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From the official rules:


  • Four rival lumberjacks are competing to chop down the most trees for their business.
  • However, standing in their way are tree-hugging hippies protesting the deforestation.


  • Place a seedling on the centre of the board.
  • The remaining pyramid pieces from the Rainbow stash are kept aside in a common pool.
  • Starting with the first player, each player places their logger on a corner of the board.
  • Each player also starts with 1 protester in their supply (2 protesters for a 2-player game).
  • Remember who went first as this will be important at the end game.


  • The winner is the player with the most points at the end of the game.
  • Note: Though scoring 10 points triggers the end game, having 10 points may not be enough for victory.

Game play

Each player's turn consists of three parts:

1. Movement

No Diagonals

  • Diagonals do not exist in Logger.
  • Any rule pertaining to adjacency or movement is orthogonal only.

Move your logger up to two spaces

  • Loggers may not occupy or walk through spaces occupied by trees or other loggers.

2. Growth

  • All trees in the same row and column your logger occupies grow 1 stage.
  • All seedlings become saplings and all saplings become mature trees.
  • Mature trees produce 1 seedling in any space adjacent to them if able.
  • Note: growth of all trees is considered simultaneous, so no tree should experience two stages of growth in one turn, nor should any seedlings newly spawned from a mature tree this turn.
  • All trees in your logger's row and column must grow or create a new seedling if able.

3. Action

  • There are three options in the Action phase: Plant, Protest and Chop.
  • You must perform an action if able.
  • This phase is skipped if your logger is unable to perform any action.


  • Plant one seedling in any space adjacent to your logger.


  • You may place one or more protesters from your supply onto mature trees.
  • Protested trees may not be directly chopped down by any player.


  • Chop down an un-protested mature tree adjacent to your logger by removing it from the board.
  • Chopping will create a domino effect.
  • Any mature tree behind the first chopped tree will also be considered chopped and so on regardless if they have protesters on them not.
  • This process stops when either the edge of the board or a space occupied by anything other than a mature tree is reached.
  • Score 1 point for each tree removed in this way.
  • Add any protesters from felled trees to your supply.
    • Example:
      • A given row can have this formation: Player - Mature Tree - Mature Tree - Sapling - Mature Tree
      • When the player chops the first tree, the second one will be removed as well.
      • However, the domino effect ends at the sapling because it is not fully mature.
      • The sapling and the last mature tree remain on the board.

Game end

  • Logger is a game of equal turns.
  • When a player reaches 10 points, the end game condition is reached.
  • All players who have not had a turn this round will get one final turn.
    • Example:
      • Player 2 reaches 10 points.
      • Players 3 and 4 will receive one additional turn, but Player 1 does not.
      • However, if Player 4 reaches 10 points, the game ends immediately.
  • The player with the most points at the end of the game wins.
  • In case of a tie, the player with more protesters in reserve wins.


The following terms are used in Logger:

Any seedling, sapling or mature tree on the board.
A large pyramid.
A large pyramid with a medium pyramid stacked on it.
Mature Tree
A stack of pyramids. From top to bottom: small, medium, large.
Denoted by a volcano cap.
A piece representing the player. Denoted by a medium pyramid of a colour not used for trees. Non-Icehouse pieces like meeples may be also used.