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===Overview===
== Overview ==
Be the first to reach 21 points through taking or not taking tricks (according to the point distribution). Each round consists of 13 tricks.


Be the first to reach 21 points or more at a round's end, each round consists of 13 turns
At the beginning of a turn, a player plays a card. The second player must play a card of the same suit. If they cannot, they are free to play any card. The card that matches the suit of the decree (trump) card wins. If both cards are of the same suit, the card with higher rank wins. If no one has yet scored 21 or more points, a new round begins with a new decree. (Game options also allow playing to 16 points or 35 points.)


Cards with odd-numbered ranks have special abilities that can affect who wins the trick or a player's hand.


===Turns===
==Scoring==


The non-dealer starts, after that the winner of one turn will start the next until 13 turns are complete then wins are scored
The round ends after all 13 cards have been played from each player's hand (13 turns). The number of tricks taken by each player determines how many points are earned:


The one who follows must play a card of the same suit, unless they cannot in which case they can play anything
{| class="wikitable" style="width:auto;" border="2"
! style="background:linear-gradient(0deg, #f8f8f8, #e7e9e8);" | Tricks Taken || Points Earned
|-
| 0-3 tricks || 6 points
|-
| 4 tricks || 1 points
|-
| 5 tricks || 2 points
|-
| 6 tricks || 3 points
|-
| 7-9 tricks || 6 points
|-
| 10-13 tricks || 0 points
|}


After which, if odd cards have been played, these have abilities that can now be activated
Add the number of Treasures taken.


If suits match, the highest rank wins
== Card Abilities ==


If suits do not match, the decree (trump) suit wins first followed by the lead suit
{| class="wikitable" style="width:auto;" border="2"
 
! style="background:linear-gradient(0deg, #f8f8f8, #e7e9e8);" | Number || Character || Effect
===Card Abilities===
|-
1 (Swan) - If you play this and lose the trick you lead the next trick
|'''1'''||'''Swan'''|| If you play this and lose the trick, you lead the next trick
 
|-
3 (Fox) - When you play this card, exchange the decree card with a card from your hand (ability can be passed)
|'''3'''||'''Fox'''|| When you play this card, exchange the decree card with a card from your hand (ability can be passed)
 
|-
5 (Woodcutter) - When you play this card, draw 1 card. Then discard any 1 card to the bottom of the deck
|'''5'''||'''Woodcutter'''|| When you play this card, draw 1 card. Then discard any 1 card to the bottom of the deck
 
|-
7 (Treasure) - The winner of the trick receives 1 point for each 7 in the trick
|'''7'''||'''Treasure'''|| The winner of the trick receives 1 point for each 7 in the trick
 
|-
9 (Witch) - When determining the winner of a trick with only one 9, treat the 9 as if it were in the trump suit
|'''9'''||'''Witch'''|| When determining the winner of a trick with only one 9, treat the 9 as if it were in the trump suit
 
|-
11 (Monarch) - When you lead this, if your opponent has the same suit they must play either the 1 or highest card in that suit
|'''11'''||'''Monarch'''|| When you lead this, if your opponent has the same suit, they must play either the 1 or the highest card in that suit
 
|}
 
 
===Round End===
 
Once 13 cards have been played, the round ends and winnings are scored by each player
 
0-3 wins scores 6 points
 
4 wins scores 1 point
 
5 wins scores 2 points
 
6 wins scores 3 points
 
7-9 wins scores 6 points
 
10-13 wins scores 0 points
 
After which, unless someone has scored 21+, a new round begins with a new Decree. The dealer alternates each round.
 
You can play a short (16 point win) or long (35 point win) if preferred

Latest revision as of 21:06, 17 November 2025

Overview

Be the first to reach 21 points through taking or not taking tricks (according to the point distribution). Each round consists of 13 tricks.

At the beginning of a turn, a player plays a card. The second player must play a card of the same suit. If they cannot, they are free to play any card. The card that matches the suit of the decree (trump) card wins. If both cards are of the same suit, the card with higher rank wins. If no one has yet scored 21 or more points, a new round begins with a new decree. (Game options also allow playing to 16 points or 35 points.)

Cards with odd-numbered ranks have special abilities that can affect who wins the trick or a player's hand.

Scoring

The round ends after all 13 cards have been played from each player's hand (13 turns). The number of tricks taken by each player determines how many points are earned:

Tricks Taken Points Earned
0-3 tricks 6 points
4 tricks 1 points
5 tricks 2 points
6 tricks 3 points
7-9 tricks 6 points
10-13 tricks 0 points

Add the number of Treasures taken.

Card Abilities

Number Character Effect
1 Swan If you play this and lose the trick, you lead the next trick
3 Fox When you play this card, exchange the decree card with a card from your hand (ability can be passed)
5 Woodcutter When you play this card, draw 1 card. Then discard any 1 card to the bottom of the deck
7 Treasure The winner of the trick receives 1 point for each 7 in the trick
9 Witch When determining the winner of a trick with only one 9, treat the 9 as if it were in the trump suit
11 Monarch When you lead this, if your opponent has the same suit, they must play either the 1 or the highest card in that suit