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(Created page with "== Game Overview == '''The Isle of Cats: Duel''' is a competitive tile-placement game for '''2''' players, where players rescue cats and place them on their boat to complete lessons and score points. == Goal of the Game == The player with the most '''points''' from rescued cats, completed lesson cards, and discovered treasures at the end of the game wins. == Gameplay == The game is played over several rounds. On your turn, you choose and perform actions until both play...")
 
(→‎Gameplay: I added an explanation for the fish actions and corrected that the game is played in 4 rounds.)
 
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== Game Overview ==
== Game Overview ==
'''The Isle of Cats: Duel''' is a competitive tile-placement game for '''2''' players, where players rescue cats and place them on their boat to complete lessons and score points.
Hoping to rescue the legendary cats of the island before the arrival of the sinister Vesh, you navigate your boats to the shore. You must bring as many cats as possible on board, group them into families, and learn valuable lessons to optimize your boat's layout. This is achieved through clever resource management and tile-placement puzzles on your personal boat board.


== Goal of the Game ==
== Goal of the Game ==
The player with the most '''points''' from rescued cats, completed lesson cards, and discovered treasures at the end of the game wins.
Collect the most '''points''' by rescuing cat families, completing lessons, and gathering treasures, while avoiding penalties for rats and empty rooms.


== Gameplay ==
== Gameplay ==
The game is played over several rounds. On your turn, you choose and perform actions until both players have passed or run out of resources.
The game is played over 4 rounds. During your turn, you use your resources to load the boat:


=== A Player's Turn ===
=== A Player's Turn ===
Players alternate taking actions from their player board:
move the Oshax two spaces collect one of the spaces.
* '''Rescue a Cat:''' Choose a cat from the island. Pay the required cost in fish and place the tile on your boat.
* '''Take a Lesson:''' Select a lesson card. These provide personal goals for end-game scoring (e.g., "Have '''5''' blue cats").
* '''Find Treasure:''' Place treasure tiles to fill small gaps on your boat or cover rats.


=== Placement Rules ===
* '''Rescue Cats:''' Select cat from the board. A cat with a '''fish''' will give you one fish when you place the tile.
* The first tile can be placed anywhere on the boat.
* '''Lessons: B'''lue lesson cards grants specific bonus points at the end of the game for certain formations or collections.
* Every subsequent tile must be placed adjacent to an existing tile (sharing at least one full side; diagonal does not count).
* '''Treasures:''' Treasures are yellow cards that help you fill small gaps or cover rats.
* Tiles must not overlap or extend beyond the edges of the boat.
 
* '''Cat Families:''' Adjacent cats of the same color form a family. A family must consist of at least '''3''' cats to score points.
=== Fish Actions ===
'''Fish''' are a resource used to perform additional actions during a turn. Fish gained during a turn can be spent immediately, and unused fish are carried over to the following rounds.
 
* '''Spend 1 fish:''' Move the Oshax '''1 extra space'''.
* '''Spend 2 fish:''' '''Jump''' the Oshax to any space on the island. The spaces jumped over are not considered touched.
* '''Spend 2 fish:''' '''Take 1 treasure''' directly from the supply and place it on your boat.
 
* '''Spend 3 fish:''' '''Take 1 additional discovery''' (cat, treasure, lesson, or instant card) in addition to your normal selection.
 
=== Board Placement Rules ===
* The first tile may be placed anywhere on the boat.
* Every subsequent tile must be placed directly adjacent to an already placed tile (sharing a side; diagonal does not count).
* '''Cat Families:''' Connect cats of the same color. A group of at least '''3''' directly adjacent cats forms a valuable family.


== Special Rules ==
== Special Rules ==
* '''Oshax Cats:''' These special white cats act as wilds. When placed, you must immediately assign them a color that they will maintain for the rest of the game.
* '''The Oshax:''' These rare white cats are highly adaptable. When they board your boat, you choose a color for them, which they permanently keep as a wild for that family.
* '''Rats:''' Each rat symbol on the boat that is not covered by a tile at the end of the game results in a penalty.
* '''Rat Infestation:''' Every visible rat on your deck disturbs the cats and results in a '''1''' point penalty at the end.
* '''Rooms:''' The boat is divided into distinct rooms. A room is considered complete only when all its squares are covered by tiles.
* '''Filling Rooms:''' The boat is divided into sections called rooms. Only a room completely covered by tiles avoids the penalty for "incomplete areas."


