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'''THIS PAGE WAS WRITTEN BY A FRENCH PLAYER...'''
[[Category:Card games]]
== Overview ==


'''DO NOT HESITATE TO CORRECT THAT CLUMSY ENGLISH ;)'''
Each round of Tarot involves two stages: bidding and playing. In the bidding stage, the person who bids the highest becomes the Taker. All the other players are playing collectively against the Taker (except in the five-player version, where the Taker has a secret partner). In the playing stage, the players play tricks until all hands are empty. Cards are worth points. The Taker has to gain a certain number of points to win the round. If the Taker does not succeed, the Taker loses the points they collected and everyone else gains points.


=== Cards ===
== Cards ==
• 21 Trumps numbered from 1 to 21


• The Fool
Ranks (from strongest to weakest): '''{{card|R}} {{card|D}} {{card|C}} {{card|V}} {{card|10}} {{card|9}} {{card|8}} {{card|7}} {{card|6}} {{card|5}} {{card|4}} {{card|3}} {{card|2}} {{card|1}}'''


• 14 cards in each color suit, increasing order : 1 2 3 4 5 6 7 8 9 10 V C D R
{| class="wikitable" style="width:auto;" border="2"
!| Letter || French meaning || American equivalent
|-
| '''R''' || Roi || King
|-
| '''D''' || Dame || Queen
|-
| '''C''' || Cavalier || Knight
|-
| '''V''' || Valet || Jack
|}


'''Jack (V) < Knight (C) < Queen (D) < King (R)'''
====Card Types====


A Tarot deck has 78 cards.


Bouts : 1 of Trumps (the Petit), 21 of Trumps and the Fool.
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>1 "Fool"</li>
  <li>21 Trump cards</li>
  <li>56 suited cards ({{club|color=black}}, {{heart|color=red}}, {{spade|color=black}}, {{diamond|color=red}})
</ul>


=== Card points ===
====Special Cards====
• Bout: 4 points and a half


• King: 4 points and a half
The '''1 of Trump''' (The Little One) {{trump|1}}, the '''21 of Trump''' {{trump|21}} (The World), and '''The Fool''' (The Excuse) are called the '''Bout''' or "honor" cards. They are worth the most points and change the target score for victory in a round. The more of these cards the Taker has, the easier it is for them to win.


• Queen: 3 points and a half
The Fool has no suit and no rank. It can be played at any point. So use it when you want to avoid giving the Taker a card that would benefit them. If The Fool is played first, the next card determines the lead suit of the trick.


• Knight: 2 points and a half
== Card points ==


• Jack: 1 point and a half
Each card is worth points. If you win a trick, you get the points of the cards in the trick. You may hover over your cards to see the point value.


<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>Bout ({{trump|1}}, {{trump|21}}, Fool): 4 ½ points</li>
  <li>Roi/King: 4 ½ points</li>
  <li>Dame/Queen: 3 ½ points</li>
  <li>Cavalier/Knight: 2 ½ points</li>
  <li>Valet/Jack: 1 ½ points</li>
  <li>All other cards: ½ point</li>
</ul>


• Any other card: half a point.
== Taker's Goal ==


=== Taker's goal ===
The points the Taker needs to get to win the round change depending on the number of Bout cards won.
• 0 Bout : 56 points


1 Bout : 51 points
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>All 3 Bouts: 36 points</li>
  <li>2 Bouts: 41 points</li>
  <li>1 Bouts: 51 points</li>
  <li>No Bouts: 56 points</li>
</ul>


• 2 Bouts: 41 points
Since Bout cards make it easier for the Taker to win, the Taker wants to gain them. The other players want to keep them away from the Taker. The {{trump|21}} will never be taken from its owner. The Fool is almost never taken from its owner (it can only be taken if played in the final trick). But the {{trump|1}} can easily be taken.


