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[[Category:Card games]]
[[Category:Card games]]
== Components ==
== Components ==


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* Standard 52-card deck.
* Standard 52-card deck.
* Suits are equal in status.
* Suits are equal in status.
* {{card|=A}} = 1.
* {{card|A}} = 1.
* {{card|=J}},{{card|=Q}},{{card|=K}} = 10.
* {{card|J}},{{card|Q}},{{card|K}} = 10.


== The deal ==
== The deal ==
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** If tied, the deck is re-shuffled and re-cut.
** If tied, the deck is re-shuffled and re-cut.


{{player|=2}}⇨{{hand|=6}}
{{player|2}}⇨{{hand|6}}


{{player|=3}}⇨{{hand|=5}} + 1{{cardBack}} to the crib
{{player|3}}⇨{{hand|5}} + 1{{cardBack}} to the crib


{{player|=4}}⇨{{hand|=5}} & players sitting opposite each other are on a team.
{{player|4}}⇨{{hand|5}} & players sitting opposite each other are on a team.


== The crib ==
== The crib ==
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|style="background:#991;" colspan="2"|'''Bob's deal''' (dealer)
|style="background:#991;" colspan="2"|'''Bob's deal''' (dealer)
|-
|-
|style="background:#1a3;"|{{diamond|=6}}{{heart|=J}}{{heart|=4}}{{club|=7}}
|style="background:#1a3;"|{{diamond|6}}{{heart|J}}{{heart|4}}{{club|7}}
|style="background:linear-gradient(to bottom right,#1a3 50%,#991 50%);"|{{cardBack}}{{cardBack}}  
|style="background:linear-gradient(to bottom right,#1a3 50%,#991 50%);"|{{cardBack}}{{cardBack}}  
|style="background:#991;"|{{cardBack}}{{cardBack}}
|style="background:#991;"|{{cardBack}}{{cardBack}}
|style="background:#991;"|{{spade|=5}}{{spade|=4}}{{spade|=2}}{{heart|=6}}
|style="background:#991;"|{{spade|5}}{{spade|4}}{{spade|2}}{{heart|6}}
|-
|-
|style="background:#1a3;"|'''Alice's hand'''
|style="background:#1a3;"|'''Alice's hand'''
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* "The play" (or "pegging") starts with the non-dealer (Alice).
* "The play" (or "pegging") starts with the non-dealer (Alice).
* Each player plays one card face up, stating the cumulative value, or "count", of the cards played so far.
* Each player plays one card face up, stating the cumulative value, or "count", of the cards played so far.
** e.g. Alice plays {{club|=4}} and says "four", Bob plays {{heart|=7}} and says "eleven" etc.
** e.g. Alice plays {{club|4}} and says "four", Bob plays {{heart|7}} and says "eleven" etc.
* '''The count must not exceed 31'''.
* '''The count must not exceed 31'''.
* Each player must keep playing until they are unable to play.
* Each player must keep playing until they are unable to play.
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Players can score additional points during "the play" according to the following rules:
Players can score additional points during "the play" according to the following rules:
;'''Fifteen''': count is exactly 15 ⇨ '''2 points'''
;'''Fifteen''': count is exactly 15 ⇨ '''2 points'''
;'''Run of 3''': in any order e.g. {{spade|=6}}{{diamond|=4}}{{spade|=5}} ⇨ '''3 points'''
;'''Run of 3''': in any order e.g. {{spade|6}}{{diamond|4}}{{spade|5}} ⇨ '''3 points'''
;'''Run of 4''': ⇨ '''4 points'''
;'''Run of 4''': ⇨ '''4 points'''
* Each extra card in a run ⇨ '''+1 point'''
* Each extra card in a run ⇨ '''+1 point'''
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|-style="background:#1a3;"
|-style="background:#1a3;"
|'''Alice's hand'''
|'''Alice's hand'''
|{{diamond|=6}}{{heart|=J}}{{heart|=4}}{{club|=7}}
|{{diamond|6}}{{heart|J}}{{heart|4}}{{club|7}}
|-style="background:#991;"
|-style="background:#991;"
|'''Bob's hand''' (dealer)
|'''Bob's hand''' (dealer)
|{{spade|=5}}{{spade|=4}}{{spade|=2}}{{heart|=6}}
|{{spade|5}}{{spade|4}}{{spade|2}}{{heart|6}}
|}
|}


