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[RÈGLES ÉLÉMENTAIRES]
[BASIC RULES]


Krosmaster Arena est un jeu de stratégie où votre but sera d'éliminer les Krosmasters adverses sans perdre les vôtres.
Krosmaster Arena is a strategy game where your goal is to eliminate the opposing Krosmasters without losing yours.


Pour gagner, il faudra mettre le compteur de GG (le nombre d'étoiles sous le pseudo de votre adversaire) à zéro.
To win, you will have to put the GG counter (the number of stars under your opponent's nickname) at zero.


Il existe 3 méthodes pour ce faire :
There are 3 methods to do this:


- Tuez un Krosmaster adverse pour voler son Niveau en GG. Le niveau d'un Kros équivaut à sa valeur en combat. Il est indiqué sur la carte de chaque figurine.
- Kill an opposing Krosmaster to steal their Level in GG. The level of a Kros is equivalent to its value in combat. It is indicated on the card of each figurine.


- Faites un double aux jets de tension pour faire perdre à chacun 1GG. Dés lancés en début de tour de joueur, octroyant un pouvoir à un Krosmaster durant un tour ou vous donnant des pièces en échange (Kamas).
- Double the tension jets to make everyone lose 1GG. Dice rolled at the start of the player's turn, granting a power to a Krosmaster during a turn or giving you coins in exchange (Kamas).


- Achetez 1GG à votre adversaire en dépensant 12 Kamas, une fois placé sur une Case Démon.
- Buy 1GG from your opponent by spending 12 Kamas, once placed on a Demon Box.




Au départ chaque joueur dispose de 6GG, plus un GG sauvage (neutre) qui sera toujours pris en premier.
At the start each player has 6GG, plus a wild (neutral) GG which will always be lost first.


Chaque équipe doit être composée de 12 niveaux, répartis entre 3 et 8 Krosmasters. Le niveau d'un Krosmaster varie de 1 (faible) à 6 (fort).
Each team must be made up of 3 to 8 Krosmasters, totalling 12 levels. They vary from 1 (weak) to 6 (strong).




Chaque Krosmaster dispose de Caractéristiques qui lui sont propres.
Each Krosmaster has its own characteristics.


- Nom : La jouabilité max d'un Krosmaster dans une équipe est visible à la couleur de son nom. 1x Doré. 2x Blanc. 3x Noir.
- Name: The maximum number of duplicates in a team depends on its name color: 1x Gold, 2x White, 3x Black.


- Niveau : Efficacité en combat d'un Krosmaster. Mais la perte d'un Krosmaster fort sera d'autant plus dommageable.
- Level: A Krosmaster's combat power.


- Initiative (éclair) : Définit l'ordre de jeu au sein de votre équipe. L'Initiative totale la plus haute d'une équipe désigne le 1er joueur.
- Initiative (flash): Defines the order of play within your team. The highest total Initiative of a team determines the 1st player.


- Pts de Mouvement (PM) : Nombre de cases qu'un Krosmaster peut parcourir par tour.
- Movement Pts (MP): Number of spaces a Krosmaster can move each turn.


- Pts de Vie (PV) : Nombre de blessures qu'un Krosmaster peut encaisser avant d'être mis KO.
- Life Pts (LP): Number of wounds a Krosmaster can take before being knocked out.


- Pts d'Action (PA) : Nombre de points servant à lancer des sorts et/ou à effectuer des actions (ramasser une pièce, acheter,...)
- Action Points (AP): Used to cast spells and / or perform actions (pick up a coin, buy, ...)




Chacun dispose aussi de Sorts ayant des effets très spécifiques (attaque, soin, boost, debuff, placement, invocation,...)
Each also has Spells with very specific effects (attack, heal, boost, debuff, placement, summon, ...)