• 3 Bouts: 36 points.
== The Deal and Bidding ==


=== Play ===
All cards are dealt to each player except for 6 (in the three- or four-player version) or 3 cards (in the five-player version). These cards are placed face down in a pile called the "Kitty". The Kitty remains hidden until bidding is over. The winner of the bid determines whether the Kitty is revealed and what happens to it.
• One must follow suit


• One must play a Trump if one cannot follow suit
Counterclockwise from the Dealer, each player either bids or passes. The person who bids the highest becomes the Taker. There are four possible bids:


• If one must play a Trump, one must play an higher Trump than any Trump already played on the trick
{| class="wikitable" style="width:auto;" border="2"
!| Name || Definition || Score Multiplier
|-
| '''Small''' || The Kitty is revealed to all players. The Taker integrates it into their hand and discards an equal number of cards. The discarded cards count for the Taker's score. || None
|-
| '''Guard''' || The Kitty is revealed to all players. The Taker integrates it into their hand and discards an equal number of cards. The discarded cards count for the Taker's score. || x2
|-
| '''Guard Without the Kitty''' || The Kitty remains hidden to all players, but the cards still count for the Taker's score || x4
|-
| '''Guard Against the Kitty''' || The Kitty remains hidden to all players. The cards are counted in each '''defender's'''' score for the round|| x6
|}


• One must play a lower Trump if unable to play an higher
Most variants forbid the Taker from putting any K/R, Trumps, or Bout cards in the Kitty. Some variants allow this if the Taker announces it.


If one cannot follow suit nor play a Trump, one can play any card
In the five-player version, after the Taker has been determined, but before the Kitty is revealed, the Taker calls out a suit. The person who has the King {{card|R}} of that suit is the Taker's secret partner, making the round 2 versus 3. The partner's identity is not revealed until the called King {{card|R}} is played, allowing the partner to help the Taker in secret. If the King {{card|R}} of that suit is in the Kitty or in the Taker's own hand, the Taker has no partner and the round is 1 versus 4. In the rare case that the Taker has all four Kings {{card|R}} in hand, then when calling a suit, they show them. In this case, the player with the Queen {{card|D}} in that suit becomes the secret partner.


• The Fool can be played anytime, '''except on the last trick, otherwise it switches sides''' (exception: Chelem)
== Play ==


=== Bids ===
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
• Small: coefficient x 1
  <li>One must follow suit</li>
  <li>One must play a trump if one cannot follow suit
  <li>If a previous player could not follow suit and played a trump, the other players still have to follow suit if they can.
  <li>If one must play a trump, one must play a higher trump than any trump already played on the trick.
  <li>One must play a lower trump if unable to play a higher one</li>
  <li>If one cannot follow suit nor play a trump, one can play any card
  <li>The Fool can be played on any trick. The person who played the Fool keeps it, not the trick winner '''UNLESS''' the Fool is played on the last trick. Then the winner of the trick takes it. This is how the Taker may win all four bouts.
  <li>
  <li>
</ul>


• Guard: coefficient x 2
== Scoring ==


• Guard without the Kitty: coefficient x 4
All the players' scores should add up to 0 after each round.


• Guard against the Kitty: coefficient x 6
In the five-player variant, the Taker's partner shares 1/3 of the Taker's loss.


For Small and Guard, the Kitty is revealed and the taker integrates it in his/her hand then discards.
If the Petit {{trump|1}} is played on the last trick, the winner scores 10x the bid.


=== Petit au bout ===
==== Bonuses====
If the Petit is played on the last trick, the team who wins that trick scores the Petit au bout bonus:


• 10 points x coefficient of the bid.
'''<u>Poignée</u>'''


=== Poignées ===
Before playing the first card, a player has the option to declare ''poignée'' ("handful"). When you do this, you show your hand to the players and prove you have a certain number of Trumps (depending on number of players). If the declarer wins the trick, they win extra points. But if they don't, they lose the same number of points.
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points


Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points
{| class="wikitable" style="width:auto;" border="2"
|+ Caption text
|-
!| Name || Players || Trumps || Points
|-
| rowspan=3 |'''Simple Poignée''' || 3 || 13 || rowspan=3|'''20'''
|-
| 4 || 10
|-
| 5 || 8
|-
| rowspan=3 |'''Double Poignée''' || 3 || 15 || rowspan=3|'''30'''
|-
| 4 || 13
|-
| 5 || 10
|-
| rowspan=3 |'''Double Poignée''' || 3 || 18 || rowspan=3|'''40'''
|-
| 4 || 15
|-
| 5 || 13
|}


• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points
The Poignée bonus goes to the winner of the trick. It is not counted in the bid's multiplier.


