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== The Game ==
== Overview ==


Zenith is tug-of-war style game, where you and your opponent fight for control the 5 planets and compete to be first to achieve one of the three victory conditions:
Zenith is tug-of-war style game, where you and your opponent fight for control the 5 planets and compete to be first to achieve one of the three victory conditions:
#'''Absolute Victory:''' Gain 3 influence tokens from the same planet.
:{{zenithInfluence|<nowiki>3=</nowiki>}} '''Absolute Victory''': Gain 3 influence tokens from the same planet.
#'''Democratic Victory:''' Gain 4 influence tokens from different planets.
:{{zenithInfluence|4≠}} '''Democratic Victory''': Gain 4 influence tokens from different planets.
#'''Popular Victory:''' Gain 5 influence tokens from any combination of planets.
:{{zenithInfluence|5}} '''Popular Victory''': Gain 5 influence tokens from any combination of planets.
'''Winning'''


Play ends immediately when a player achieves one of these win conditions.
== Influence {{zenithInfluence}} ==


'''Influence'''
* +1 influence on a planet = move that planet's influence token 1 space towards you.
* When an influence token reaches your edge of the board, you keep it and a new token is placed on the planet.
* Excess influence when arriving at the edge of the board is lost.


In the game, gaining influence on a planet means moving that planet's influence token towards you by the number of spaces equal to the amount of influence gained. If you move a planet's influence token to your edge of the board you keep that influence token and a new token is placed on the planet. Excess influence when arriving at the edge of the board is lost.
{|class="wikitable" style="width:auto;text-align:center;" border="2"
|+Planet colours
!{{zenithMercury}}
!{{zenithVenus}}
!{{zenithTerra}}
!{{zenithMars}}
!{{zenithJupiter}}
|-
|Mercury
|Venus
|Terra
|Mars
|Jupiter
|}


'''Planets'''
== Setup ==


The planets and their respective colours are:
* 1st player is decided randomly.
* '''Mercury''' = Purple
* 2nd player gains 1 Terra influence (moving {{zenithTerra|1🡇}} space towards their control zone).
* '''Venus''' = Orange
* Both players start with {{card|4|background=#eb5|borderColor=#b83}} cards.
* '''Terra''' = Blue
* '''Mars''' = Red
* '''Jupiter''' = Green


== Beginning of the Game ==
== Turn Structure ==
Player 1 is decided randomly. Player 2 gains 1 Terra influence. Both players start with a hand of 4 cards.
 
Select {{card|1|background=#eb5|borderColor=#b83}} from your hand to use for one of three actions:
 
=== 1. Diplomacy Action {{zenithLeaderSilver}} ===
 
* Discard {{card|1|background=#eb5|borderColor=#b83}} to gain the Leader Badge {{zenithLeaderSilver}} (silver side), plus the diplomacy bonus for the faction of the card you are discarding.
** Robot : Take the Leader badge and gain 1 Zenithium.
** Human : Take the Leader badge and gain 3 Credits.
** Animod : Take the Leader badge and mobilize 2 cards.
* If you already have {{zenithLeaderSilver}}, turn it to the gold side {{zenithLeaderGold}}.
* Each side of the Leader Badge increases your hand size by one {{zenithLeaderSilver|5}}{{zenithLeaderGold|6}}.
** If you already have {{zenithLeaderGold}}, your hand size remains at 6.
 
=== 2. Influence Action {{zenithInfluence|🡇}} ===
 
* Spend the credits {{zenithCredit}} cost of a card to play that card on your stack and carry out the card's effects (left to right).
* All cards provide {{zenithInfluence|1🡇}} for its planet plus other effects shown on the card.
* Effects range from gaining more influence in the same or other planets, gaining new cards on your stacks, removing cards from your opponent's stacks or even stealing cards from your opponent's stacks onto your stacks.
 
==== Credit Discount {{zenithCredit|-#}} ====


== Turn Structure ==
* For each card previously placed in your stack for that planet, {{zenithCredit|-1}} from the card cost.
Select a card from your hand to use for one of three actions:
** e.g. if your Mercury stack has {{card|5|color=white|background=purple}}, an {{zenithCredit|8}} cost {{card|background=purple}} would cost {{zenithCredit|8}} '''−''' {{card|5|color=white|background=purple}} = {{zenithCredit|3}}.
=== 1. Diplomacy Action ===
** If you have more cards than the cost, it is free (but do not gain {{zenithCredit}}).
:Discard the card to gain the Leader Badge, plus the diplomacy bonus for the faction of the card you are discarding (Animod, Human or Robot). If gaining the Leader Badge, take it on the silver side. If you already have the Leader Badge on the silver side, turn it to the gold side. Each side of the Leader Badge increases your hand size by one; silver = 5 cards, gold = 6 cards. If you already have the Leader Badge on the gold side you only gain the diplomacy faction bonus, you hand size remains as 6.
 