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|-style="background:#1a3;"
|-style="background:#1a3;"
|'''Alice'''
|'''Alice'''
|{{heart|=J}}
|{{heart|J}}
|'''10'''
|'''10'''
|
|
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|-style="background:#991;"
|-style="background:#991;"
|'''Bob'''
|'''Bob'''
|{{spade|=5}}
|{{spade|5}}
|'''15'''
|'''15'''
|'''Fifteen'''
|'''Fifteen'''
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|-style="background:#1a3;"
|-style="background:#1a3;"
|'''Alice'''
|'''Alice'''
|{{club|=7}}
|{{club|7}}
|'''22'''
|'''22'''
|
|
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|-style="background:#991;"
|-style="background:#991;"
|'''Bob'''
|'''Bob'''
|{{heart|=6}}
|{{heart|6}}
|'''28'''
|'''28'''
|'''Run of 3'''
|'''Run of 3'''
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|-style="background:#991; border-bottom: solid black 3px;"
|-style="background:#991; border-bottom: solid black 3px;"
|'''Bob'''
|'''Bob'''
|{{spade|=2}}
|{{spade|2}}
|'''30'''
|'''30'''
|'''"Go" < 31'''
|'''"Go" < 31'''
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|-style="background:#1a3;"
|-style="background:#1a3;"
|'''Alice'''
|'''Alice'''
|{{diamond|=6}}
|{{diamond|6}}
|'''6'''
|'''6'''
|
|
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|-style="background:#991;"
|-style="background:#991;"
|'''Bob'''
|'''Bob'''
|{{spade|=4}}
|{{spade|4}}
|'''10'''
|'''10'''
|
|
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|-style="background:#1a3;"
|-style="background:#1a3;"
|'''Alice'''
|'''Alice'''
|{{heart|=4}}
|{{heart|4}}
|'''14'''
|'''14'''
|'''Pair + last card'''
|'''Pair + last card'''
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Common combinations are often scored as a group.
Common combinations are often scored as a group.
* '''"double run"''' e.g. {{spade|=2}}{{club|=2}}{{diamond|=3}}{{spade|=4}} :
* '''"double run"''' e.g. {{spade|2}}{{club|2}}{{diamond|3}}{{spade|4}} :
** two runs of three {{spade|=2}}{{diamond|=3}}{{spade|=4}}, {{club|=2}}{{diamond|=3}}{{spade|=4}} + pair {{spade|=2}}{{club|=2}} ⇨ 2 × 3 + 2 = 8 points.
** two runs of three {{spade|2}}{{diamond|3}}{{spade|4}}, {{club|2}}{{diamond|3}}{{spade|4}} + pair {{spade|2}}{{club|2}} ⇨ 2 × 3 + 2 = 8 points.
* '''"triple run"''' e.g. {{spade|=2}}{{club|=2}}{{heart|=2}}{{diamond|=3}}{{spade|=4}} :
* '''"triple run"''' e.g. {{spade|2}}{{club|2}}{{heart|2}}{{diamond|3}}{{spade|4}} :
** three runs of three {{spade|=2}}{{diamond|=3}}{{spade|=4}}, {{club|=2}}{{diamond|=3}}{{spade|=4}}, {{heart|=2}}{{diamond|=3}}{{spade|=4}} + three of a kind {{spade|=2}}{{club|=2}}{{heart|=2}} ⇨ 3 × 3 + 6 = 15 points.
** three runs of three {{spade|2}}{{diamond|3}}{{spade|4}}, {{club|2}}{{diamond|3}}{{spade|4}}, {{heart|2}}{{diamond|3}}{{spade|4}} + three of a kind {{spade|2}}{{club|2}}{{heart|2}} ⇨ 3 × 3 + 6 = 15 points.
* '''"double-double run"''' e.g. {{spade|=2}}{{diamond|=3}}{{heart|=3}}{{spade|=4}}{{club|=4}} :
* '''"double-double run"''' e.g. {{spade|2}}{{diamond|3}}{{heart|3}}{{spade|4}}{{club|4}} :
** four runs of three {{spade|=2}}{{diamond|=3}}{{spade|=4}}, {{spade|=2}}{{diamond|=3}}{{club|=4}}, {{spade|=2}}{{heart|=3}}{{spade|=4}}, {{spade|=2}}{{heart|=3}}{{club|=4}} and two pairs {{diamond|=3}}{{heart|=3}}, {{spade|=4}}{{club|=4}} ⇨ 4 × 3 + 2 × 2 = 16 points.
** four runs of three {{spade|2}}{{diamond|3}}{{spade|4}}, {{spade|2}}{{diamond|3}}{{club|4}}, {{spade|2}}{{heart|3}}{{spade|4}}, {{spade|2}}{{heart|3}}{{club|4}} and two pairs {{diamond|3}}{{heart|3}}, {{spade|4}}{{club|4}} ⇨ 4 × 3 + 2 × 2 = 16 points.


