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Publish microchip rules from repository GAMEHELP.wiki
Publish microchip rules from repository GAMEHELP.wiki
 
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==Goal==
==Goal==


'''Microchip''' is a spatial abstract strategy game for 2–5 players designed by Néstor Romeral Andrés. Draft circuit tiles from a shared grid pool and arrange them on your personal 5×5 circuit board. Build the most valuable closed microchip with connected white paths: each connection earns 1 point, while unused tiles outside your microchip cost 2 penalty points each.
'''Microchip''' is a spatial abstract strategy game for 2–5 players designed by Néstor Romeral Andrés. Draft circuit tiles from a shared pool and arrange them on your personal 5×5 circuit board. Build the highest-scoring closed microchip: each connection in your microchip scores 1 point, while every tile outside your microchip costs 2 penalty points.


==Components==
==Components==


{| class="wikitable"
{| class="wikitable"
! Component !! Icon !! Shape !! Connections !! Description
! Component !! Icon !! Connections !! Description
|-
|-
| '''Cross''' || [[File:Microchip_tile_plus.png|28px|middle]] || 4-way plus || 4 connections || 1 copy per color (Blue). Connects in all 4 cardinal directions.
| '''Cross''' || [[File:Microchip_tile_plus.png|28px|middle]] || 4 connections || 1 copy per colour (5 total). Connects in all 4 cardinal directions.
|-
|-
| '''T-Junction''' || [[File:Microchip_tile_tee.png|28px|middle]] || 3-way T || 3 connections || 3 copies per color (Red). Branches path into 3 directions.
| '''T-Junction''' || [[File:Microchip_tile_tee.png|28px|middle]] || 3 connections || 3 copies per colour (15 total). Branches into 3 directions.
|-
|-
| '''Corner''' || [[File:Microchip_tile_corner.png|28px|middle]] || 90° bend || 2 connections || 2 copies per color (Green). Turns path around a corner.
| '''Corner''' || [[File:Microchip_tile_corner.png|28px|middle]] || 2 connections || 2 copies per colour (10 total). Turns 90°.
|-
|-
| '''Straight''' || [[File:Microchip_tile_straight.png|28px|middle]] || Direct line || 2 connections || 2 copies per color (Yellow). Carries path straight through.
| '''Straight''' || [[File:Microchip_tile_straight.png|28px|middle]] || 2 connections || 2 copies per colour (10 total). Runs straight through.
|-
|-
| '''Terminal End''' || [[File:Microchip_tile_end.png|28px|middle]] || Dead end || 1 connection || 4 copies per color (Pink). Caps and closes an open wire end.
| '''Terminal End''' || [[File:Microchip_tile_end.png|28px|middle]] || 1 connection || 4 copies per colour (20 total). Caps and closes a path.
|-
| '''Circuit Board''' || — || — || Personal 5×5 grid per player (25 spaces: 5 each of blue, red, green, yellow, pink).
|}
|}


==Setup==
==Setup==


* '''Shared Pool''': Circuit tiles are arranged face up in a grid (60 tiles for 3–5 players; 50 tiles for 2 players). The rightmost active column forms the '''draw column'''.
* '''Shared Pool''': 60 tiles (12 of each of the 5 colours: blue, red, green, yellow, pink) arranged in a grid:
* '''Circuit Board''': Each player receives a unique 5×5 grid of colored spaces (each of the 5 colors appears exactly 5 times).
** 2 players: 50 tiles (5 rows × 10 columns; 10 tiles removed at random).
* Play proceeds clockwise around the table.
** 3–4 players: 60 tiles (5 rows × 12 columns).
** 5 players: 60 tiles (6 rows × 10 columns).
* The rightmost column with remaining tiles forms the active '''draw column'''.
* Each player receives a unique 5×5 circuit board (5 spaces of each colour) and a tray.


==Your turn==
==Your turn==


# '''Draft a Tile (Mandatory)''': Take one tile of your choice from the current draw column into your tray. When a column is exhausted, the next column to the left becomes the new draw column.
# '''Draft a tile (mandatory)''': On your turn, take one tile of your choice from the active draw column into your tray. When a column is exhausted, the next column to the left becomes the new draw column.
# '''Arrange Board (Free Action)''': You may arrange, rotate, exchange, or return tiles from your tray to your board at any time, even during opponents' turns.
# '''Arrange your board (free action)''': You may place, rotate, move, swap, or return tiles from your tray to your board at any time, even during other players' turns.


===Placing circuit tiles===
===Placing circuit tiles===
A tile may be placed on your board only when all conditions are satisfied:
A tile may be placed on your board only when all conditions are met:
* The board cell is empty.
* The space is empty.
* The '''color of the tile matches the color of the space'''.
* The '''colour of the tile matches the colour of the space'''.
* Paths may be rotated in 90° increments, but '''no connection may point off the edge of the board'''.
* No connection may point off the edge of the board.
* Where two tiles touch, their paths must match (path meets path, or blank meets blank). A mismatched path shows an illegal red badge. A path pointing to an empty cell shows a warning marker until closed.
* Where two tiles touch, their paths must match (wire meets wire, or blank edge meets blank edge). Mismatched paths or paths pointing off-board show a red `!` error badge. A path pointing to an empty space shows a yellow warning triangle until closed.


