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In the BGA version of this game, your goal stations are highlighted in a yellow border. Other player's tile placements from the turn preceeding have a dashed border in the color of the player who played them.
== Overview ==
 
The game is divided into two phases. In the first phase, you will connect terminals and buildings with track tiles. In the second phase, you control your trolley from terminal to terminal and make the necessary stops in between. The first one to do so wins the game.
 
== Gameplay ==
 
In phase 1, players take turns to place 2 tiles on the board, until you decide to move on to phase 2. When placing, each tile must be placed on to an empty space of the board or replace a track with brown background. Tracks '''never''' :
 
- Lead off the board;
 
- Lead into a building;
 
- Have end(s) that cannot be continued.
 
Once the route is fulfilled, you may select to start phase 2. From now on, you will act with phase 2 rules.
 
In a deviation from the published rules, in the BGA version, once a player places their train, their tiles become available for folks who are still placing tiles.
 
==== Phase 2 ====
 
Roll 3 dice and choose 1 to execute, then you can choose to pass or roll 2 dice and execute 1. Then you can choose to pass or roll 1 dice to execute. Then you must skip your turn.  


The dice have the following meaning:
The dice have the following meaning:


Red Light - Train does not move.
<UL>
One or Two Green Lights - Train moves ahead one or two spaces.
<LI><B>Red Light</B> - Trolley does not move.</LI>
H - Train moves to next stop or terminal spot.
<LI><B>One or Two Green Lights</B> - Trolley moves ahead one or two spaces.</LI>
Tools = Train must go back to last station or terminal for repairs. This also ends the player's turn.
<LI><B>H</B> - Trolley moves to next stop or terminal spot.</LI>
 
<LI><B>Tools</B>(2 faces) - Trolley must go back to last station or terminal for repairs. This also ends the player's turn.</LI>
This is a six sided die - each of the possibilities occurs on one face except for the "tools" which appears on two.
</UL>

Latest revision as of 19:17, 25 December 2024

Overview

The game is divided into two phases. In the first phase, you will connect terminals and buildings with track tiles. In the second phase, you control your trolley from terminal to terminal and make the necessary stops in between. The first one to do so wins the game.

Gameplay

In phase 1, players take turns to place 2 tiles on the board, until you decide to move on to phase 2. When placing, each tile must be placed on to an empty space of the board or replace a track with brown background. Tracks never :

- Lead off the board;

- Lead into a building;

- Have end(s) that cannot be continued.

Once the route is fulfilled, you may select to start phase 2. From now on, you will act with phase 2 rules.

In a deviation from the published rules, in the BGA version, once a player places their train, their tiles become available for folks who are still placing tiles.

Phase 2

Roll 3 dice and choose 1 to execute, then you can choose to pass or roll 2 dice and execute 1. Then you can choose to pass or roll 1 dice to execute. Then you must skip your turn.

The dice have the following meaning:

  • Red Light - Trolley does not move.
  • One or Two Green Lights - Trolley moves ahead one or two spaces.
  • H - Trolley moves to next stop or terminal spot.
  • Tools(2 faces) - Trolley must go back to last station or terminal for repairs. This also ends the player's turn.