style="background:#991;" colspan="2"|'''Bob's deal''' (dealer) | |||
|- | |||
|style="background:#1a3;"|{{diamond|6}}{{heart|J}}{{heart|4}}{{club|7}} | |||
|style="background:linear-gradient(to bottom right,#1a3 50%,#991 50%);"|{{cardBack}}{{cardBack}} | |||
|style="background:#991;"|{{cardBack}}{{cardBack}} | |||
|style="background:#991;"|{{spade|5}}{{spade|4}}{{spade|2}}{{heart|6}} | |||
|- | |||
|style="background:#1a3;"|'''Alice's hand''' | |||
|style="background:#991;" colspan="2"|'''Bob's crib''' | |||
|style="background:#991;"|'''Bob's hand''' | |||
|} | |||
== The starter == | |||
* The non-dealer (Alice) cuts the deck and the dealer reveals the top card of the bottom section, called "the starter" or "the cut". | |||
* A Jack scores the dealer two points for "his heels". | |||
* The starter is used later during "the show". | |||
* | |||
* | |||
== The play == | |||
* "The play" (or "pegging") starts with the non-dealer (Alice). | |||
* Each player plays one card face up, stating the cumulative value, or "count", of the cards played so far. | |||
** e.g. Alice plays {{club|4}} and says "four", Bob plays {{heart|7}} and says "eleven" etc. | |||
* '''The count must not exceed 31'''. | |||
* Each player must keep playing until they are unable to play. | |||
* A player who cannot play passes by saying "Go". | |||
* The player that plays the last card scores 1 point for the "Go" or 2 points if the count is exactly 31. | |||
* The count is then reset to zero and play resumes, starting with the player who passed by saying "Go". | |||
* This is repeated until all cards in hands have been played. | |||
Players can score additional points during "the play" according to the following rules: | |||
;'''Fifteen''': count is exactly 15 ⇨ '''2 points''' | |||
;'''Run of 3''': in any order e.g. {{spade|6}}{{diamond|4}}{{spade|5}} ⇨ '''3 points''' | |||
;'''Run of 4''': ⇨ '''4 points''' | |||
* Each extra card in a run ⇨ '''+1 point''' | |||
;'''Pair''': (same rank as the previous card) ⇨ '''2 points''' | |||
;'''Three of a kind''': (same rank as the previous cards) ⇨ '''6 points''' (3 distinct pairs × 2 points) | |||
;'''Four of a kind''': (same rank as the previous cards) ⇨ '''12 points''' (6 distinct pairs × 2 points) | |||
If a card completes more than one scoring combination, then all combinations are scored. | |||
{| class="wikitable" style=" | {|class="wikitable" style="width:auto;color:white;text-align:center;border-spacing:0.05rem;" | ||
|- style="background | |+style="color:black;"|"The play" example | ||
|-style="background:#1a3;" | |||
| | |'''Alice's hand''' | ||
|- style="background | |{{diamond|6}}{{heart|J}}{{heart|4}}{{club|7}} | ||
|-style="background:#991;" | |||
| | |'''Bob's hand''' (dealer) | ||
|{{spade|5}}{{spade|4}}{{spade|2}}{{heart|6}} | |||
|} | |} | ||
{| class="wikitable" style=" | |||
{|class="wikitable" style="width:auto;color:white;text-align:center;border-spacing:0.05rem;" | |||
|+style="color:black;"|"The play" example | |||
|-style="background:#555;" | |||
|'''Player''' | |||
|- style="background | |'''Card''' | ||
|''' | |'''Count''' | ||
|- style="background | |'''Scoring action''' | ||
|''' | |'''Points''' | ||
|- style="background | |-style="background:#1a3;" | ||
|''' | |'''Alice''' | ||
|- style="background | |{{heart|J}} | ||
|''' | |'''10''' | ||
|- style="background | | | ||
|''' | | | ||
|- style="background | |-style="background:#991;" | ||
|''' | |'''Bob''' | ||
|- style="background | |{{spade|5}} | ||
|''' | |'''15''' | ||
|- style="background | |'''Fifteen''' | ||
|''' | |'''2''' | ||
|- style="background | |-style="background:#1a3;" | ||
|''' | |'''Alice''' | ||
|{{club|7}} | |||
|'''22''' | |||
| | |||
| | |||
|-style="background:#991;" | |||
|'''Bob''' | |||
|{{heart|6}} | |||
|'''28''' | |||
|'''Run of 3''' | |||
|'''3''' | |||
|-style="background:#1a3;" | |||
|'''Alice''' | |||
|"Go" | |||
| | |||
| | |||
