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Gamehelpyinsh

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Objective

Standard: First to remove 3 rings wins.

Blitz: First to remove 1 ring wins.

Setup

  • Each player gets 5 rings (black or white).
  • Players alternate placing their rings on empty intersections.

Turns (after setup)

  • Place a marker of your color inside one of your rings.
  • Move that ring in a straight line (any distance) to an empty space.
    • If you jump over a series of markers (any color), the ring must land in the first empty space of that line.
    • All jumped-over markers are flipped to the opposite color.
    • You may not jump over other rings regardless of their color.

Scoring

  • If you create a row of 5 markers of your color:
    • Remove those 5 markers from the board.
    • Remove one of your rings from the board.
  • If the pool of 51 markers runs out:
    • The player with the most rings removed wins.
    • If both players have removed the same number of rings, the game ends in a draw.