==End of the game and scoring==
==End of the game and scoring==


* When the draft pool is completely emptied, all players finalize their circuit layouts and press '''Finish'''.
* When the shared pool is completely empty, all players finalize their circuit boards and press '''Finish'''.
* '''Valid Microchip''': Your scored microchip is your single largest connected structure of tiles with '''zero open/unclosed paths'''. Any structure with a hanging open wire is invalid and scores 0 points.
* '''Closed Microchip''': Your scored microchip is your single most valuable connected group of tiles that has '''zero open connections''' (no wire pointing to an empty space, off-board, or to a mismatched edge). Any group with an open wire is invalid and scores 0 points.
* '''Scoring''':
* '''Scoring''':
** '''+1 point''' for each connection point on tiles within your closed microchip.
** '''+1 point''' for each connection point on tiles within your closed microchip.
** '''-2 points''' for each unused tile remaining in your tray or placed outside the microchip.
** '''-2 points''' for each tile remaining in your tray or placed outside your closed microchip.
* The player with the highest final score wins!
* The player with the highest score wins!
* '''Tiebreaker''': The tied player with the greatest number of tiles in their microchip wins; if still tied, victory is shared.
* '''Tie-breaker''': Most tiles in the winning microchip. If still tied, victory is shared.


==Controls on BGA==
==Controls on BGA==


* '''Drafting''': Click any tile in the active rightmost draw column to take it.
* '''Drafting''': Click any tile in the active rightmost draw column to take it.
* '''Placement''': Tap a tile in your tray to select it, then tap an empty matching-color board cell.
* '''Placing''': Click a tile in your tray, then click an empty matching-colour space on your board.
* '''Rotating''': Tap a tile already placed on your board to rotate it 90° clockwise.
* '''Rotating''': Click a tile already on your board to rotate it 90° clockwise, or select it and press '''Rotate'''.
* '''Moving & Tray Return''': Drag or click a board tile to move it to another cell, swap with another tile, or return it to your reserve tray.
* '''Moving & Removing''': Click a placed tile to select it, then click another cell to move or swap, or press '''Remove''' to return it to your tray. Press '''Deselect''' to clear your selection.
* '''Finish''': Once all pool tiles are drafted and your layout is ready, click blue '''Finish''' to submit your final board.
* '''Finish''': Once all pool tiles are drafted, click blue '''Finish'''. If you need to make changes before everyone finishes, click '''Resume building'''.
* '''Badges''': A red `!` badge indicates an invalid placement (path running off-board or mismatched edges). A yellow warning triangle indicates an unclosed path.
* '''Preferences''': Colourblind support (Preference 100, default: Off): displays geometric symbols on board spaces and tiles.

Latest revision as of 13:28, 2 November 2026

Goal

Microchip is a spatial abstract strategy game for 2–5 players designed by Néstor Romeral Andrés. Draft circuit tiles from a shared pool and arrange them on your personal 5×5 circuit board. Build the highest-scoring closed microchip: each connection in your microchip scores 1 point, while every tile outside your microchip costs 2 penalty points.

Components

Component Icon Connections Description
Cross 4 connections 1 copy per colour (5 total). Connects in all 4 cardinal directions.
T-Junction 3 connections 3 copies per colour (15 total). Branches into 3 directions.
Corner 2 connections 2 copies per colour (10 total). Turns 90°.
Straight 2 connections 2 copies per colour (10 total). Runs straight through.
Terminal End 1 connection 4 copies per colour (20 total). Caps and closes a path.
Circuit Board — — Personal 5×5 grid per player (25 spaces: 5 each of blue, red, green, yellow, pink).

Setup

  • Shared Pool: 60 tiles (12 of each of the 5 colours: blue, red, green, yellow, pink) arranged in a grid:
    • 2 players: 50 tiles (5 rows × 10 columns; 10 tiles removed at random).
    • 3–4 players: 60 tiles (5 rows × 12 columns).
    • 5 players: 60 tiles (6 rows × 10 columns).
  • The rightmost column with remaining tiles forms the active draw column.
  • Each player receives a unique 5×5 circuit board (5 spaces of each colour) and a tray.

Your turn

  1. Draft a tile (mandatory): On your turn, take one tile of your choice from the active draw column into your tray. When a column is exhausted, the next column to the left becomes the new draw column.
  2. Arrange your board (free action): You may place, rotate, move, swap, or return tiles from your tray to your board at any time, even during other players' turns.

Placing circuit tiles

A tile may be placed on your board only when all conditions are met:

  • The space is empty.
  • The colour of the tile matches the colour of the space.
  • No connection may point off the edge of the board.
  • Where two tiles touch, their paths must match (wire meets wire, or blank edge meets blank edge). Mismatched paths or paths pointing off-board show a red `!` error badge. A path pointing to an empty space shows a yellow warning triangle until closed.

End of the game and scoring

  • When the shared pool is completely empty, all players finalize their circuit boards and press Finish.
  • Closed Microchip: Your scored microchip is your single most valuable connected group of tiles that has zero open connections (no wire pointing to an empty space, off-board, or to a mismatched edge). Any group with an open wire is invalid and scores 0 points.
  • Scoring:
    • +1 point for each connection point on tiles within your closed microchip.
    • -2 points for each tile remaining in your tray or placed outside your closed microchip.
  • The player with the highest score wins!
  • Tie-breaker: Most tiles in the winning microchip. If still tied, victory is shared.

Controls on BGA

  • Drafting: Click any tile in the active rightmost draw column to take it.
  • Placing: Click a tile in your tray, then click an empty matching-colour space on your board.
  • Rotating: Click a tile already on your board to rotate it 90° clockwise, or select it and press Rotate.
  • Moving & Removing: Click a placed tile to select it, then click another cell to move or swap, or press Remove to return it to your tray. Press Deselect to clear your selection.
  • Finish: Once all pool tiles are drafted, click blue Finish. If you need to make changes before everyone finishes, click Resume building.
  • Badges: A red `!` badge indicates an invalid placement (path running off-board or mismatched edges). A yellow warning triangle indicates an unclosed path.
  • Preferences: Colourblind support (Preference 100, default: Off): displays geometric symbols on board spaces and tiles.