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Gamehelpcarnuta

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Game Play

Perform two of the four possible actions. You can do the same action twice or take two different actions:

  1. Take a card into your hand. The hand limit is 3.
  2. Play a card from your hand; pay (discard) or flip the corresponding runes listed on the top of the card. A swoosh and an arrow means you will flip the rune. “X” means you will discard the rune.
  3. Take runes from the reserve; you can take up to as many runes with the same symbol as are available from the reserve, up to your limit.
  4. Flip as many runes of the same symbol as you like to the other side.

Game Board

Placing your 4th card into your tableau will open up your 5th slot for runes. Placing your 8th card will open up the 6th slot.

Placing your 6th and 10th card will allow you to pick a token from the reserve. A token adds to your count of that symbol.

Other

Playing a sickle on your turn allows you to refresh one of the two rows of your choice.

Game End

The end of the game begins when one player adds an 11th card to their tableau; that round ends and one last round is played.

Scores are determined by the scoring conditions of each card. The player with the highest score wins the game!