The Poignée bonus is won by the team who wins the hand (it is not multiplied by the bid coefficient).
'''<u>Slam</u>'''


=== Slam ===
After dealing the Kitty, the Taker may declare a Slam. That means the Taker intends to win ''all'' the tricks. The Taker gets bonus points if they take all tricks and did not declare a Slam.
That is winning all tricks. Can be announced over the normal bid.


400 points if announced and achieved (it not multiplied by the bid coefficient)
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>400 points if achieved (not counted in the bid multiplier)</li>
  <li>200 points if not declared but still achieved</li>
  <li>-200 points if declared but not achieved</li>
</ul>


• 200 points if silent and achieved
'''<u>One at the End/Petit au Bout</u>'''


• -200 points if announced but failed
If the Fool is played on the last trick, the winner of the trick gets to either add 10 points to their score (if they are the Taker) or subtract 10 points from the Taker's score.


If the team acheving the Slam has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.
'''<u>Misères</u>'''


=== Misères (variant) ===
If playing with this variant, any player can declare Misère ("misery") before playing their first card.
• Misère of Trumps: no Trump nor the Fool, 10 points


Misère of Honours: no Figure nor Bout, 10 points
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>''Misère of Trumps'': If you have no Trump cards and no Fool</li>
  <li>''Misère of Honors'': If you have no face cards or Bout cards</li>
</ul>


The announced Misères are paid immediately to the declarer, whoever wins the hand next.
The declarer gains 10 points for each player. All other players subtract 10 points from their score.  


=== Goulash (variant) ===
'''<u>Goulash</u>'''
If everybody pass, it is free-for-all and the goal is to avoid taking points.


At the hand of the hand, each player pays each opponent the points he took.
If playing with this variant, then during bidding, if everybody passes, then the goal becomes to avoid taking points. The winner of the trick "pays" each opponent the points they took. ''Petit au bout'', ''Slam'', and ''Poignée'' cannot be declared. The Fool remains the property of one who plays it. If it is played on the last trick, it wins it. The Kitty is set aside. No one takes it into their hand or counts it in scoring.
 
The play is the same but there is no Petit au bout nor Slam and Poignées cannot be declared.
 
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.
 
The Kitty is not revealed and is no one property.

Latest revision as of 16:57, 12 December 2025

Overview

Each round of Tarot involves two stages: bidding and playing. In the bidding stage, the person who bids the highest becomes the Taker. All the other players are playing collectively against the Taker (except in the five-player version, where the Taker has a secret partner). In the playing stage, the players play tricks until all hands are empty. Cards are worth points. The Taker has to gain a certain number of points to win the round. If the Taker does not succeed, the Taker loses the points they collected and everyone else gains points.

Cards

Ranks (from strongest to weakest): R D C V 10 9 8 7 6 5 4 3 2 1

Letter French meaning American equivalent
R Roi King
D Dame Queen
C Cavalier Knight
V Valet Jack

Card Types

A Tarot deck has 78 cards.

  • 1 "Fool"
  • 21 Trump cards
  • 56 suited cards (​♣, ​♥, ​♠, ​♦)

Special Cards

The 1 of Trump (The Little One) 1★, the 21 of Trump 21★ (The World), and The Fool (The Excuse) are called the Bout or "honor" cards. They are worth the most points and change the target score for victory in a round. The more of these cards the Taker has, the easier it is for them to win.

The Fool has no suit and no rank. It can be played at any point. So use it when you want to avoid giving the Taker a card that would benefit them. If The Fool is played first, the next card determines the lead suit of the trick.

Card points

Each card is worth points. If you win a trick, you get the points of the cards in the trick. You may hover over your cards to see the point value.

  • Bout (1★, 21★, Fool): 4 ½ points
  • Roi/King: 4 ½ points
  • Dame/Queen: 3 ½ points
  • Cavalier/Knight: 2 ½ points
  • Valet/Jack: 1 ½ points
  • All other cards: ½ point

Taker's Goal

The points the Taker needs to get to win the round change depending on the number of Bout cards won.

  • All 3 Bouts: 36 points
  • 2 Bouts: 41 points
  • 1 Bouts: 51 points
  • No Bouts: 56 points

Since Bout cards make it easier for the Taker to win, the Taker wants to gain them. The other players want to keep them away from the Taker. The 21★ will never be taken from its owner. The Fool is almost never taken from its owner (it can only be taken if played in the final trick). But the 1★ can easily be taken.

