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The game is divided into six rounds. On their turn each player must:
This is a set collection game. Collect high value crystals while avoiding theft and '''unstable/Autunite crystals'''.
The game is played across six rounds.  


1. Mine a crystal: The player draws a crystal from the bag and places it on his cart. If the mined crystal is an unstable crystal, the player receives a reroll marker. There is no limit to the number of reroll tokens a player can have.
== Round Structure ==
The game is played in rounds. In each round:
* - every player takes one turn.
* - the player with the most Valuable crystals (not black) in their '''Cart''' at the end of the round becomes first player.
* - 2 '''unstable/Autunite crystals''' are added to the bag


2. Roll the dice: Each player has up to three dice rolls per turn. In the first, all 5 dice must be rolled. In the second and third they can reroll as many dice as they want. If they have a Reroll Marker, the player can discard it to perform an extra reroll.
== Turn Structure ==
Players complete the following 3 steps in order:
* 1. '''Mine a crystal'''
* 2. '''Roll the dice'''
* 3. '''Perform actions'''


3. Perform actions: According to the result of the dice, the player will be able to perform one or more actions. The more faces of the same action are available, the more efficient that action will be. Actions allow the player to mine more crystals, steal crystals, store crystals in the chest, or transfer unstable crystals to opponents.
==== Mine a crystal ====
* - The player draws a crystal from the bag and places it in their cart.  
* - If the mined crystal is an '''unstable/Autunite crystal''', the player receives a reroll marker.
* - There is no limit to the number of reroll markers a player can have.


At the end of the game, everyone receives points according to the value of the crystals they have, being entitled to bonus points for collections of equal crystals. Each unstable crystal will penalize its owner 3 points, and the player with the fewest crystals in the chest loses 5 points.
==== Roll the dice ====
* - Each player has up to three dice rolls per turn.
* - In the first, all 5 dice must be rolled.
* - In the second and third they can reroll as many dice as they want.
* - If they have a reroll marker, the player can discard it to perform an extra reroll.
 
==== Perform actions ====
* - According to the result of the dice, the player will be able to perform one or more actions.
* - Many actions require a minimum of 2 dice to perform the action.
* - Many actions are improved by additional dice.
 
{| class="wikitable" style="width:auto;" border="2" 
| [[File:Pickaxe_dice.PNG]] ||'''Pickaxe''' || Minimum 1 || style="text-align:left"|Mine 1 crystal per '''Pickaxe die'''.
|-
| [[File:Jackhammer_dice.PNG]] ||'''Jackhammer''' || Minimum 2 || style="text-align:left"|Mine 1 crystal per '''Jackhammer die''' and return half to the bag (rounded down).
|-
| [[File:Chest_dice.PNG]] ||'''Chest''' || Minimum 2 || style="text-align:left"|Move 1 crystal to the chest for 2 '''Chest dice''', 2 crystals for 3 '''chest dice''', etc.
|-
| [[File:Transfer_dice.PNG]] ||'''Transfer''' || Minimum 2 || style="text-align:left"|Move 1 crystal to another player's cart for 2 '''Transfer dice''', 2 crystals for 3 '''Transfer dice''', etc. May be given to different opponents.
|-
| [[File:Steal_dice.PNG]] ||'''Steal''' || Minimum 2 || style="text-align:left"|Move 1 crystal from another player's cart to your own for 2 '''Steal dice''', 2 crystals for 3 '''Steal dice''', etc. May not be stolen from chests. May be stolen from different opponents.
|-
| [[File:Helmet_dice.PNG]] ||'''Helmet''' || Multiples of 2 ||style="text-align:left"|2 '''Helmet dice''' substitute for any other 1 die face.
|}
 
== Scoring ==
 
Points are awarded for each crystal according to colour/type:
* - crystals can be in the chest or cart
* - '''unstable/Autunite''' awards a penalty
 
{| class="wikitable" style="width:auto;" border="2" 
| [[File:Quartz_stone.PNG]] ||'''Quartz''' || 2 points each
|-
| [[File:Rubellite_stone.PNG]] ||'''Rubellite''' || 3 points each
|-
| [[File:Emerald_stone.PNG]] ||'''Emerald''' || 4 points each
|-
| [[File:Sapphire_stone.PNG]] ||'''Sapphire''' || 5 points each
|-
| [[File:Ruby_stone.PNG]] ||'''Ruby''' || 7 points each
|-
| [[File:Amber_stone.PNG]] ||'''Amber''' || 9 points each
|-
| [[File:Autunite_stone.PNG]] ||'''unstable/Autunite''' || style="color: red" |'''-3 points each'''
|}
 