| | |||
|-style="background:#991; border-bottom: solid black 3px;" | |||
|'''Bob''' | |||
|{{spade|2}} | |||
|'''30''' | |||
|'''"Go" < 31''' | |||
|'''1''' | |||
|-style="background:#1a3;" | |||
|'''Alice''' | |||
|{{diamond|6}} | |||
|'''6''' | |||
| | |||
| | |||
|-style="background:#991;" | |||
|'''Bob''' | |||
|{{spade|4}} | |||
|'''10''' | |||
| | |||
| | |||
|-style="background:#1a3;" | |||
|'''Alice''' | |||
|{{heart|4}} | |||
|'''14''' | |||
|'''Pair + last card''' | |||
|'''3''' | |||
|} | |} | ||
== The show == | |||
# After "the play", each player starting with the non-dealer scores points. | |||
# The dealer's hand is scored. | |||
# The crib is revealed and scored by the dealer as an additional hand. | |||
#* Scoring the crib is the same as scoring a hand with the exception of a flush; a four-card flush in the crib is scored only if it is the same suit as the starter card (5 points). | |||
The starter card is a fifth card shared with all hands. Scoring: | |||
;'''Fifteen''': each separate combination = 15 ⇨ '''2 points''' | |||
;'''Run of three''': consecutive (regardless of suit) ⇨ '''3 points''' | |||
;'''Run of four''': consecutive (regardless of suit) ⇨ '''4 points''' | |||
;'''Run of five''': consecutive (regardless of suit) ⇨ '''5 points''' | |||
;'''Pair''': ⇨ '''2 points''' | |||
;'''Three of a kind''': ⇨ '''6 points''' | |||
;'''Four of a kind''': ⇨ '''12 points''' | |||
;'''Flush''': all four cards in the hand are of the same suit ⇨ '''4 points'''. | |||
* ''Note: this is the only rule that does not apply to the crib.'' | |||
;'''Flush''': the starter card is of the same suit ⇨ '''5 points''' | |||
;'''Jack''': of the same suit ("His nob") as the starter card ⇨ '''1 point''' | |||
Common combinations are often scored as a group. | Common combinations are often scored as a group. | ||
* '''"double run"''' e.g. {{spade|2}}{{club|2}}{{diamond|3}}{{spade|4}} : | |||
** two runs of three {{spade|2}}{{diamond|3}}{{spade|4}}, {{club|2}}{{diamond|3}}{{spade|4}} + pair {{spade|2}}{{club|2}} ⇨ 2 × 3 + 2 = 8 points. | |||
* '''"triple run"''' e.g. {{spade|2}}{{club|2}}{{heart|2}}{{diamond|3}}{{spade|4}} : | |||
** three runs of three {{spade|2}}{{diamond|3}}{{spade|4}}, {{club|2}}{{diamond|3}}{{spade|4}}, {{heart|2}}{{diamond|3}}{{spade|4}} + three of a kind {{spade|2}}{{club|2}}{{heart|2}} ⇨ 3 × 3 + 6 = 15 points. | |||
* '''"double-double run"''' e.g. {{spade|2}}{{diamond|3}}{{heart|3}}{{spade|4}}{{club|4}} : | |||
** four runs of three {{spade|2}}{{diamond|3}}{{spade|4}}, {{spade|2}}{{diamond|3}}{{club|4}}, {{spade|2}}{{heart|3}}{{spade|4}}, {{spade|2}}{{heart|3}}{{club|4}} and two pairs {{diamond|3}}{{heart|3}}, {{spade|4}}{{club|4}} ⇨ 4 × 3 + 2 × 2 = 16 points. | |||
Combined runs may also include fifteen-twos. A 24 hand, a large commonly seen, can comprise a double-double run and four fifteen-twos. | |||
* e.g. {{spade|4}}{{diamond|4}}{{heart|5}}{{spade|5}}{{club|6}}, {{spade|6}}{{diamond|7}}{{heart|7}}{{spade|8}}{{club|8}}. | |||
=== | {|class="wikitable" style="width:auto;color:white;text-align:center;border-spacing:0.05rem;" | ||
|+style="color:black;"|"The show" example | |||
|-style="background:#555;" | |||
|'''Starter''' | |||
|{{heart|5}} | |||
|-style="background:#1a3;" | |||
|'''Alice's hand''' | |||
|{{diamond|6}}{{heart|J}}{{heart|4}}{{club|7}} | |||
|-style="background:#991;" | |||
|'''Bob's hand''' (dealer) | |||
|{{spade|5}}{{spade|4}}{{spade|2}}{{heart|6}} | |||
|-style="background:#991;" | |||
|'''Bob's crib''' | |||
|{{spade|10}}{{diamond|8}}{{club|K}}{{club|8}} | |||
|} | |||
{| class="wikitable" style=" | {|class="wikitable" style="width:auto;color:white;text-align:center;border-spacing:0.05rem;" | ||
|+style="color:black;"|"The show" example | |||
|-style="background:#555;" | |||
| | |'''Hand''' | ||
|'''Cards''' | |||
| | |'''Scoring action''' | ||
|- style="background | |'''Points''' | ||
|-style="background:#1a3;" | |||