The Deal and Bidding

All cards are dealt to each player except for 6 (in the three- or four-player version) or 3 cards (in the five-player version). These cards are placed face down in a pile called the "Kitty". The Kitty remains hidden until bidding is over. The winner of the bid determines whether the Kitty is revealed and what happens to it.

Counterclockwise from the Dealer, each player either bids or passes. The person who bids the highest becomes the Taker. There are four possible bids:

Name Definition Score Multiplier
Small The Kitty is revealed to all players. The Taker integrates it into their hand and discards an equal number of cards. The discarded cards count for the Taker's score. None
Guard The Kitty is revealed to all players. The Taker integrates it into their hand and discards an equal number of cards. The discarded cards count for the Taker's score. x2
Guard Without the Kitty The Kitty remains hidden to all players, but the cards still count for the Taker's score x4
Guard Against the Kitty The Kitty remains hidden to all players. The cards are counted in each defender's' score for the round x6

Most variants forbid the Taker from putting any K/R, Trumps, or Bout cards in the Kitty. Some variants allow this if the Taker announces it.

In the five-player version, after the Taker has been determined, but before the Kitty is revealed, the Taker calls out a suit. The person who has the King R of that suit is the Taker's secret partner, making the round 2 versus 3. The partner's identity is not revealed until the called King R is played, allowing the partner to help the Taker in secret. If the King R of that suit is in the Kitty or in the Taker's own hand, the Taker has no partner and the round is 1 versus 4. In the rare case that the Taker has all four Kings R in hand, then when calling a suit, they show them. In this case, the player with the Queen D in that suit becomes the secret partner.

Play

  • One must follow suit
  • One must play a trump if one cannot follow suit
  • If a previous player could not follow suit and played a trump, the other players still have to follow suit if they can.
  • If one must play a trump, one must play a higher trump than any trump already played on the trick.
  • One must play a lower trump if unable to play a higher one
  • If one cannot follow suit nor play a trump, one can play any card
  • The Fool can be played on any trick. The person who played the Fool keeps it, not the trick winner UNLESS the Fool is played on the last trick. Then the winner of the trick takes it. This is how the Taker may win all four bouts.

Scoring

All the players' scores should add up to 0 after each round.

In the five-player variant, the Taker's partner shares 1/3 of the Taker's loss.

If the Petit 1★ is played on the last trick, the winner scores 10x the bid.

Bonuses

Poignée

Before playing the first card, a player has the option to declare poignée ("handful"). When you do this, you show your hand to the players and prove you have a certain number of Trumps (depending on number of players). If the declarer wins the trick, they win extra points. But if they don't, they lose the same number of points.

Caption text
Name Players Trumps Points
Simple Poignée 3 13 20
4 10
5 8
Double Poignée 3 15 30
4 13
5 10
Double Poignée 3 18 40
4 15
5 13

The Poignée bonus goes to the winner of the trick. It is not counted in the bid's multiplier.

Slam

After dealing the Kitty, the Taker may declare a Slam. That means the Taker intends to win all the tricks. The Taker gets bonus points if they take all tricks and did not declare a Slam.

  • 400 points if achieved (not counted in the bid multiplier)
  • 200 points if not declared but still achieved
  • -200 points if declared but not achieved

One at the End/Petit au Bout

If the Fool is played on the last trick, the winner of the trick gets to either add 10 points to their score (if they are the Taker) or subtract 10 points from the Taker's score.

Misères

If playing with this variant, any player can declare Misère ("misery") before playing their first card.

  • Misère of Trumps: If you have no Trump cards and no Fool
  • Misère of Honors: If you have no face cards or Bout cards

The declarer gains 10 points for each player. All other players subtract 10 points from their score.

Goulash

If playing with this variant, then during bidding, if everybody passes, then the goal becomes to avoid taking points. The winner of the trick "pays" each opponent the points they took. Petit au bout, Slam, and Poignée cannot be declared. The Fool remains the property of one who plays it. If it is played on the last trick, it wins it. The Kitty is set aside. No one takes it into their hand or counts it in scoring.