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(General Rules for Coffee Rush)
 
(→‎2. Move: added rules for 2-player game)
 
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== '''Game Goal''' ==
* The main goal is to '''earn the most points'''.
* Points are earned by successfully '''completing customer orders''' and '''activating upgrades'''.
* Points are lost for '''penalty cards'''.


**Game Goal**:
== '''Game Setup (3-4 players)''' ==
- The main goal is to **earn the most points**.
- Points are earned by successfully **completing customer orders** and **activating upgrades**.
- Points are lost for **penalty cards**.


**Player's Turn Steps**:
* Players receive '''two order cards''', one on tab 1 and one on tab 2. The starting player receives an '''additional order card''' on tab 1.
* Beginning with the last player and moving backwards, each player will '''place a meeple''' on an Ingredient Board cell and '''collect the ingredient shown'''. Two players may not place on the same cell.


1.  **Activate Upgrades**
== '''Game Setup (2 players)''' ==
    *  Optional step at the start of your turn.
    *  Turn in **3 completed and “upvoted” cards** from your player board for an upgrade tile.


2. **Move**
* Players receive two starting order cards, one on tab 1 and one on tab 2. The starting player receives an additional starting order card on tab 1.
    *  **Move your meeple up to 3 spaces** on the board.
* Beginning with the non-starting player and alternating after each placement, each player will '''place a meeple''' on an Ingredient Board cell and '''collect the ingredient shown'''. This continues until both players have placed '''two meeples each'''. Two meeples may not be placed on the same cell.  
    *   **Collect the ingredient shown on each space** you land on during your movement.
    *  You may pass over another meeple and collect the ingredient, but **cannot end your movement on a space with another meeple**.
    *  Use **Rush Tokens** to move **1 additional space** each. There is **no limit** to the number of these tokens you can use for movement.


3.  **Pour Ingredients**
== '''Player's Turn Steps''' ==
    *  Place the ingredients you collected **into your cups**.
    *  Once placed into a cup, **ingredients must remain in that cup**.
    *  You may return ingredients to the supply instead of placing them in a cup.
    *  You may **empty any number of cups**, returning all ingredients to the supply.


4. **Process Order**
=== '''1. Activate Upgrades''' ===
    *  When an order is completed by matching ingredients in a cup to a card, **place the cup on the corresponding card**.
* ''Optional step at the start of your turn.''
    *  Other players should verify the order.
* Turn in '''3 completed and “upvoted” cards''' from your player board to gain an '''upgrade tile'''.
        *  If **correct**, return ingredients to the supply and place the card face down in your **“up vote” area** (counts for score and upgrades).
        *  If **incorrect**, remove the cup from the card.
    *  If the completed card is a **Specialty Order**, receive a **Rush token**.
    *  Check how many orders you completed this turn. The **next 2 players** must **take that many new cards** and place them on Tab 1 of their boards.
    *  If there are **no more cards to take**, the **Starting Player Token** is turned over to the **“Closed” side**.


5. **Flow of Time**
=== '''2. Move''' ===
    *   All order cards currently on your player board **move 1 tab down**.
* (2-player game: '''Select the meeple''' that you will move. Only one meeple can be moved per turn.)
    *   Cards that **fall off the board from Tab 4** are placed face down in your **“down vote” area** and become **penalty cards**.
* '''Move your meeple up to 3 spaces''' on the board.  
        *   Take the **same number of Rush tokens** as penalty cards received this turn.
* '''Collect the ingredient shown''' on each space you land on.
        *   If you receive a total of **5 penalty cards**, the **Starting Player Token** is immediately turned over to the **“Closed” side**.
* You '''may pass over''' another meeple and collect ingredients, but '''cannot end your movement''' on a space with another meeple.
* Use '''Rush Tokens''' to move '''1 additional space''' each. There is '''no limit''' to how many tokens you may use.


