This is a documentation for Board Game Arena: play board games online !

Tips zenith: Difference between revisions

From Board Game Arena
Jump to navigation Jump to search
mNo edit summary
(icons)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
You usually want to win by gaining 4 planets. Going for 3 of the same make you vulnerable as soon as you get the second token (since the token come back to the middle). Going for 5 is more expensive.
* You usually want to win with {{zenithInfluence|4≠}} and this should be your aim each game unless conditions line up for the other two win conditions.
* {{zenithInfluence|<nowiki>3=</nowiki>}} makes you vulnerable as soon as you get the second token (since the token comes back to the middle and your opponent can pull it to their side right away).
* {{zenithInfluence|5}} is more expensive than {{zenithInfluence|4≠}}, but is a good option if you have 3 different colors claimed and your opponent is blocking the two other colors.


* In technology, you usually want to focus on one specific path because the higher levels trigger all the previous levels. After the third level, it starts to be really good.


In technology, you usually want to focus on one specific path. After the third level, it start to be really good. The transfer 3 cards is great, especially early since you will be able to steal 9 cards across the whole game. The +20 silver (so used twice) can resolve your problem of silver for the game.
* Taking the leadership badge {{zenithLeaderSilver}} with the diplomacy action gives you no planet moves, so it generally is only done if you need resources or want to draw more cards because you have a bad hand. One of the most common mistakes new players make is overvaluing the leadership badge.
 
 
At 2 players, especially if you lack of silver or if you are behind in cards played, as soon as the leader token is on play, you should take it back immediately by using Diplomacy. The mobilise 2 cards look the best one early on, followed by the +1 Zenithium.
 
 
Early on, using diplomacy on mobilise 2 cards is good, you can think of it as a 'don't get +1 influence. Gain +0.4 silver with upside per turn'. Over 60 turns, that will be +12 silver (+6 silver compared to a 0 cost card).

Latest revision as of 16:14, 11 June 2025

  • You usually want to win with Influence disc4≠ and this should be your aim each game unless conditions line up for the other two win conditions.
  • Influence disc3= makes you vulnerable as soon as you get the second token (since the token comes back to the middle and your opponent can pull it to their side right away).
  • Influence disc5 is more expensive than Influence disc4≠, but is a good option if you have 3 different colors claimed and your opponent is blocking the two other colors.
  • In technology, you usually want to focus on one specific path because the higher levels trigger all the previous levels. After the third level, it starts to be really good.
  • Taking the leadership badge Silver Leader Badge with the diplomacy action gives you no planet moves, so it generally is only done if you need resources or want to draw more cards because you have a bad hand. One of the most common mistakes new players make is overvaluing the leadership badge.