- Portée : Soit Personnelle (cible = lanceur), soit Corps-à-Corps (cible adjacente), soit composée d'une PO minimale et maximale. La plupart des sorts nécessitent une ligne de vue, ce qui veut dire pas d'obstacle entre le lanceur et sa cible (arbre ou Krosmaster). Les buissons ne sont pas gênants. Une Portée verte est modifiable (+1PO en montant sur une Caisse par exemple), tandis que la Portée rouge ne l'est pas.
- Range: Either Personal (self), Melee (adjacent), or composed of a minimum and maximum OP. Most spells require a line of sight, which means no obstacle between the caster and its target (tree or Krosmaster). The bushes are not obstacles. A Green Range can be modified (+ 1PO by mounting on a Cashier for example), while the Red Range is not.


- Effet : Décrit par le sort lui-même.
- Damage: The color indicates the Element (Air, Water, Fire, Earth, Neutral, Care or Nothing)


- Dégâts : Chiffre = nombre de dégâts de base que le sort inflige. Couleur = Élément de frappe du sort (Air, Eau, Feu, Terre, Neutre, Soin ou Rien)
- Cost: Mainly in AP, but may also require the use of MPor self-injury.


- Coût : Principalement en PA, mais peut aussi requérir d'utiliser des PM ou de s'infliger des blessures.


Some powers are specific to Krosmasters.


Il existe enfin des Pouvoirs génériques (Critique, Résistance,...) ou propres aux Krosmasters. Leurs effets sont décrits sur la carte elle-même.


On the Demon Boxes you can spend your Kamas in order to equip Boosts or Equipment on your Krosmasters, making them more resistant, fast or powerful. Do not neglect this aspect of the game, it is almost impossible to win without using Kamas.


Sur les Cases Démons vous pourrez dépenser vos Kamas afin d'équiper des Boosts ou Équipements sur vos Krosmasters, les rendant plus résistants, rapides ou puissants. Ne négligez pas cet aspect du jeu, il est presque impossible de gagner sans utiliser de Kamas.


[STRATEGIC ADVICE]


Generally speaking, if the player opposite has more than 150 ELO points, you can certainly ask them for advice. The spirit of the Krosmaster community is cordial, and the game is both exciting and complex. It will be a pleasure for us to accompany you in your first games ^^ Contact persons recommended for any questions: [Neuros] [Achille127] [Percimou]


[CONSEILS STRATÉGIQUES]


D'une manière générale, si le joueur en face a plus de 150 pts ELO vous pouvez certainement lui demander conseil. L'esprit de la communauté Krosmaster est cordial, et le jeu est à la fois passionnant et complexe. Ce sera pour nous un plaisir de vous accompagner dans vos premières parties ^^ Personnes de contact recommandées pour toute question : [Neuros] [Achille127] [Percimou]
Here are some ways to start:


- Play "placers" (King Mint, Grougalorasalar, Khan Karkass, ...) BEFORE your "batters" (Sphincter Cell, Dragon Pig, Joris Swashbuckler), so that they can reach opposing Kros. One of the key elements to surprise the enemy is movement.


Voici déjà quelques pistes pour commencer :
- Pay attention to your basic diversity. The more you have different Elements within your team, the more often the RD will be profitable for you.


- Jouez des "placeurs" (Roi Menthe, Grougalorasalar, Khan Karkass,...) AVANT vos "frappeurs" (Sphincter Cell, Dragon Cochon, Joris Bretteur), afin que ces derniers puissent atteindre les Kros adverses. L'un des éléments clefs pour surprendre l'ennemi est le mouvement.
- It will often happen that you are surprised and reached when you think you are safe. Don't worry, it's the kind of thing that comes with experience. We count like this: PM + PO + potential investment + potential R&D. If in doubt, be careful, but do not stay at the bottom of the map the whole game so far ^^ Krosmaster is a game of exchange and frank melee, do not forget;)


- Faites attention à votre diversité élémentaire. Plus vous aurez d'éléments de frappe différents au sein de votre team, plus souvent les RD vous seront profitables.


