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PandaHuggles (talk | contribs) (Created a summary of the rules to YINSH) |
(Correct winning condition for Blitz variant.) |
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'''Standard:''' First to remove 3 rings wins. | '''Standard:''' First to remove 3 rings wins. | ||
'''Blitz:''' First to | '''Blitz:''' First to form 1 row wins. | ||
== Setup == | == Setup == | ||
| Line 17: | Line 17: | ||
** If you jump over a series of markers (any color), the ring must land in the first empty space of that line. | ** If you jump over a series of markers (any color), the ring must land in the first empty space of that line. | ||
** All jumped-over markers are flipped to the opposite color. | ** All jumped-over markers are flipped to the opposite color. | ||
** You may not | ** You may not jump over other rings regardless of their color. | ||
== Scoring == | == Scoring == | ||
Latest revision as of 17:31, 18 February 2026
Objective
Standard: First to remove 3 rings wins.
Blitz: First to form 1 row wins.
Setup
- Each player gets 5 rings (black or white).
- Players alternate placing their rings on empty intersections.
Turns (after setup)
- Place a marker of your color inside one of your rings.
- Move that ring in a straight line (any distance) to an empty space.
- If you jump over a series of markers (any color), the ring must land in the first empty space of that line.
- All jumped-over markers are flipped to the opposite color.
- You may not jump over other rings regardless of their color.
Scoring
- If you create a row of 5 markers of your color:
- Remove those 5 markers from the board.
- Remove one of your rings from the board.
- If the pool of 51 markers runs out:
- The player with the most rings removed wins.
- If both players have removed the same number of rings, the game ends in a draw.