Bonus points are awarded for collections of crystals of the same colour:
* - crystals can be in the chest or cart
* - does not include unstable/Autunite
{| class="wikitable" style="width:auto;" border="2" 
| [[File:Quartz_stone.PNG]][[File:Quartz_stone.PNG]][[File:Quartz_stone.PNG]] ||3 identical Crystals || 3 points
|-
| [[File:Quartz_stone.PNG]][[File:Quartz_stone.PNG]][[File:Quartz_stone.PNG]][[File:Quartz_stone.PNG]] ||4 identical Crystals || 6 points
|-
| [[File:Quartz_stone.PNG]][[File:Quartz_stone.PNG]][[File:Quartz_stone.PNG]][[File:Quartz_stone.PNG]][[File:Quartz_stone.PNG]] ||5 identical Crystals || 10 points
|-
|}
 
'''Reckless Penalty''' is awarded to the player with the fewest crystals '''in their chest'''
* - <span style="color: red"> '''-5 points''' </span>
* - In case of a tie, all tied players lose 5 points.
 
'''The player with the most points after 6 rounds wins.'''

Latest revision as of 02:29, 7 May 2026

This is a set collection game. Collect high value crystals while avoiding theft and unstable/Autunite crystals. The game is played across six rounds.

Round Structure

The game is played in rounds. In each round:

  • - every player takes one turn.
  • - the player with the most Valuable crystals (not black) in their Cart at the end of the round becomes first player.
  • - 2 unstable/Autunite crystals are added to the bag

Turn Structure

Players complete the following 3 steps in order:

  • 1. Mine a crystal
  • 2. Roll the dice
  • 3. Perform actions

Mine a crystal

  • - The player draws a crystal from the bag and places it in their cart.
  • - If the mined crystal is an unstable/Autunite crystal, the player receives a reroll marker.
  • - There is no limit to the number of reroll markers a player can have.

Roll the dice

  • - Each player has up to three dice rolls per turn.
  • - In the first, all 5 dice must be rolled.
  • - In the second and third they can reroll as many dice as they want.
  • - If they have a reroll marker, the player can discard it to perform an extra reroll.

Perform actions

  • - According to the result of the dice, the player will be able to perform one or more actions.
  • - Many actions require a minimum of 2 dice to perform the action.
  • - Many actions are improved by additional dice.
Pickaxe dice.PNG Pickaxe Minimum 1 Mine 1 crystal per Pickaxe die.
Jackhammer dice.PNG Jackhammer Minimum 2 Mine 1 crystal per Jackhammer die and return half to the bag (rounded down).
Chest dice.PNG Chest Minimum 2 Move 1 crystal to the chest for 2 Chest dice, 2 crystals for 3 chest dice, etc.
Transfer dice.PNG Transfer Minimum 2 Move 1 crystal to another player's cart for 2 Transfer dice, 2 crystals for 3 Transfer dice, etc. May be given to different opponents.
Steal dice.PNG Steal Minimum 2 Move 1 crystal from another player's cart to your own for 2 Steal dice, 2 crystals for 3 Steal dice, etc. May not be stolen from chests. May be stolen from different opponents.
Helmet dice.PNG Helmet Multiples of 2 2 Helmet dice substitute for any other 1 die face.

Scoring

Points are awarded for each crystal according to colour/type:

  • - crystals can be in the chest or cart
  • - unstable/Autunite awards a penalty
Quartz stone.PNG Quartz 2 points each
Rubellite stone.PNG Rubellite 3 points each
Emerald stone.PNG Emerald 4 points each
Sapphire stone.PNG Sapphire 5 points each
Ruby stone.PNG Ruby 7 points each
Amber stone.PNG Amber 9 points each
Autunite stone.PNG unstable/Autunite -3 points each

Bonus points are awarded for collections of crystals of the same colour:

  • - crystals can be in the chest or cart
  • - does not include unstable/Autunite
Quartz stone.PNGQuartz stone.PNGQuartz stone.PNG 3 identical Crystals 3 points
Quartz stone.PNGQuartz stone.PNGQuartz stone.PNGQuartz stone.PNG 4 identical Crystals 6 points
Quartz stone.PNGQuartz stone.PNGQuartz stone.PNGQuartz stone.PNGQuartz stone.PNG 5 identical Crystals 10 points

Reckless Penalty is awarded to the player with the fewest crystals in their chest

  • - -5 points
  • - In case of a tie, all tied players lose 5 points.

The player with the most points after 6 rounds wins.