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== | == Quick Help == | ||
<div style="background: #6cd0ff33; border: 2px solid #1976D2; margin: 6px; padding: 6px;"> | |||
😡 '''Account issue?''' | |||
[https://boardgamearena.com/support Contact Board Game Arena support] regarding ELO, karma, penalties, reputation, etc. | |||
🧊 '''Slow 3D performance?''' | |||
Not a bug. Taluva uses an older, inefficient 3D technology which does not work well on mobile devices. It is strongly recommend to play on a desktop. | |||
🪲 '''Other game issue?''' | |||
[https://boardgamearena.com/bugs?sort=lastupdate_asc&game=1123 View and report bugs in Taluva]. | |||
</div> | |||
== Overview == | |||
* Players take turns to place volcano tiles and settlements on an island emerging in the South Pacific. | |||
* The first player to build all their buildings of two types wins. | |||
'''Tile''': 3 hexagonal spaces; one {{TaluvaVolcano}} and two other terrain types from: {{TaluvaJungle}}, {{TaluvaClearing}}, {{TaluvaSand}}, {{TaluvaRock}}, {{TaluvaLake}}. | |||
'''Buildings''': temples {{TaluvaTemple}}, towers {{TaluvaTower}}, and huts {{TaluvaHut}} | |||
'''Settlement''': a group of one or more buildings of the same colour on adjacent spaces. | |||
== Setup == | == Setup == | ||
12 tiles per player are shuffled | |||
* Each player receives {{TaluvaTemple|3}}, {{TaluvaTower|2}}, and {{TaluvaHut|20}}. | |||
* 12 tiles per player are shuffled face-down into a draw pile. | |||
== Game play == | |||
=== Tile placement === | |||
* A tile is randomly selected. | |||
* Select the space and orientation of {{TaluvaVolcano}}. | |||
==== Expand the landscape ==== | |||
Place the tile touching at least one edge of an existing 1st-level tile. | |||
==== Volcanic eruption ==== | |||
* Place the {{TaluvaVolcano}} on top of an existing {{TaluvaVolcano}}. | |||
* Must have {{TaluvaVolcano}} in a different direction. | |||
* Must have spaces under both its terrain spaces. | |||
* Any {{TaluvaHut}} covered are destroyed and remain out of play. | |||
* Cannot destroy {{TaluvaTemple}}, {{TaluvaTower}} or an entire settlement. | |||
=== Building placement === | |||
Place buildings on empty terrain space(s) of any '''one''' terrain type (not {{TaluvaVolcano}}). | |||
==== Build a Hut ==== | |||
* Place {{TaluvaHut|1}} on a 1st-level space not adjacent to any of your existing settlements. | |||
==== Build a Temple ==== | |||
* Place {{TaluvaTemple|1}} adjacent to one of your existing settlements that occupies at least 3 '''spaces'''. | |||
* Existing settlement must not already have a {{TaluvaTemple}}. | |||
==== Build a Tower ==== | |||
* Place {{TaluvaTower|1}} adjacent to one of your existing settlements and on a 3rd-level (or higher) space. | |||
* Existing settlement must not already have a {{TaluvaTower}}. | |||
==== Expand a settlement ==== | |||
* Place {{TaluvaHut}} adjacent to one of your existing settlements on '''all''' spaces of that terrain type. | |||
* 1st-level ⇨ {{TaluvaHut|1}}, 2nd-level ⇨ {{TaluvaHut|2}}, 3rd-level ⇨ {{TaluvaHut|3}} etc. | |||
* Cannot build more {{TaluvaHut}} than available. | |||
{{infoBox |maxWidth= | |||
|title=Example | |||
|body=Expand one settlement into all {{TaluvaSand}}: | |||
<div style="display:flex;flex-wrap:wrap;gap:8px;"> | |||
{{TaluvaMap |n=1 | | |||
{{TaluvaTile | |||
|{{TaluvaSand}} |1 | |||
|{{TaluvaClearing}} |{{TaluvaHut}} | |||
}} | |||
{{TaluvaTile |x=5 |r=1 | |||
|{{TaluvaSand}} |1 | |||
|{{TaluvaSand}} |1 | |||
}} | |||
}}{{TaluvaMap |n=2 | | |||
{{TaluvaTile | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
|{{TaluvaClearing}} |{{TaluvaHut}} | |||
}} | |||
{{TaluvaTile |x=5 |r=1 | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
}} | |||
}}</div> | |||
}} | |||
---- | |||
{{infoBox |maxWidth= | |||
|title=Note | |||
|body=Two settlements may join such that there are > {{TaluvaTemple|1}} or > {{TaluvaTower|1}} in the same settlement.'' | |||
<div style="display:flex;flex-wrap:wrap;gap:8px;"> | |||
{{TaluvaMap |n=1 | | |||
{{TaluvaTile | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
|{{TaluvaClearing}} |{{TaluvaHut}} | |||
}} | |||
{{TaluvaTile |x=5 |r=1 | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