6. **Check for Game End**
=== '''3. Pour Ingredients''' ===
    *  Check the **Starting Player Token**.
* Place collected ingredients '''into your cups'''.
        *   If on the **“Open” side**, your turn ends, and it's the next player’s turn.
* Once placed, '''ingredients must stay in that cup'''.
        *  If on the **“Closed” side**, continue the round until **all players in the round have had a turn**.
* You may:
** '''Return ingredients''' to the supply instead of placing them.
** '''Empty any number of cups''', returning all ingredients to the supply.


**How the Game Ends**:
=== '''4. Process Order''' ===
- The game ends once the **Starting Player Token is on the “Closed” side** AND the current round is completed so everyone has had an equal number of turns.
* When ingredients in a cup match a card, '''place the cup on the card'''.
- The token flips to "Closed" when either:
* Other players should verify the order:
    *   There are **no more new order cards** to distribute.
** If '''correct''': return ingredients to the supply and place the card face down in your '''"up vote" area''' (used for scoring and upgrades).
    *  OR a player receives their **5th penalty card**.
** If '''incorrect''': remove the cup from the card.
* Completing a '''Specialty Order''' earns you a '''Rush Token'''.
* Count the number of orders completed this turn:
** The '''next 2 players''' must each draw that many new cards and place them on '''Tab 1''' of their boards.
** (2-player game: '''your opponent''' will draw that many new cards and place them on '''Tab 1''' of their board.)
* If there are '''no more cards''' to draw:
** Flip the '''Starting Player Token''' to the '''"Closed"''' side.


**Scoring Points at Game End**:
=== '''5. Flow of Time''' ===
- Each completed order card (“upvoted”) = **1 point**.
* All cards on your player board '''move 1 tab down'''.
- Each activated upgrade tile = **2 points**.
* Cards falling off '''Tab 4''' become '''penalty cards''' (placed face down in your '''"down vote" area'''):
- Each penalty card (“downvoted”) = **-1 point**.
** Gain '''Rush Tokens equal to the number of penalty cards received'''.
** If you receive your '''5th penalty card''', the '''Starting Player Token''' is flipped to '''"Closed"''' immediately.


**Breaking Ties**:
=== '''6. Check for Game End''' ===
- If players have the same score, the player with the **most completed order cards wins**.
* Check the '''Starting Player Token''':
- If still tied, the player with the **most Rush tokens wins**.
** If on the '''"Open"''' side: your turn ends, and the next player goes.
** If on the '''"Closed"''' side: continue the round until '''all players have had a turn'''.


**Upgrades**:
== '''How the Game Ends''' ==
- Special tiles earned by turning in 3 completed orders.
The game ends when:
- They provide unique abilities, such as:
* The '''Starting Player Token is on the "Closed" side''', '''AND'''
    *   Receive 2 ingredients when your meeple is **in a corner space**.
* The current round ends so all players have taken an equal number of turns.
    *   Receive 2 ingredients when your meeple is **on the same space as another meeple**.
 
    *   Your meeple may **move diagonally**.
The token flips to '''"Closed"''' when:
    *  You may take **2 special ingredients** (Caramel, chocolate, tea leaves, or water) when on a special space.
* There are '''no more new order cards''' to distribute, '''OR'''
* A player receives their '''5th penalty card'''.
 
== '''Scoring Points at Game End''' ==
* Each '''completed order card''' ("upvoted") = '''1 point'''
* Each '''activated upgrade tile''' = '''2 points'''
* Each '''penalty card''' ("downvoted") = '''-1 point'''
 
== '''Breaking Ties''' ==
* If tied, the player with the '''most completed order cards wins'''.
* Still tied? The player with the '''most Rush Tokens wins'''.
 
== '''Upgrades''' ==
Upgrades are special tiles earned by turning in '''3 completed order cards'''.
 
Each tile grants a unique ability, such as:
* Receive '''2 ingredients''' when your meeple is '''in a corner space'''.
* Receive '''2 ingredients''' when your meeple is '''on the same space as another meeple'''.
* Your meeple may '''move diagonally'''.
* Take '''2 special ingredients''' (Caramel, chocolate, tea leaves, or water) when on a '''special space'''.