=== 3. Technology Action {{zenithTechWhite}} / {{zenithTechBlack}} ===
 
* Discard the card to progress your Tech marker ({{zenithTechWhite}} / {{zenithTechBlack}}) on the technology track for the faction of the card (Animod, Human or Robot).
* To carry out this action you have to spend the required Zenithium ({{zenithZenithium}}) to pay for the next level on the respective technology track.
* When your Tech marker progresses to the next level, gain the effect of that level '''plus''' all previous levels on that faction's track.
* Markers can only move one level per turn.
 
==== Technology track row bonus ====
 
* When you develop '''all three technology tracks to the same level''', you gain influence on a planet of your choice:
{|class="wikitable" style="width:auto;text-align:center;" border="2"
|+Tech level bonus
!Level 1
!Level 2
!Level 3
|-
|{{zenithInfluence|1🡇}}
|{{zenithInfluence|2🡇}}
|{{zenithInfluence|3🡇}}
|}
* One-time bonus.
* Not levels 4 and 5.
 
=== Bonus tokens {{zenithBonus}} ===
 
* There are 16 bonus tokens in the game; 8 face up and 8 face down in a draw pile.
* Each planet has a face up bonus.
** 1st player to gain {{zenithInfluence}} for a planet gains it.
* Each technology track level 2 space has a face up bonus.
** 1st player to arrive at level 2 on a technology track gains it.
* Face down bonuses can also be achieved in other ways.
* Used bonuses are not replaced.
 
{|class="wikitable" style="width:auto;text-align:center;" border="2"
|+Bonus tokens
!Token
!Effect
!#
|-
|{{zenithBonusInfluence}}
|Gain 1 influence
|4
|-
|{{zenithBonusZenith}}
|Gain 1 Zenithium
|3
|-
|{{zenithBonusCredits3}}
|Gain 3 credits
|2
|-
|{{zenithBonusCredits4}}
|Gain 4 credits
|2
|-
|{{zenithBonusLeader}}
|Take the leader badge
|2
|-
|{{zenithBonusMobilize}}
|Mobilize 2 cards
|1
|-
|{{zenithBonusExile}}
|Exile 2 cards
|1
|-
|{{zenithBonusTransfer}}
|Transfer 1 card
|1
|}


=== 2. Influence Action ===
== Turn End ==
:Spend the credit cost of a card (grey resource value shown in the top right) to play that card to your stack and carry out the card's effects, from left to right. All cards provide 1 influence in its planet, plus some other effects written on the card. Effects range from gaining more influence in the same or other planets, gaining new cards to your stacks, removing cards from your opponent's stacks or even stealing cards from your opponent's stacks into your stacks.
:
:'''Credit Discount'''
:For each card previously placed in your stack for that planet, you reduce the card's credit cost by 1. For example, if your Mercury stack has 5 purple cards in it, a purple card with a credit cost of 8 would cost you 3 credits to play (8-5). If you have equal or more cards in your stack than the cost of a card, that card is free to play. You cannot gain credits for a larger stack size then the card's credit cost.


=== 3. Technology Action ===
* Draw new cards back up to your current hand size; {{card|4|background=#eb5|borderColor=#b83}} / {{zenithLeaderSilver|5}} / {{zenithLeaderGold|6}}.
:Discard the card to progress your technology marker (grey or black) on the technology track for the faction of the card (Animod, Human or Robot). To carry out this action you have to spend the required Zenithium (gold resource) to pay for the next level on the respective technology track (ranging in value from 1 to 5). When your technology marker progresses to the next level you gain the effect of that level PLUS all previous levels on that faction's track. Markers can only move one level per turn.
* If you have more than your limit, do not draw new cards but keep all cards in excess.
:
* Play then passes to your opponent.
:'''Technology track row bonus'''
:When you develop all three technology tracks to one of the first three levels you gain influence on a planet of your choice. The number of influence gained matches the technology level; developing all three technology tracks to level 1 gains you 1 influence, developing all three technology tracks to level 2 gains you 2 influence and developing all three technology tracks to level 3 gains you 3 influence. This is a one-time bonus and doesn't apply to levels 4 and 5.


== Bonus tokens ==
== Game End ==
There are 8 bonus tokens in the game; 1 on each planet and one on each technology track level 2 space. When a player is first to gain an influence token for a planet, or first to arrive at level 2 on a technology track they gain the effect of the respective bonus token. These tokens provide a one-time bonus and once they've been claimed they are removed and not replaced. These tokens provide a variety of bonus from gaining extra credits, Zenithium or cards, and even stealing resources or cards from your opponent.