== End of Game & Scoring ==
== End of Game & Scoring ==
The game ends when the island is empty or no more tiles can be placed. Scoring is calculated as follows:
The game ends when the island is empty or no more moves are possible.
{| class="wikitable"
{| class="wikitable"
! Category !! Points
! Category !! Points
|-
|-
| '''Cat Families''' || Points based on size (starting at '''3''' cats of the same color).
| '''Cat Families''' || Points based on the number of cats per color (starting at '''3''' cats).
|-
| '''Rare Treasures''' || '''3''' points for each rare treasure.
|-
| '''Lessons''' || Points according to the conditions on the cards.
|-
|-
| '''Rats''' || '''-1''' point for each visible rat.
| '''Completed Lessons''' || Points according to the conditions on your cards.
|-
|-
| '''Incomplete Rooms''' || '''-5''' points for each room that is not fully covered.
| '''Rats & Empty Rooms''' || '''-1''' per rat; '''-5''' per incomplete room.
|}
|}


== Tie-breaker ==
== Tie-breaker ==
In the event of a tie, the player with the most remaining fish wins. If still tied, the victory is shared.
In the event of a tie, the player with the most remaining '''fish''' in their supply wins.

Latest revision as of 14:03, 12 August 2026

Game Overview

Hoping to rescue the legendary cats of the island before the arrival of the sinister Vesh, you navigate your boats to the shore. You must bring as many cats as possible on board, group them into families, and learn valuable lessons to optimize your boat's layout. This is achieved through clever resource management and tile-placement puzzles on your personal boat board.

Goal of the Game

Collect the most points by rescuing cat families, completing lessons, and gathering treasures, while avoiding penalties for rats and empty rooms.

Gameplay

The game is played over 4 rounds. During your turn, you use your resources to load the boat:

A Player's Turn

move the Oshax two spaces collect one of the spaces.

  • Rescue Cats: Select cat from the board. A cat with a fish will give you one fish when you place the tile.
  • Lessons: Blue lesson cards grants specific bonus points at the end of the game for certain formations or collections.
  • Treasures: Treasures are yellow cards that help you fill small gaps or cover rats.

Fish Actions

Fish are a resource used to perform additional actions during a turn. Fish gained during a turn can be spent immediately, and unused fish are carried over to the following rounds.

  • Spend 1 fish: Move the Oshax 1 extra space.
  • Spend 2 fish: Jump the Oshax to any space on the island. The spaces jumped over are not considered touched.
  • Spend 2 fish: Take 1 treasure directly from the supply and place it on your boat.
  • Spend 3 fish: Take 1 additional discovery (cat, treasure, lesson, or instant card) in addition to your normal selection.

Board Placement Rules

  • The first tile may be placed anywhere on the boat.
  • Every subsequent tile must be placed directly adjacent to an already placed tile (sharing a side; diagonal does not count).
  • Cat Families: Connect cats of the same color. A group of at least 3 directly adjacent cats forms a valuable family.

Special Rules

  • The Oshax: These rare white cats are highly adaptable. When they board your boat, you choose a color for them, which they permanently keep as a wild for that family.
  • Rat Infestation: Every visible rat on your deck disturbs the cats and results in a 1 point penalty at the end.
  • Filling Rooms: The boat is divided into sections called rooms. Only a room completely covered by tiles avoids the penalty for "incomplete areas."

End of Game & Scoring

The game ends when the island is empty or no more moves are possible.

Category Points
Cat Families Points based on the number of cats per color (starting at 3 cats).
Completed Lessons Points according to the conditions on your cards.
Rats & Empty Rooms -1 per rat; -5 per incomplete room.

Tie-breaker

In the event of a tie, the player with the most remaining fish in their supply wins.