Combined runs may also include fifteen-twos. A 24 hand, a large commonly seen, can comprise a double-double run and four fifteen-twos.
Combined runs may also include fifteen-twos. A 24 hand, a large commonly seen, can comprise a double-double run and four fifteen-twos.
* e.g. {{spade|=4}}{{diamond|=4}}{{heart|=5}}{{spade|=5}}{{club|=6}}, {{spade|=6}}{{diamond|=7}}{{heart|=7}}{{spade|=8}}{{club|=8}}.
* e.g. {{spade|4}}{{diamond|4}}{{heart|5}}{{spade|5}}{{club|6}}, {{spade|6}}{{diamond|7}}{{heart|7}}{{spade|8}}{{club|8}}.


{|class="wikitable" style="width:auto;color:white;text-align:center;border-spacing:0.05rem;"
{|class="wikitable" style="width:auto;color:white;text-align:center;border-spacing:0.05rem;"
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|-style="background:#555;"
|-style="background:#555;"
|'''Starter'''
|'''Starter'''
|{{heart|=5}}
|{{heart|5}}
|-style="background:#1a3;"
|-style="background:#1a3;"
|'''Alice's hand'''
|'''Alice's hand'''
|{{diamond|=6}}{{heart|=J}}{{heart|=4}}{{club|=7}}
|{{diamond|6}}{{heart|J}}{{heart|4}}{{club|7}}
|-style="background:#991;"
|-style="background:#991;"
|'''Bob's hand''' (dealer)
|'''Bob's hand''' (dealer)
|{{spade|=5}}{{spade|=4}}{{spade|=2}}{{heart|=6}}
|{{spade|5}}{{spade|4}}{{spade|2}}{{heart|6}}
|-style="background:#991;"
|-style="background:#991;"
|'''Bob's crib'''
|'''Bob's crib'''
|{{spade|=10}}{{diamond|=8}}{{club|=K}}{{club|=8}}  
|{{spade|10}}{{diamond|8}}{{club|K}}{{club|8}}  
|}
|}