| | |rowspan="5"|'''Alice's hand''' | ||
| | |{{heart|J}}{{heart|5}} | ||
|'''Fifteen''' | |||
| | |'''2''' | ||
| | |-style="background:#1a3;" | ||
|{{diamond|6}}{{heart|5}}{{heart|4}} | |||
|'''Fifteen''' | |||
|'''2''' | |||
|-style="background:#1a3;" | |||
|{{heart|4}}{{heart|5}}{{diamond|6}}{{club|7}} | |||
|- style="background | |'''Run of 4''' | ||
|'''4''' | |||
| | |-style="background:#1a3;" | ||
|- style="background | |{{heart|J}} | ||
| | |'''Jack = starter suit''' | ||
|- style="background | |'''1''' | ||
| | |-style="background:#555;" | ||
|- style="background | | | ||
| | |style="text-align:right;"|'''Total''' | ||
| | |'''9''' | ||
|''' | |-style="background:#991;" | ||
|- style="background | |rowspan="4"|'''Bob's hand''' | ||
|{{heart|6}}{{spade|5}}{{spade|4}} | |||
| | |'''Fifteen''' | ||
|- style="background | |'''2''' | ||
| | |-style="background:#991;" | ||
|- style="background | |{{heart|6}}{{heart|5}}{{spade|4}} | ||
| | |'''Fifteen''' | ||
|'''2''' | |||
|'''Total''' | |-style="background:#991;" | ||
|- style="background | |{{spade|4}}{{spade|5}}{{heart|5}}{{heart|6}} | ||
|'''2 × run of 3 + pair''' | |||
| | |'''8''' | ||
|- style="background | |-style="background:#555;" | ||
| | | | ||
|- style="background | |style="text-align:right;"|'''Total''' | ||
| | |'''12''' | ||
|-style="background:#991;" | |||
|'''Total''' | |rowspan="4"|'''Bob's crib''' | ||
|{{spade|10}}{{heart|5}} | |||
|'''Fifteen''' | |||
|'''2''' | |||
|-style="background:#991;" | |||
|{{club|K}}{{heart|5}} | |||
|'''Fifteen''' | |||
|'''2''' | |||
|-style="background:#991;" | |||
|{{diamond|8}}{{club|8}} | |||
|'''Pair''' | |||
|'''2''' | |||
|-style="background:#555;" | |||
| | |||
|style="text-align:right;"|'''Total''' | |||
|'''6''' | |||
|} | |} | ||
After the dealer's crib is scored, the next player becomes dealer. | |||
As in the first round, the next round starts with the deal. | |||
== Game end == | |||
After the dealer's crib is scored, the | |||
* A player wins the game immediately with a score 121 or more. | |||
* This can occur during the cut, the play or the show. | |||
** e.g. during "the show", the non-dealer (Alice) scores 122 and the dealer does not count their hand nor their crib. | |||
** e.g. the dealer wins the game on "the cut" of a Jack ("his heels"). |
Latest revision as of 21:39, 18 February 2024
Components
- The pegging board represents each player's score.
- Standard 52-card deck.
- Suits are equal in status.
- A = 1.
- J,Q,K = 10.
The deal
- The players cut for first deal, lowest card deals first.
- If tied, the deck is re-shuffled and re-cut.
2players⇨6cards in hand
3players⇨5cards in hand + 1🟔 to the crib
4players⇨5cards in hand & players sitting opposite each other are on a team.
The crib
- Each player chooses four cards to keep and discards the remainder face-down to form the "crib" to be used later by the dealer.
- Each player's hand and the crib are four cards.
Alice's deal | Bob's deal (dealer) | ||
6♦J♥4♥7♣ | 🟔🟔 | 🟔🟔 | 5♠4♠2♠6♥ |
Alice's hand | Bob's crib | Bob's hand |
The starter
- The non-dealer (Alice) cuts the deck and the dealer reveals the top card of the bottom section, called "the starter" or "the cut".
- A Jack scores the dealer two points for "his heels".
- The starter is used later during "the show".
The play
- "The play" (or "pegging") starts with the non-dealer (Alice).
- Each player plays one card face up, stating the cumulative value, or "count", of the cards played so far.
- e.g. Alice plays 4♣ and says "four", Bob plays 7♥ and says "eleven" etc.
- The count must not exceed 31.
- Each player must keep playing until they are unable to play.
- A player who cannot play passes by saying "Go".
- The player that plays the last card scores 1 point for the "Go" or 2 points if the count is exactly 31.
- The count is then reset to zero and play resumes, starting with the player who passed by saying "Go".