}} | |||
{{TaluvaTile |x=6 |y=2 | |||
|{{TaluvaJungle}} |1 | |||
|{{TaluvaJungle}} |1 | |||
}} | |||
}} | |||
{{TaluvaMap |n=2 | | |||
{{TaluvaTile | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
|{{TaluvaClearing}} |{{TaluvaHut}} | |||
}} | |||
{{TaluvaTile |x=5 |r=1 | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
}} | |||
{{TaluvaTile |x=6 |y=2 | |||
|{{TaluvaJungle}} |{{TaluvaTemple}} | |||
|{{TaluvaJungle}} |1 | |||
}} | |||
}}</div><div style="display:flex;flex-wrap:wrap;gap:8px;"> | |||
{{TaluvaMap |height=4 |n=3 | | |||
{{TaluvaTile | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
|{{TaluvaClearing}} |{{TaluvaHut}} | |||
}} | |||
{{TaluvaTile |x=5 |r=1 | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
}} | |||
{{TaluvaTile |x=6 |y=2 | |||
|{{TaluvaJungle}} |{{TaluvaTemple}} | |||
|{{TaluvaJungle}} |1 | |||
}} | |||
{{TaluvaTile |x=6 |y=2 |r=2 | |||
|{{TaluvaLake}} |2 | |||
|{{TaluvaLake}} |2 | |||
}} | |||
}} | |||
{{TaluvaMap |n=4 | | |||
{{TaluvaTile | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
|{{TaluvaClearing}} |{{TaluvaHut}} | |||
}} | |||
{{TaluvaTile |x=5 |r=1 | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
}} | |||
{{TaluvaTile |x=6 |y=2 | |||
|{{TaluvaJungle}} |{{TaluvaTemple}} | |||
|{{TaluvaJungle}} |1 | |||
}} | |||
{{TaluvaTile |x=6 |y=2 |r=2 | |||
|{{TaluvaLake}} |2 | |||
|{{TaluvaLake}} |{{TaluvaTemple}} | |||
}} | |||
}}</div> | |||
}} | |||
== Game end == | |||
* The first player to build all buildings of two types wins immediately. | |||
* Otherwise the game ends when there are no more tiles to play. | |||
=== Tiebreaks === | |||
# Most {{TaluvaTemple}} | |||
# Most {{TaluvaTower}} | |||
# Most {{TaluvaHut}} | |||
''BGA tiebreak score = 1000 points / {{TaluvaTemple}} + 100 points / {{TaluvaTower}} + 1 point / {{TaluvaHut}}'' |
Latest revision as of 15:06, 30 May 2024
Quick Help
😡 Account issue? Contact Board Game Arena support regarding ELO, karma, penalties, reputation, etc.
🧊 Slow 3D performance? Not a bug. Taluva uses an older, inefficient 3D technology which does not work well on mobile devices. It is strongly recommend to play on a desktop.
🪲 Other game issue? View and report bugs in Taluva.
Overview
- Players take turns to place volcano tiles and settlements on an island emerging in the South Pacific.
- The first player to build all their buildings of two types wins.
Tile: 3 hexagonal spaces; one
and two other terrain types from: , , , , .Buildings: temples
, towers , and hutsSettlement: a group of one or more buildings of the same colour on adjacent spaces.
Setup
- Each player receives , , and .
- 12 tiles per player are shuffled face-down into a draw pile.
Game play
Tile placement
- A tile is randomly selected.
- Select the space and orientation of .
Expand the landscape
Place the tile touching at least one edge of an existing 1st-level tile.
Volcanic eruption
- Place the on top of an existing .
- Must have in a different direction.
- Must have spaces under both its terrain spaces.
- Any covered are destroyed and remain out of play.
- Cannot destroy , or an entire settlement.
Building placement
Place buildings on empty terrain space(s) of any one terrain type (not
).Build a Hut
- Place on a 1st-level space not adjacent to any of your existing settlements.
Build a Temple
- Place adjacent to one of your existing settlements that occupies at least 3 spaces.
- Existing settlement must not already have a .
Build a Tower
- Place adjacent to one of your existing settlements and on a 3rd-level (or higher) space.
- Existing settlement must not already have a .
Expand a settlement
- Place adjacent to one of your existing settlements on all spaces of that terrain type.
- 1st-level ⇨ , 2nd-level ⇨ , 3rd-level ⇨ etc.
- Cannot build more than available.
Example
Expand one settlement into all
:
1
1
1
1
2
Note
Two settlements may join such that there are >
or > in the same settlement.
1
1
1
2
1
3
1
2
2
4
1
2
Game end
- The first player to build all buildings of two types wins immediately.
- Otherwise the game ends when there are no more tiles to play.
Tiebreaks
- Most
- Most
- Most
BGA tiebreak score = 1000 points /
+ 100 points / + 1 point /