Latest revision as of 17:50, 11 August 2025

Game Goal

  • The main goal is to earn the most points.
  • Points are earned by successfully completing customer orders and activating upgrades.
  • Points are lost for penalty cards.

Game Setup (3-4 players)

  • Players receive two order cards, one on tab 1 and one on tab 2. The starting player receives an additional order card on tab 1.
  • Beginning with the last player and moving backwards, each player will place a meeple on an Ingredient Board cell and collect the ingredient shown. Two players may not place on the same cell.

Game Setup (2 players)

  • Players receive two starting order cards, one on tab 1 and one on tab 2. The starting player receives an additional starting order card on tab 1.
  • Beginning with the non-starting player and alternating after each placement, each player will place a meeple on an Ingredient Board cell and collect the ingredient shown. This continues until both players have placed two meeples each. Two meeples may not be placed on the same cell.

Player's Turn Steps

1. Activate Upgrades

  • Optional step at the start of your turn.
  • Turn in 3 completed and “upvoted” cards from your player board to gain an upgrade tile.

2. Move

  • (2-player game: Select the meeple that you will move. Only one meeple can be moved per turn.)
  • Move your meeple up to 3 spaces on the board.
  • Collect the ingredient shown on each space you land on.
  • You may pass over another meeple and collect ingredients, but cannot end your movement on a space with another meeple.
  • Use Rush Tokens to move 1 additional space each. There is no limit to how many tokens you may use.

3. Pour Ingredients

  • Place collected ingredients into your cups.
  • Once placed, ingredients must stay in that cup.
  • You may:
    • Return ingredients to the supply instead of placing them.
    • Empty any number of cups, returning all ingredients to the supply.

4. Process Order

  • When ingredients in a cup match a card, place the cup on the card.
  • Other players should verify the order:
    • If correct: return ingredients to the supply and place the card face down in your "up vote" area (used for scoring and upgrades).
    • If incorrect: remove the cup from the card.
  • Completing a Specialty Order earns you a Rush Token.
  • Count the number of orders completed this turn:
    • The next 2 players must each draw that many new cards and place them on Tab 1 of their boards.
    • (2-player game: your opponent will draw that many new cards and place them on Tab 1 of their board.)
  • If there are no more cards to draw:
    • Flip the Starting Player Token to the "Closed" side.

5. Flow of Time

  • All cards on your player board move 1 tab down.
  • Cards falling off Tab 4 become penalty cards (placed face down in your "down vote" area):
    • Gain Rush Tokens equal to the number of penalty cards received.
    • If you receive your 5th penalty card, the Starting Player Token is flipped to "Closed" immediately.

6. Check for Game End

  • Check the Starting Player Token:
    • If on the "Open" side: your turn ends, and the next player goes.
    • If on the "Closed" side: continue the round until all players have had a turn.

How the Game Ends

The game ends when:

  • The Starting Player Token is on the "Closed" side, AND
  • The current round ends so all players have taken an equal number of turns.

The token flips to "Closed" when:

  • There are no more new order cards to distribute, OR
  • A player receives their 5th penalty card.

Scoring Points at Game End

  • Each completed order card ("upvoted") = 1 point
  • Each activated upgrade tile = 2 points
  • Each penalty card ("downvoted") = -1 point

Breaking Ties

  • If tied, the player with the most completed order cards wins.
  • Still tied? The player with the most Rush Tokens wins.

Upgrades

Upgrades are special tiles earned by turning in 3 completed order cards.

Each tile grants a unique ability, such as:

  • Receive 2 ingredients when your meeple is in a corner space.
  • Receive 2 ingredients when your meeple is on the same space as another meeple.
  • Your meeple may move diagonally.
  • Take 2 special ingredients (Caramel, chocolate, tea leaves, or water) when on a special space.