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== Game Play ==
== Game Play ==


Perform two of the four possible actions. They can be different or same actions twice.
Perform two actions out of four possible actions. You can do the same action twice or take two different actions:


1) Take a card into your hands. Hand limit is 3.
# ・Take a card into your hand. The hand limit is 3 but the limit is only checked at the end of your turn.
 
# ・Play a card from your hand; pay (discard) or flip the corresponding runes listed on the top of the card. A swoosh and an arrow means you will flip the rune to its other side. “X” means you will discard the rune to the center of the table. Runes are discarded without changing their faces.
2) Play a card from your hand. Paying (discarding) or flipping the corresponding runes listed on the top of the card.  
# ・Take runes from the reserve; you take as many runes with the same symbol as are available from the reserve, up to your limit.
 
# ・Flip your runes so that they are either all suns or all moons.
A swoosh and an arrow means to flip the rune. “X” means to discard the runes.
 
3) Take runes from reserve. Can take up to as many runes with the same symbol as available from the reserve up to your limit.  
 
4) Flip as many runes of the same symbol as you like to the other side.


== Game Board ==
== Game Board ==


Placing your 4th card into your tableau will open up your 5th slot for runes and 8th card will open up the 6th slot.
・Placing your 4th card into your tableau will unlock one extra slot for runes. Placing your 8th card will unlock another extra slot for runes.


Placing your 6th and 10th card will allow you to pick a token from the reserve. A token adds to your count of that symbol.
・Placing your 6th and 10th card will allow you to pick a token from the reserve. A token adds to your count of that symbol for end game scoring purposes.


== Other ==
== Other ==


Playing a sickle on your turn allows you to refresh one of the two rows of your choice.
・As a free action on your turn, you can discard one of your sickle tokens to refresh one of the two rows of cards.
 
・Salt cards are wild and must be played onto cards already in your tableau 


== Game End ==
== Game End ==


Game end is triggered by one player adding the 11th card to their tableau. The round is finished and another around is played.
The end of the game begins when one player adds an 11th card to their tableau; finish the round so that everyone has an equal number of turns and then play one last round.


Scores are determined by the scoring condition of each card. Player with the highest score wins the game.
Scores are determined by the scoring conditions of each card. The same cards/icons can be counted towards multiple scoring conditions. The player with the highest score wins the game!

Latest revision as of 06:59, 13 March 2026

Game Play

Perform two actions out of four possible actions. You can do the same action twice or take two different actions:

  1. ・Take a card into your hand. The hand limit is 3 but the limit is only checked at the end of your turn.
  2. ・Play a card from your hand; pay (discard) or flip the corresponding runes listed on the top of the card. A swoosh and an arrow means you will flip the rune to its other side. “X” means you will discard the rune to the center of the table. Runes are discarded without changing their faces.
  3. ・Take runes from the reserve; you take as many runes with the same symbol as are available from the reserve, up to your limit.
  4. ・Flip your runes so that they are either all suns or all moons.

Game Board

・Placing your 4th card into your tableau will unlock one extra slot for runes. Placing your 8th card will unlock another extra slot for runes.

・Placing your 6th and 10th card will allow you to pick a token from the reserve. A token adds to your count of that symbol for end game scoring purposes.

Other

・As a free action on your turn, you can discard one of your sickle tokens to refresh one of the two rows of cards.

・Salt cards are wild and must be played onto cards already in your tableau

Game End

The end of the game begins when one player adds an 11th card to their tableau; finish the round so that everyone has an equal number of turns and then play one last round.

Scores are determined by the scoring conditions of each card. The same cards/icons can be counted towards multiple scoring conditions. The player with the highest score wins the game!