== End of Turn ==
Play ends immediately when a player achieves one of the three winning conditions.
Draw new cards back up to your current hand size; default hand size of 4, hand size of 5 if you have the Leader Badge on the silver side or hand size of 6 if you have the Leader Badge on the gold side.
If you already have a larger hand than your current allowed hand size you will not draw new cards but you will keep all your cards and will not lose any excess. Play then passes to your opponent.

Latest revision as of 02:04, 24 November 2025

Overview

Zenith is tug-of-war style game, where you and your opponent fight for control the 5 planets and compete to be first to achieve one of the three victory conditions:

Influence disc3= Absolute Victory: Gain 3 influence tokens from the same planet.
Influence disc4≠ Democratic Victory: Gain 4 influence tokens from different planets.
Influence disc5 Popular Victory: Gain 5 influence tokens from any combination of planets.

Influence Influence disc

  • +1 influence on a planet = move that planet's influence token 1 space towards you.
  • When an influence token reaches your edge of the board, you keep it and a new token is placed on the planet.
  • Excess influence when arriving at the edge of the board is lost.
Planet colours
Mercury token Venus token Terra token Mars token Jupiter token
Mercury Venus Terra Mars Jupiter

Setup

  • 1st player is decided randomly.
  • 2nd player gains 1 Terra influence (moving Terra token1🡇 space towards their control zone).
  • Both players start with 4 cards.

Turn Structure

Select 1 from your hand to use for one of three actions:

1. Diplomacy Action Silver Leader Badge

  • Discard 1 to gain the Leader Badge Silver Leader Badge (silver side), plus the diplomacy bonus for the faction of the card you are discarding.
    • Robot : Take the Leader badge and gain 1 Zenithium.
    • Human : Take the Leader badge and gain 3 Credits.
    • Animod : Take the Leader badge and mobilize 2 cards.
  • If you already have Silver Leader Badge, turn it to the gold side Gold Leader Badge.
  • Each side of the Leader Badge increases your hand size by one Silver Leader Badge5Gold Leader Badge6.
    • If you already have Gold Leader Badge, your hand size remains at 6.

2. Influence Action Influence disc🡇

  • Spend the credits Credits cost of a card to play that card on your stack and carry out the card's effects (left to right).
  • All cards provide Influence disc1🡇 for its planet plus other effects shown on the card.
  • Effects range from gaining more influence in the same or other planets, gaining new cards on your stacks, removing cards from your opponent's stacks or even stealing cards from your opponent's stacks onto your stacks.

Credit Discount Credits-#

  • For each card previously placed in your stack for that planet, Credits-1 from the card cost.
    • e.g. if your Mercury stack has 5, an Credits8 cost     would cost Credits8 5 = Credits3.
    • If you have more cards than the cost, it is free (but do not gain Credits).

3. Technology Action White Tech marker / Black Tech marker

  • Discard the card to progress your Tech marker (White Tech marker / Black Tech marker) on the technology track for the faction of the card (Animod, Human or Robot).
  • To carry out this action you have to spend the required Zenithium (Zenithium token) to pay for the next level on the respective technology track.
  • When your Tech marker progresses to the next level, gain the effect of that level plus all previous levels on that faction's track.
  • Markers can only move one level per turn.

Technology track row bonus

  • When you develop all three technology tracks to the same level, you gain influence on a planet of your choice:
Tech level bonus
Level 1 Level 2 Level 3
Influence disc1🡇 Influence disc2🡇 Influence disc3🡇
  • One-time bonus.
  • Not levels 4 and 5.

Bonus tokens Bonus token

  • There are 16 bonus tokens in the game; 8 face up and 8 face down in a draw pile.
  • Each planet has a face up bonus.
    • 1st player to gain Influence disc for a planet gains it.
  • Each technology track level 2 space has a face up bonus.
    • 1st player to arrive at level 2 on a technology track gains it.
  • Face down bonuses can also be achieved in other ways.
  • Used bonuses are not replaced.
Bonus tokens
Token Effect #
+1 Influence bonus Gain 1 influence 4
+1 Zenithium bonus Gain 1 Zenithium 3
+3 Credits bonus Gain 3 credits 2
+4 Credits bonus Gain 4 credits 2
Take the Leader badge bonus Take the leader badge 2
Mobilize 2 cards bonus Mobilize 2 cards 1
Exile 2 cards bonus Exile 2 cards 1
Transfer 1 card bonus Transfer 1 card 1

Turn End

  • Draw new cards back up to your current hand size; 4 / Silver Leader Badge5 / Gold Leader Badge6.
  • If you have more than your limit, do not draw new cards but keep all cards in excess.
  • Play then passes to your opponent.

Game End

Play ends immediately when a player achieves one of the three winning conditions.