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===Card Abilities===
===Card Abilities===
1 (Swan) - If you play this and lose the trick you lead the next trick
1 (Swan) - If you play this and lose the trick you lead the next trick
3 (Fox) - When you play this card, exchange the decree card with a card from your hand (ability can be passed)
3 (Fox) - When you play this card, exchange the decree card with a card from your hand (ability can be passed)
5 (Woodcutter) - When you play this card, draw 1 card. Then discard any 1 card to the bottom of the deck
5 (Woodcutter) - When you play this card, draw 1 card. Then discard any 1 card to the bottom of the deck
7 (Treasure) - The winner of the trick receives 1 point for each 7 in the trick
7 (Treasure) - The winner of the trick receives 1 point for each 7 in the trick
9 (Witch) - When determining the winner of a trick with only one 9, treat the 9 as if it were in the trump suit
9 (Witch) - When determining the winner of a trick with only one 9, treat the 9 as if it were in the trump suit
11 (Monarch) - When you lead this, if your opponent has the same suit they must play either the 1 or highest card in that suit
11 (Monarch) - When you lead this, if your opponent has the same suit they must play either the 1 or highest card in that suit




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10-13 wins scores 0 points
10-13 wins scores 0 points


After which, unless someone has scored 21+, a new round begins with a new Decree
After which, unless someone has scored 21+, a new round begins with a new Decree. The dealer alternates each round.


You can play a short (16 point win) or long (35 point win) if preferred
You can play a short (16 point win) or long (35 point win) if preferred

Latest revision as of 16:15, 4 September 2024

Overview

Be the first to reach 21 points or more at a round's end, each round consists of 13 turns


Turns

The non-dealer starts, after that the winner of one turn will start the next until 13 turns are complete then wins are scored

The one who follows must play a card of the same suit, unless they cannot in which case they can play anything

After which, if odd cards have been played, these have abilities that can now be activated

If suits match, the highest rank wins

If suits do not match, the decree (trump) suit wins first followed by the lead suit

Card Abilities

1 (Swan) - If you play this and lose the trick you lead the next trick

3 (Fox) - When you play this card, exchange the decree card with a card from your hand (ability can be passed)

5 (Woodcutter) - When you play this card, draw 1 card. Then discard any 1 card to the bottom of the deck

7 (Treasure) - The winner of the trick receives 1 point for each 7 in the trick

9 (Witch) - When determining the winner of a trick with only one 9, treat the 9 as if it were in the trump suit

11 (Monarch) - When you lead this, if your opponent has the same suit they must play either the 1 or highest card in that suit


Round End

Once 13 cards have been played, the round ends and winnings are scored by each player

0-3 wins scores 6 points

4 wins scores 1 point

5 wins scores 2 points

6 wins scores 3 points

7-9 wins scores 6 points

10-13 wins scores 0 points

After which, unless someone has scored 21+, a new round begins with a new Decree. The dealer alternates each round.

You can play a short (16 point win) or long (35 point win) if preferred