- This is repeated until all cards in hands have been played.
Players can score additional points during "the play" according to the following rules:
- Fifteen
- count is exactly 15 ⇨ 2 points
- Run of 3
- in any order e.g. 6♠4♦5♠ ⇨ 3 points
- Run of 4
- ⇨ 4 points
- Each extra card in a run ⇨ +1 point
- Pair
- (same rank as the previous card) ⇨ 2 points
- Three of a kind
- (same rank as the previous cards) ⇨ 6 points (3 distinct pairs × 2 points)
- Four of a kind
- (same rank as the previous cards) ⇨ 12 points (6 distinct pairs × 2 points)
If a card completes more than one scoring combination, then all combinations are scored.
Alice's hand | 6♦J♥4♥7♣ |
Bob's hand (dealer) | 5♠4♠2♠6♥ |
Player | Card | Count | Scoring action | Points |
Alice | J♥ | 10 | ||
Bob | 5♠ | 15 | Fifteen | 2 |
Alice | 7♣ | 22 | ||
Bob | 6♥ | 28 | Run of 3 | 3 |
Alice | "Go" | |||
Bob | 2♠ | 30 | "Go" < 31 | 1 |
Alice | 6♦ | 6 | ||
Bob | 4♠ | 10 | ||
Alice | 4♥ | 14 | Pair + last card | 3 |
The show
- After "the play", each player starting with the non-dealer scores points.
- The dealer's hand is scored.
- The crib is revealed and scored by the dealer as an additional hand.
- Scoring the crib is the same as scoring a hand with the exception of a flush; a four-card flush in the crib is scored only if it is the same suit as the starter card (5 points).
The starter card is a fifth card shared with all hands. Scoring:
- Fifteen
- each separate combination = 15 ⇨ 2 points
- Run of three
- consecutive (regardless of suit) ⇨ 3 points
- Run of four
- consecutive (regardless of suit) ⇨ 4 points
- Run of five
- consecutive (regardless of suit) ⇨ 5 points
- Pair
- ⇨ 2 points
- Three of a kind
- ⇨ 6 points
- Four of a kind
- ⇨ 12 points
- Flush
- all four cards in the hand are of the same suit ⇨ 4 points.
- Note: this is the only rule that does not apply to the crib.
- Flush
- the starter card is of the same suit ⇨ 5 points
- Jack
- of the same suit ("His nob") as the starter card ⇨ 1 point
Common combinations are often scored as a group.
- "double run" e.g. 2♠2♣3♦4♠ :
- two runs of three 2♠3♦4♠, 2♣3♦4♠ + pair 2♠2♣ ⇨ 2 × 3 + 2 = 8 points.
- "triple run" e.g. 2♠2♣2♥3♦4♠ :
- three runs of three 2♠3♦4♠, 2♣3♦4♠, 2♥3♦4♠ + three of a kind 2♠2♣2♥ ⇨ 3 × 3 + 6 = 15 points.
- "double-double run" e.g. 2♠3♦3♥4♠4♣ :
- four runs of three 2♠3♦4♠, 2♠3♦4♣, 2♠3♥4♠, 2♠3♥4♣ and two pairs 3♦3♥, 4♠4♣ ⇨ 4 × 3 + 2 × 2 = 16 points.
Combined runs may also include fifteen-twos. A 24 hand, a large commonly seen, can comprise a double-double run and four fifteen-twos.
- e.g. 4♠4♦5♥5♠6♣, 6♠7♦7♥8♠8♣.
Starter | 5♥ |
Alice's hand | 6♦J♥4♥7♣ |
Bob's hand (dealer) | 5♠4♠2♠6♥ |
Bob's crib | 10♠8♦K♣8♣ |
Hand | Cards | Scoring action | Points |
Alice's hand | J♥5♥ | Fifteen | 2 |
6♦5♥4♥ | Fifteen | 2 | |
4♥5♥6♦7♣ | Run of 4 | 4 | |
J♥ | Jack = starter suit | 1 | |
Total | 9 | ||
Bob's hand | 6♥5♠4♠ | Fifteen | 2 |
6♥5♥4♠ | Fifteen | 2 | |
4♠5♠5♥6♥ | 2 × run of 3 + pair | 8 | |
Total | 12 | ||
Bob's crib | 10♠5♥ | Fifteen | 2 |
K♣5♥ | Fifteen | 2 | |
8♦8♣ | Pair | 2 | |
Total | 6 |
After the dealer's crib is scored, the next player becomes dealer. As in the first round, the next round starts with the deal.
Game end
- A player wins the game immediately with a score 121 or more.
- This can occur during the cut, the play or the show.
- e.g. during "the show", the non-dealer (Alice) scores 122 and the dealer does not count their hand nor their crib.
- e.g. the dealer wins the game on "the cut" of a Jack ("his heels").