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===Overview===
== Overview ==
Be the first to reach 21 points through taking or not taking tricks (according to the point distribution). Each round consists of 13 tricks.


Be the first to reach 21 points or more at a round's end, each round consists of 13 turns
==Gameplay==


At the beginning of a turn, a player plays a card. The second player must play a card of the same suit. If they cannot, they are free to play any card. The card that matches the suit of the Decree (trump) card wins. If both cards are of the same suit, the card with the higher rank wins. If no one has yet scored 21 or more points, a new round begins with a new Decree card.


===Turns===
Cards with odd-numbered ranks have special abilities that can affect who wins the trick or a player's hand. This is displayed in the gameplay area.


The non-dealer starts, after that the winner of one turn will start the next until 13 turns are complete then wins are scored
Scoring is related to the number of tricks taken. Take note that taking all the tricks is '''not''' the goal of the game. The most points are scored from taking none/few tricks or most but not all tricks.


The one who follows must play a card of the same suit, unless they cannot in which case they can play anything
==Card Rules Clarificiations==


After which, if odd cards have been played, these have abilities that can now be activated
A card's ability is executed when the card is played and before either the follower's card is played or the winner of the trick is determined. This means that if someone leads with a {{card|3 (Fox) of Keys|color=skyblue}}  and switches out the Decree card to be the {{card|Moon|color=darkblue}} suit, they can potentially lose the trick if the follower plays a {{card|Moon|color=darkblue}} card.


If suits match, the highest rank wins
==Witch==


If suits do not match, the decree (trump) suit wins first followed by the lead suit
The {{card|9 (Witch)}}'s suit does not change until both cards have been played, and whether both cards are {{card|9 (Witch)}}.


===Card Abilities===
If two {{card|9 (Witch)}}s were played, the Witch's suit doesn't change. If one card is of the trump suit, it wins. If neither card is of the trump suit, the leader's card is the winner (since the follower didn't follow).
1 (Swan) - If you play this and lose the trick you lead the next trick


3 (Fox) - When you play this card, exchange the decree card with a card from your hand (ability can be passed)
In the same vein, a player cannot follow a trump card with a non-trump {{card|9 (Witch)}}, since the Witch doesn't change suits until both cards are played.


5 (Woodcutter) - When you play this card, draw 1 card. Then discard any 1 card to the bottom of the deck
==Swans==


7 (Treasure) - The winner of the trick receives 1 point for each 7 in the trick
If two {{card|1 (Swan)}}s are played, the card of the trump suit wins. If neither card is of the trump suit, the leader's card is the winner (since the follower didn't follow). In either case, the player who did not win the trick would lead the next trick.


9 (Witch) - When determining the winner of a trick with only one 9, treat the 9 as if it were in the trump suit
==Variants==


11 (Monarch) - When you lead this, if your opponent has the same suit they must play either the 1 or highest card in that suit
For a shorter game, the goal can be set to 16 points. For a longer game, the goal can be set to 35 points.
 
 
 
===Round End===
 
Once 13 cards have been played, the round ends and winnings are scored by each player
 
0-3 wins scores 6 points
 
4 wins scores 1 point
 
5 wins scores 2 points
 
6 wins scores 3 points
 
7-9 wins scores 6 points
 
10-13 wins scores 0 points
 
After which, unless someone has scored 21+, a new round begins with a new Decree
 
You can play a short (16 point win) or long (35 point win) if preferred

Latest revision as of 17:40, 5 March 2026

Overview

Be the first to reach 21 points through taking or not taking tricks (according to the point distribution). Each round consists of 13 tricks.

Gameplay

At the beginning of a turn, a player plays a card. The second player must play a card of the same suit. If they cannot, they are free to play any card. The card that matches the suit of the Decree (trump) card wins. If both cards are of the same suit, the card with the higher rank wins. If no one has yet scored 21 or more points, a new round begins with a new Decree card.

Cards with odd-numbered ranks have special abilities that can affect who wins the trick or a player's hand. This is displayed in the gameplay area.

Scoring is related to the number of tricks taken. Take note that taking all the tricks is not the goal of the game. The most points are scored from taking none/few tricks or most but not all tricks.

Card Rules Clarificiations

A card's ability is executed when the card is played and before either the follower's card is played or the winner of the trick is determined. This means that if someone leads with a 3 (Fox) of Keys and switches out the Decree card to be the Moon suit, they can potentially lose the trick if the follower plays a Moon card.

Witch

The 9 (Witch)'s suit does not change until both cards have been played, and whether both cards are 9 (Witch).

If two 9 (Witch)s were played, the Witch's suit doesn't change. If one card is of the trump suit, it wins. If neither card is of the trump suit, the leader's card is the winner (since the follower didn't follow).

In the same vein, a player cannot follow a trump card with a non-trump 9 (Witch), since the Witch doesn't change suits until both cards are played.

Swans

If two 1 (Swan)s are played, the card of the trump suit wins. If neither card is of the trump suit, the leader's card is the winner (since the follower didn't follow). In either case, the player who did not win the trick would lead the next trick.

Variants

For a shorter game, the goal can be set to 16 points. For a longer game, the goal can be set to 35 points.