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|-style="background:#1a3;"
|-style="background:#1a3;"
|rowspan="5"|'''Alice's hand'''
|rowspan="5"|'''Alice's hand'''
|{{heart|=J}}{{heart|=5}}
|{{heart|J}}{{heart|5}}
|'''Fifteen'''
|'''Fifteen'''
|'''2'''
|'''2'''
|-style="background:#1a3;"
|-style="background:#1a3;"
|{{diamond|=6}}{{heart|=5}}{{heart|=4}}
|{{diamond|6}}{{heart|5}}{{heart|4}}
|'''Fifteen'''
|'''Fifteen'''
|'''2'''
|'''2'''
|-style="background:#1a3;"
|-style="background:#1a3;"
|{{heart|=4}}{{heart|=5}}{{diamond|=6}}{{club|=7}}
|{{heart|4}}{{heart|5}}{{diamond|6}}{{club|7}}
|'''Run of 4'''
|'''Run of 4'''
|'''4'''
|'''4'''
|-style="background:#1a3;"
|-style="background:#1a3;"
|{{heart|=J}}
|{{heart|J}}
|'''Jack = starter suit'''
|'''Jack = starter suit'''
|'''1'''
|'''1'''
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|-style="background:#991;"
|-style="background:#991;"
|rowspan="4"|'''Bob's hand'''
|rowspan="4"|'''Bob's hand'''
|{{heart|=6}}{{spade|=5}}{{spade|=4}}
|{{heart|6}}{{spade|5}}{{spade|4}}
|'''Fifteen'''
|'''Fifteen'''
|'''2'''
|'''2'''
|-style="background:#991;"
|-style="background:#991;"
|{{heart|=6}}{{heart|=5}}{{spade|=4}}
|{{heart|6}}{{heart|5}}{{spade|4}}
|'''Fifteen'''
|'''Fifteen'''
|'''2'''
|'''2'''
|-style="background:#991;"
|-style="background:#991;"
|{{spade|=4}}{{spade|=5}}{{heart|=5}}{{heart|=6}}
|{{spade|4}}{{spade|5}}{{heart|5}}{{heart|6}}
|'''2 × run of 3 + pair'''
|'''2 × run of 3 + pair'''
|'''8'''
|'''8'''
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|-style="background:#991;"
|-style="background:#991;"
|rowspan="4"|'''Bob's crib'''
|rowspan="4"|'''Bob's crib'''
|{{spade|=10}}{{heart|=5}}
|{{spade|10}}{{heart|5}}
|'''Fifteen'''
|'''Fifteen'''
|'''2'''
|'''2'''
|-style="background:#991;"
|-style="background:#991;"
|{{club|=K}}{{heart|=5}}
|{{club|K}}{{heart|5}}
|'''Fifteen'''
|'''Fifteen'''
|'''2'''
|'''2'''
|-style="background:#991;"
|-style="background:#991;"
|{{diamond|=8}}{{club|=8}}
|{{diamond|8}}{{club|8}}
|'''Pair'''
|'''Pair'''
|'''2'''
|'''2'''

Latest revision as of 21:39, 18 February 2024

Components

  • The pegging board represents each player's score.
  • Standard 52-card deck.
  • Suits are equal in status.
  • A = 1.
  • J,Q,K = 10.

The deal

  • The players cut for first deal, lowest card deals first.
    • If tied, the deck is re-shuffled and re-cut.

2players6cards in hand

3players5cards in hand + 1🟔 to the crib

4players5cards in hand & players sitting opposite each other are on a team.

The crib

  • Each player chooses four cards to keep and discards the remainder face-down to form the "crib" to be used later by the dealer.
  • Each player's hand and the crib are four cards.
"The crib" example
Alice's deal Bob's deal (dealer)
6♦J♥4♥7♣ 🟔🟔 🟔🟔 5♠4♠2♠6♥
Alice's hand Bob's crib Bob's hand

The starter

  • The non-dealer (Alice) cuts the deck and the dealer reveals the top card of the bottom section, called "the starter" or "the cut".
  • A Jack scores the dealer two points for "his heels".
  • The starter is used later during "the show".

The play

  • "The play" (or "pegging") starts with the non-dealer (Alice).
  • Each player plays one card face up, stating the cumulative value, or "count", of the cards played so far.
    • e.g. Alice plays 4♣ and says "four", Bob plays 7♥ and says "eleven" etc.
  • The count must not exceed 31.
  • Each player must keep playing until they are unable to play.
  • A player who cannot play passes by saying "Go".
  • The player that plays the last card scores 1 point for the "Go" or 2 points if the count is exactly 31.
  • The count is then reset to zero and play resumes, starting with the player who passed by saying "Go".
  • This is repeated until all cards in hands have been played.

