This is a documentation for Board Game Arena: play board games online !

Gamehelpcarcassonne: Difference between revisions

From Board Game Arena
Jump to navigation Jump to search
(→‎Scoring: add table border)
 
(17 intermediate revisions by 9 users not shown)
Line 1: Line 1:
==Gameplay==
==Gameplay==
The game board is a medieval landscape built by the players as the game progresses. The game starts with a single terrain tile face up and 71 others shuffled face down for the players to draw from. On each turn a player draws a new terrain tile and places it adjacent to tiles that are already face up.  The new tile must be placed in a way that extends features on the tiles it touches: roads must connect to roads, fields to fields, and cities to cities.
The game board is a medieval landscape built by the players as the game progresses. The game starts with a single terrain tile face up and 71 others shuffled face down for the players to draw from. On each turn a player draws a new terrain tile and places it adjacent to tiles that are already face up.  The new tile must be placed in a way that extends features on the tiles it touches: roads must connect to roads, fields to fields, and cities to cities.


After placing each new tile, the placing player may opt to station a piece (called a "follower" or "meeple") on a feature of that newly placed tile. The placing player may not use a follower to claim any features of the tile that extend or connect features already claimed by another player. However, it is possible for terrain features claimed by opposing players to become "shared" by the subsequent placement of tiles connecting them. For example, two field tiles, each having a follower, can become connected by another terrain tile into a single field shared by each follower's player. If a shared feature is connected to yet another feature of the same type claimed by one of the same players, said player, now having more followers in that feature, gains full claim over the feature.
After placing each new tile, the placing player may opt to place a meeple on a feature of that newly placed tile. The placing player may not use a meeple to claim any features of the tile that extend or connect features already claimed by another player. However, it is possible for terrain features claimed by opposing players to become "shared" by the subsequent placement of tiles connecting them. For example, two field tiles, each having a meeple, can become connected by another terrain tile into a single field shared by each meeple's player. If a shared feature is connected to yet another feature of the same type claimed by one of the same players, said player, now having more meeples in that feature, gains full claim over the feature.


When a feature other than a field is completed, all meeples in the completed feature are returned to the players who placed them, and can be reused. The player(s) with the most meeples in the feature score points immediately (see below).
When a feature other than a field is completed, all meeples in the completed feature are returned to the players who placed them, and can be reused. The player(s) with the most meeples in the feature score points immediately (see below).


The game ends when the last tile has been placed. At that time, all features (including fields) score points for the players with the most followers on them. The player with the most points wins the game.
The game ends when the last tile has been placed. At that time, all features (including fields) score points for the players with the most meeples on them. The player with the most points wins the game.


==Scoring==
==Scoring==
During the players' turns, cities, cloisters, and roads (but not fields) are scored when they are completed—cities and roads when they are completed (i.e. contain no unfinished edges from which they may be expanded), and cloisters when surrounded by eight tiles. At the end of the game, when there are no tiles remaining, all incomplete features are scored. Points are awarded to the players with the most followers in a feature.  
During the players' turns, cities, monasteries (also known as cloisters) and roads (but not fields) are scored when they are "completed" — cities and roads when they are actually completed (i.e. contain no unfinished edges from which they may be expanded) and monasteries when they are completely surrounded by eight tiles. At the end of the game, when there are no tiles remaining, all incomplete features are scored. Points are awarded to the players with the most meeples in a feature.  


If there is a tie for the most followers in any given feature, all of the tied players are awarded the full number of points. In general (see table), points are awarded for the number of tiles covered by a feature; cloisters score for neighboring tiles; and fields score based on the number of connected ''completed'' cities.
If there is a tie for the most meeples in any given feature, all of the tied players are awarded the full number of points. In general (see table), points are awarded for the number of tiles covered by a feature; monasteries score for neighboring tiles; and fields score based on the number of connected ''completed'' cities.


Once a feature is scored, all of the followers in that feature are returned to their owners.
Once a feature is scored, all of the meeples in that feature are returned to their owners.