- Il arrivera souvent que vous soyez surpris d'être atteint alors que vous vous croyiez safe avec un personnage. Ne vous inquiétez pas, c'est le genre de chose qui vient avec l'expérience. On compte comme ceci : PM + PO + placement potentiel + RD potentielle. Dans le doute, soyez prudent, mais ne restez pas fond de map toute la partie pour autant ^^ Krosmaster est un jeu d'échange et de mêlées franches, ne l'oubliez pas ;)
You probably know enough to discover the game, so good luck!
 
 
Vous en savez probablement assez que pour découvrir le jeu, alors bon vent !

Latest revision as of 17:04, 20 January 2022

[BASIC RULES]

Krosmaster Arena is a strategy game where your goal is to eliminate the opposing Krosmasters without losing yours.

To win, you will have to put the GG counter (the number of stars under your opponent's nickname) at zero.

There are 3 methods to do this:

- Kill an opposing Krosmaster to steal their Level in GG. The level of a Kros is equivalent to its value in combat. It is indicated on the card of each figurine.

- Double the tension jets to make everyone lose 1GG. Dice rolled at the start of the player's turn, granting a power to a Krosmaster during a turn or giving you coins in exchange (Kamas).

- Buy 1GG from your opponent by spending 12 Kamas, once placed on a Demon Box.


At the start each player has 6GG, plus a wild (neutral) GG which will always be lost first.

Each team must be made up of 3 to 8 Krosmasters, totalling 12 levels. They vary from 1 (weak) to 6 (strong).


Each Krosmaster has its own characteristics.

- Name: The maximum number of duplicates in a team depends on its name color: 1x Gold, 2x White, 3x Black.

- Level: A Krosmaster's combat power.

- Initiative (flash): Defines the order of play within your team. The highest total Initiative of a team determines the 1st player.

- Movement Pts (MP): Number of spaces a Krosmaster can move each turn.

- Life Pts (LP): Number of wounds a Krosmaster can take before being knocked out.

- Action Points (AP): Used to cast spells and / or perform actions (pick up a coin, buy, ...)


Each also has Spells with very specific effects (attack, heal, boost, debuff, placement, summon, ...)

- Range: Either Personal (self), Melee (adjacent), or composed of a minimum and maximum OP. Most spells require a line of sight, which means no obstacle between the caster and its target (tree or Krosmaster). The bushes are not obstacles. A Green Range can be modified (+ 1PO by mounting on a Cashier for example), while the Red Range is not.

- Damage: The color indicates the Element (Air, Water, Fire, Earth, Neutral, Care or Nothing)

- Cost: Mainly in AP, but may also require the use of MPor self-injury.


Some powers are specific to Krosmasters.


On the Demon Boxes you can spend your Kamas in order to equip Boosts or Equipment on your Krosmasters, making them more resistant, fast or powerful. Do not neglect this aspect of the game, it is almost impossible to win without using Kamas.


[STRATEGIC ADVICE]

Generally speaking, if the player opposite has more than 150 ELO points, you can certainly ask them for advice. The spirit of the Krosmaster community is cordial, and the game is both exciting and complex. It will be a pleasure for us to accompany you in your first games ^^ Contact persons recommended for any questions: [Neuros] [Achille127] [Percimou]


Here are some ways to start:

- Play "placers" (King Mint, Grougalorasalar, Khan Karkass, ...) BEFORE your "batters" (Sphincter Cell, Dragon Pig, Joris Swashbuckler), so that they can reach opposing Kros. One of the key elements to surprise the enemy is movement.

- Pay attention to your basic diversity. The more you have different Elements within your team, the more often the RD will be profitable for you.

- It will often happen that you are surprised and reached when you think you are safe. Don't worry, it's the kind of thing that comes with experience. We count like this: PM + PO + potential investment + potential R&D. If in doubt, be careful, but do not stay at the bottom of the map the whole game so far ^^ Krosmaster is a game of exchange and frank melee, do not forget;)


You probably know enough to discover the game, so good luck!