Players can score additional points during "the play" according to the following rules:

Fifteen
count is exactly 15 ⇨ 2 points
Run of 3
in any order e.g. 6♠4♦5♠3 points
Run of 4
4 points
  • Each extra card in a run ⇨ +1 point
Pair
(same rank as the previous card) ⇨ 2 points
Three of a kind
(same rank as the previous cards) ⇨ 6 points (3 distinct pairs × 2 points)
Four of a kind
(same rank as the previous cards) ⇨ 12 points (6 distinct pairs × 2 points)

If a card completes more than one scoring combination, then all combinations are scored.

"The play" example
Alice's hand 6♦J♥4♥7♣
Bob's hand (dealer) 5♠4♠2♠6♥
"The play" example
Player Card Count Scoring action Points
Alice J♥ 10
Bob 5♠ 15 Fifteen 2
Alice 7♣ 22
Bob 6♥ 28 Run of 3 3
Alice "Go"
Bob 2♠ 30 "Go" < 31 1
Alice 6♦ 6
Bob 4♠ 10
Alice 4♥ 14 Pair + last card 3

The show

  1. After "the play", each player starting with the non-dealer scores points.
  2. The dealer's hand is scored.
  3. The crib is revealed and scored by the dealer as an additional hand.
    • Scoring the crib is the same as scoring a hand with the exception of a flush; a four-card flush in the crib is scored only if it is the same suit as the starter card (5 points).

The starter card is a fifth card shared with all hands. Scoring:

Fifteen
each separate combination = 15 ⇨ 2 points
Run of three
consecutive (regardless of suit) ⇨ 3 points
Run of four
consecutive (regardless of suit) ⇨ 4 points
Run of five
consecutive (regardless of suit) ⇨ 5 points
Pair
2 points
Three of a kind
6 points
Four of a kind
12 points
Flush
all four cards in the hand are of the same suit ⇨ 4 points.
  • Note: this is the only rule that does not apply to the crib.
Flush
the starter card is of the same suit ⇨ 5 points
Jack
of the same suit ("His nob") as the starter card ⇨ 1 point

Common combinations are often scored as a group.

  • "double run" e.g. 2♠2♣3♦4♠ :
    • two runs of three 2♠3♦4♠, 2♣3♦4♠ + pair 2♠2♣ ⇨ 2 × 3 + 2 = 8 points.
  • "triple run" e.g. 2♠2♣2♥3♦4♠ :
    • three runs of three 2♠3♦4♠, 2♣3♦4♠, 2♥3♦4♠ + three of a kind 2♠2♣2♥ ⇨ 3 × 3 + 6 = 15 points.
  • "double-double run" e.g. 2♠3♦3♥4♠4♣ :
    • four runs of three 2♠3♦4♠, 2♠3♦4♣, 2♠3♥4♠, 2♠3♥4♣ and two pairs 3♦3♥, 4♠4♣ ⇨ 4 × 3 + 2 × 2 = 16 points.

Combined runs may also include fifteen-twos. A 24 hand, a large commonly seen, can comprise a double-double run and four fifteen-twos.

  • e.g. 4♠4♦5♥5♠6♣, 6♠7♦7♥8♠8♣.
"The show" example
Starter 5♥
Alice's hand 6♦J♥4♥7♣
Bob's hand (dealer) 5♠4♠2♠6♥
Bob's crib 10♠8♦K♣8♣
"The show" example
Hand Cards Scoring action Points
Alice's hand J♥5♥ Fifteen 2
6♦5♥4♥ Fifteen 2
4♥5♥6♦7♣ Run of 4 4
J♥ Jack = starter suit 1
Total 9
Bob's hand 6♥5♠4♠ Fifteen 2
6♥5♥4♠ Fifteen 2
4♠5♠5♥6♥ 2 × run of 3 + pair 8
Total 12
Bob's crib 10♠5♥ Fifteen 2
K♣5♥ Fifteen 2
8♦8♣ Pair 2
Total 6

After the dealer's crib is scored, the next player becomes dealer. As in the first round, the next round starts with the deal.

Game end

  • A player wins the game immediately with a score 121 or more.
  • This can occur during the cut, the play or the show.
    • e.g. during "the show", the non-dealer (Alice) scores 122 and the dealer does not count their hand nor their crib.
    • e.g. the dealer wins the game on "the cut" of a Jack ("his heels").