This is a documentation for Board Game Arena: play board games online !
Gamehelplogger: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
(Change to gender neutral language) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
From the official rules: | From the official rules: | ||
[http://www.icehousegames.org/wiki/index.php?title=Logger] | [http://www.icehousegames.org/wiki/index.php?title=Logger http://www.icehousegames.org/wiki/index.php?title=Logger] | ||
== Theme == | |||
* Four rival lumberjacks are competing to chop down the most trees for their business. | |||
* However, standing in their way are tree-hugging hippies protesting the deforestation. | |||
== | == Setup == | ||
* Place a seedling on the centre of the board. | |||
* The remaining pyramid pieces from the Rainbow stash are kept aside in a common pool. | |||
* Starting with the first player, each player places their logger on a corner of the board. | |||
* Each player also starts with 1 protester in their supply (2 protesters for a 2-player game). | |||
* Remember who went first as this will be important at the end game. | |||
== Goal == | |||
* The winner is the player with the most points at the end of the game. | |||
* ''Note: Though scoring 10 points triggers the end game, having 10 points may not be enough for victory.'' | |||
== Game play == | |||
Each player's turn consists of three parts: | |||
=== 1. Movement === | |||
==== No Diagonals ==== | |||
* Diagonals do not exist in Logger. | |||
* Any rule pertaining to adjacency or movement is orthogonal only. | |||
==== Move your logger up to two spaces ==== | |||
* Loggers may not occupy or walk through spaces occupied by trees or other loggers. | |||
=== 2. Growth === | |||
'' | * All trees in the same row and column your logger occupies grow 1 stage. | ||
* All seedlings become saplings and all saplings become mature trees. | |||
* Mature trees produce 1 seedling in any space adjacent to them if able. | |||
* ''Note: growth of all trees is considered simultaneous, so no tree should experience two stages of growth in one turn, nor should any seedlings newly spawned from a mature tree this turn.'' | |||
* All trees in your logger's row and column must grow or create a new seedling if able. | |||
=== 3. Action === | |||
* There are three options in the Action phase: Plant, Protest and Chop. | |||
* You must perform an action if able. | |||
* This phase is skipped if your logger is unable to perform any action. | |||
== | ==== Plant ==== | ||
* Plant one seedling in any space adjacent to your logger. | |||
==== Protest ==== | |||
*You may place one or more protesters from your supply onto mature trees. | |||
* Protested trees may not be directly chopped down by any player. | |||
== | ==== Chop ==== | ||
* Chop down an un-protested mature tree adjacent to your logger by removing it from the board. | |||
* Chopping will create a domino effect. | |||
* Any mature tree behind the first chopped tree will also be considered chopped and so on regardless if they have protesters on them not. | |||
* This process stops when either the edge of the board or a space occupied by anything other than a mature tree is reached. | |||
* Score 1 point for each tree removed in this way. | |||
* Add any protesters from felled trees to your supply. | |||
** ''Example:'' | |||
*** A given row can have this formation: ''Player - Mature Tree - Mature Tree - Sapling - Mature Tree'' | |||
*** When the player chops the first tree, the second one will be removed as well. | |||
*** However, the domino effect ends at the sapling because it is not fully mature. | |||
*** The sapling and the last mature tree remain on the board. | |||
== Game end == | |||
* Logger is a game of equal turns. | |||
* When a player reaches 10 points, the end game condition is reached. | |||
* All players who have not had a turn this round will get one final turn. | |||
** ''Example:'' | |||
*** Player 2 reaches 10 points. | |||
*** Players 3 and 4 will receive one additional turn, but Player 1 does not. | |||
*** However, if Player 4 reaches 10 points, the game ends immediately. | |||
* The player with the most points at the end of the game wins. | |||
* In case of a tie, the player with more protesters in reserve wins. | |||
== | == Glossary == | ||
The following terms are used in Logger: | |||
;Tree: Any seedling, sapling or mature tree on the board. | |||
;Seedling: A large pyramid. | |||
;Sapling: A large pyramid with a medium pyramid stacked on it. | |||
;Mature Tree: A stack of pyramids. From top to bottom: small, medium, large. | |||
;Protester: Denoted by a volcano cap. | |||
;Logger: A piece representing the player. Denoted by a medium pyramid of a colour not used for trees. Non-Icehouse pieces like meeples may be also used. |
Latest revision as of 16:57, 20 January 2022
From the official rules: http://www.icehousegames.org/wiki/index.php?title=Logger
Theme
- Four rival lumberjacks are competing to chop down the most trees for their business.