{| class="wikitable" style="white-space:nowrap;"
{| class="wikitable" style="white-space:nowrap;" border="2"
|-
|-
! Feature !! Completed during play !! Game end
! Feature !! Completed during play !! Game end
Line 27: Line 28:
| 1 point per tile
| 1 point per tile
|-
|-
| Cloister
| Monastery
| 1 point + 1 point per surrounding tile
| 1 point + 1 point per surrounding tile
| 1 point + 1 point per surrounding tile
| 1 point + 1 point per surrounding tile
Line 44: Line 45:
This expansion features inns (next to roads) and cathedrals (next to cities). Also, a large meeple of each colour is featured.
This expansion features inns (next to roads) and cathedrals (next to cities). Also, a large meeple of each colour is featured.
* Inns: If a road is completed with one or more inns, each tile scores 2 points instead of 1. However, an incompleted road with inns in the end does not score any points.
* Inns: If a road is completed with one or more inns, each tile scores 2 points instead of 1. However, an incompleted road with inns in the end does not score any points.
* Cathedrals: If a city is completed with one or more cathedrals. each tile and cost of arms scores 3 points instead of 2. However, an incompleted city with cathedrals in the end does not score any points.
* Cathedrals: If a city is completed with one or more cathedrals. each tile and coat of arms scores 3 points instead of 2. However, an incompleted city with cathedrals in the end does not score any points.
* Large meeple: A large meeple is worth 2 meeples instead of 1.
* Large meeple: A large meeple is worth 2 meeples instead of 1.


===Traders and Builders===
===Traders and Builders===
This expansion features goods tokens, builders and pigs.
This expansion features goods tokens, builders and pigs.
* Goods tokens: The person who finishes a city with goods collects the goods in the city. The goods are wine, grain and cloth. At the end of the game, the player with the most goods token of a type scores 10 points. If multiple players tie, all get the full points.
* Goods tokens: The person who finishes a city with goods collects the goods in the city. The goods are wine(9), grain(6) and cloth(5). At the end of the game, the player with the most goods token of a type scores 10 points. If multiple players tie, all get the full points.
* Builder: Each player has a builder. It can be placed on a road or city with at least one of your meeples. If you continue the feature with your builder on it, you get a double turn.
* Builder: Each player has a builder. It can be placed on a road or city with at least one of your meeples. If you continue the feature with your builder on it, you get a double turn.
* Pig: Each player has a pig. It can be placed on a field with your farmer. The pig scores 1 point for each completed city in the field.
* Pig: Each player has a pig. It can be placed on a field with your farmer. The pig scores 1 point for each completed city in the field.
Line 57: Line 58:
* The volcano: The dragon appears on it. After the dragon appears, dragon tiles can be placed. No meeples can be placed on a volcano tile.
* The volcano: The dragon appears on it. After the dragon appears, dragon tiles can be placed. No meeples can be placed on a volcano tile.
* Dragon tiles: Each player take turns to move the dragon until the dragon moves 6 spaces or is unable to move. All figures on the spaces it visits returns to their owners without scoring.
* Dragon tiles: Each player take turns to move the dragon until the dragon moves 6 spaces or is unable to move. All figures on the spaces it visits returns to their owners without scoring.
* The princess: Instead of placing a meeple, you can return a meeple in the city to his owner.
* The princess: Instead of placing a meeple, you can return a meeple in the city to their owner.
* The magic portal: You can place a meeple on any previous placed tile instead on the tile you placed.
* The magic portal: You can place a meeple on any previous placed tile instead on the tile you placed.
* The fairy: It belongs to nobody. It can be assigned to one of your meeples in replace of your placing. If it is still next to you at the start of your turn, you score 1 point. All figures on it are protected from the dragon. You score 3 points when any feature is scored if the fairy is next to one of your meeples.
* The fairy: It belongs to nobody. Instead of placing a meeple, you can move the fairy to one of your existing meeples. If the fairy is on one of your meeples at the start of your turn, you score 1 point. All figures on it are protected from the dragon. If a feature is scored while one of your meeples on it has the fairy, you score 3 points, even if you are not winning the feature.


===Stategic Variant===
===Strategic Variant===
Each player has 3 tiles at the start. On each turn, a tile is drawn and added to the player's hand. They choose which one to place each time.
Each player has 3 tiles at the start. On each turn, a tile is drawn and added to the player's hand. They choose which one to place each time.

Latest revision as of 09:40, 2 June 2023

Gameplay

The game board is a medieval landscape built by the players as the game progresses. The game starts with a single terrain tile face up and 71 others shuffled face down for the players to draw from. On each turn a player draws a new terrain tile and places it adjacent to tiles that are already face up. The new tile must be placed in a way that extends features on the tiles it touches: roads must connect to roads, fields to fields, and cities to cities.

After placing each new tile, the placing player may opt to place a meeple on a feature of that newly placed tile. The placing player may not use a meeple to claim any features of the tile that extend or connect features already claimed by another player. However, it is possible for terrain features claimed by opposing players to become "shared" by the subsequent placement of tiles connecting them. For example, two field tiles, each having a meeple, can become connected by another terrain tile into a single field shared by each meeple's player. If a shared feature is connected to yet another feature of the same type claimed by one of the same players, said player, now having more meeples in that feature, gains full claim over the feature.

When a feature other than a field is completed, all meeples in the completed feature are returned to the players who placed them, and can be reused. The player(s) with the most meeples in the feature score points immediately (see below).

The game ends when the last tile has been placed. At that time, all features (including fields) score points for the players with the most meeples on them. The player with the most points wins the game.

Scoring

During the players' turns, cities, monasteries (also known as cloisters) and roads (but not fields) are scored when they are "completed" — cities and roads when they are actually completed (i.e. contain no unfinished edges from which they may be expanded) and monasteries when they are completely surrounded by eight tiles. At the end of the game, when there are no tiles remaining, all incomplete features are scored. Points are awarded to the players with the most meeples in a feature.

If there is a tie for the most meeples in any given feature, all of the tied players are awarded the full number of points. In general (see table), points are awarded for the number of tiles covered by a feature; monasteries score for neighboring tiles; and fields score based on the number of connected completed cities.

Once a feature is scored, all of the meeples in that feature are returned to their owners.

Feature Completed during play Game end
City 2 points per tile + 2 points per pennant 1 point per tile + 1 point per pennant
Road 1 point per tile 1 point per tile
Monastery 1 point + 1 point per surrounding tile 1 point + 1 point per surrounding tile
Fields (Not scored) 3 points for each completed city bordering the field.

Expansions

The River

This expansion features a river which replaces the starting tile. The river starts from the source to the lake and cannot turn twice in the same direction.

Inns and Cathedrals

This expansion features inns (next to roads) and cathedrals (next to cities). Also, a large meeple of each colour is featured.

  • Inns: If a road is completed with one or more inns, each tile scores 2 points instead of 1. However, an incompleted road with inns in the end does not score any points.
  • Cathedrals: If a city is completed with one or more cathedrals. each tile and coat of arms scores 3 points instead of 2. However, an incompleted city with cathedrals in the end does not score any points.
  • Large meeple: A large meeple is worth 2 meeples instead of 1.

Traders and Builders

This expansion features goods tokens, builders and pigs.

  • Goods tokens: The person who finishes a city with goods collects the goods in the city. The goods are wine(9), grain(6) and cloth(5). At the end of the game, the player with the most goods token of a type scores 10 points. If multiple players tie, all get the full points.
  • Builder: Each player has a builder. It can be placed on a road or city with at least one of your meeples. If you continue the feature with your builder on it, you get a double turn.
  • Pig: Each player has a pig. It can be placed on a field with your farmer. The pig scores 1 point for each completed city in the field.

The Princess and the Dragon

This expansion features the dragon, the fairy and the magic portal.

  • The volcano: The dragon appears on it. After the dragon appears, dragon tiles can be placed. No meeples can be placed on a volcano tile.
  • Dragon tiles: Each player take turns to move the dragon until the dragon moves 6 spaces or is unable to move. All figures on the spaces it visits returns to their owners without scoring.
  • The princess: Instead of placing a meeple, you can return a meeple in the city to their owner.
  • The magic portal: You can place a meeple on any previous placed tile instead on the tile you placed.
  • The fairy: It belongs to nobody. Instead of placing a meeple, you can move the fairy to one of your existing meeples. If the fairy is on one of your meeples at the start of your turn, you score 1 point. All figures on it are protected from the dragon. If a feature is scored while one of your meeples on it has the fairy, you score 3 points, even if you are not winning the feature.

Strategic Variant

Each player has 3 tiles at the start. On each turn, a tile is drawn and added to the player's hand. They choose which one to place each time.