- However, standing in their way are tree-hugging hippies protesting the deforestation.
Setup
- Place a seedling on the centre of the board.
- The remaining pyramid pieces from the Rainbow stash are kept aside in a common pool.
- Starting with the first player, each player places their logger on a corner of the board.
- Each player also starts with 1 protester in their supply (2 protesters for a 2-player game).
- Remember who went first as this will be important at the end game.
Goal
- The winner is the player with the most points at the end of the game.
- Note: Though scoring 10 points triggers the end game, having 10 points may not be enough for victory.
Game play
Each player's turn consists of three parts:
1. Movement
No Diagonals
- Diagonals do not exist in Logger.
- Any rule pertaining to adjacency or movement is orthogonal only.
Move your logger up to two spaces
- Loggers may not occupy or walk through spaces occupied by trees or other loggers.
2. Growth
- All trees in the same row and column your logger occupies grow 1 stage.
- All seedlings become saplings and all saplings become mature trees.
- Mature trees produce 1 seedling in any space adjacent to them if able.
- Note: growth of all trees is considered simultaneous, so no tree should experience two stages of growth in one turn, nor should any seedlings newly spawned from a mature tree this turn.
- All trees in your logger's row and column must grow or create a new seedling if able.
3. Action
- There are three options in the Action phase: Plant, Protest and Chop.
- You must perform an action if able.
- This phase is skipped if your logger is unable to perform any action.
Plant
- Plant one seedling in any space adjacent to your logger.
Protest
- You may place one or more protesters from your supply onto mature trees.
- Protested trees may not be directly chopped down by any player.
Chop
- Chop down an un-protested mature tree adjacent to your logger by removing it from the board.
- Chopping will create a domino effect.
- Any mature tree behind the first chopped tree will also be considered chopped and so on regardless if they have protesters on them not.
- This process stops when either the edge of the board or a space occupied by anything other than a mature tree is reached.
- Score 1 point for each tree removed in this way.
- Add any protesters from felled trees to your supply.
- Example:
- A given row can have this formation: Player - Mature Tree - Mature Tree - Sapling - Mature Tree
- When the player chops the first tree, the second one will be removed as well.
- However, the domino effect ends at the sapling because it is not fully mature.
- The sapling and the last mature tree remain on the board.
- Example:
Game end
- Logger is a game of equal turns.
- When a player reaches 10 points, the end game condition is reached.
- All players who have not had a turn this round will get one final turn.
- Example:
- Player 2 reaches 10 points.
- Players 3 and 4 will receive one additional turn, but Player 1 does not.
- However, if Player 4 reaches 10 points, the game ends immediately.
- Example:
- The player with the most points at the end of the game wins.
- In case of a tie, the player with more protesters in reserve wins.
Glossary
The following terms are used in Logger:
- Tree
- Any seedling, sapling or mature tree on the board.
- Seedling
- A large pyramid.
- Sapling
- A large pyramid with a medium pyramid stacked on it.
- Mature Tree
- A stack of pyramids. From top to bottom: small, medium, large.
- Protester
- Denoted by a volcano cap.
- Logger
- A piece representing the player. Denoted by a medium pyramid of a colour not used for trees. Non-Icehouse pieces like meeples may be also used.